This jam is now over. It ran from 2026-01-01 04:30:00 to 2026-01-09 20:45:00. View 26 entries

BRAINWAVE 2026

// HOST: JOYSTIX (DTU) + AIMS (DTU)
// LOCATION: NEW DELHI
⚠️ CRITICAL SYSTEM ALERT

Survival of the Online Round is required for access to the Offline Finale.

REGISTER ON UNSTOP

> THE_BRIEFING

JoyStix (Video Game Dev Club) and AIMS (AI & ML Society) have initiated the Brainwave Winter Game Jam 2026.

This is a two-stage endurance test. Your objective is simple: Conceptualize. Design. Survive. You have limited time to develop a game from scratch based on the following classified parameters.

> TARGET_THEMES (DECRYPTED)

CONFIDENTIAL // EYES ONLY
  • [01] NOTHING IS WHAT IT SEEMS 🔍
  • [02] ESCAPE IS NOT AN OPTION 🚪
  • [03] INVERTED CHAOS 🌀
  • [04] GROWTH 🌱

* Interpret these signals at your own risk.

> BOUNTY_ALLOCATION

Significant resources allocated for top surviving operatives.

  • 🥇 WINNER ₹25,000
    + Certificate
    + COMPLETE 'FEARS TO FATHOM' SERIES STEAM KEYS (Per Member)
  • 🥈 1ST RUNNER-UP ₹15,000
    + Certificate
    + COMPLETE 'FEARS TO FATHOM' SERIES STEAM KEYS (Per Member)
  • 🥉 2ND RUNNER-UP ₹10,000
    + Certificate
    + COMPLETE 'FEARS TO FATHOM' SERIES STEAM KEYS (Per Member)
  • 🎖️ ROUND 2 FINALISTS (Offline)
    All finalists appearing offline receive a RANDOM 'FEARS TO FATHOM' STEAM KEY.
  • 📜 ALL PARTICIPANTS: Digital Certificate of Participation

> TIME_LOGS

PHASE 1: ONLINE QUALIFIER JAN 01 - JAN 09, 2026

// STATUS: Theme Reveal & Prototyping.
// ACTION: Submit build via Unstop.

PHASE 2: OFFLINE FINALE JAN 16 - JAN 17, 2026

// STATUS: 24-Hour Overnight Jam.
// LOCATION: DTU Campus, New Delhi.

> PROTOCOLS

  • Squad Size: 1 - 5 Operatives.
  • Plagiarism: Zero tolerance. Violators will be purged.
  • Assets: Third-party assets permitted ONLY with commercial rights.
  • Mandatory: Theme compliance is required.

> DATA_PACKET_REQS

[1] Git Repository Link<br> [2] Game Title & Genre<br> [3] Screenshots / Footage<br> [4] Story Synopsis<br> [5] Tech Stack Used

> EVALUATION

Your psychological profile will be assessed on:

  • Originality (15) // Originality
  • Theme Implmentation (25) // Theme Implementation
  • Visuals & Asset Harmony (20) // Visuals & Audio
  • Gameplay & Fun Factor (25) // Gameplay & Polish
  • Polish & Completeness (15) // Gameplay & Polish
END OF TRANSMISSION // ID: 1613264

VIEW FULL DOSSIER ON UNSTOP

Submissions(26)

All submissions
·
Browser playable (4)
·
Windows (15)
macOS (1)
Linux (1)

No submissions match your filter

Murder Mystery
Adventure
As long as you’re looking at it, you’re alive.
Survival
"Look twice or you will miss something!"
Puzzle
Strategy
Play in browser
The Curse Of Vera Made for DTU's Hackathon
Adventure
Well.. Everything is "normal" in this game
Puzzle
prototype of parkour game with a procedural destruction mechanic
NOTHING IS WHAT IT SEEMS, GROW BY LEARNING SKILLS, ESCAPE IS NOT AN OPTION
Role Playing
The walls remember you. The camera lies. The maze grows.
Survival
DEATH LOOP is a 2D platformer with smart, sudden traps. Levels evolve. Restarts are instant
Platformer
GIT-REPO: https://github.com/Aadit-Garg/first-attempt || TECH USED: GODOT
Survival
Mutant Plants breaks for freedom will it live under suppression of it's creators
Survival
Play in browser
Stay seen. Stay alive
Strategy
An endless roguelike. Do you think you have what it takes to escape, or is there truly no escape?
Open_Until
Puzzle
Escape the cabin. Revisit the past. Discover that growing up wasn't the problem—running away was.
Interactive Fiction
Protect the last innocent life from endless enemy waves in this 2D action survival game.
Action
The Eternal Cycle
A game where you can't leave
Platformer
Infect the desktop, dodge the cleanup crew, and cook the CPU. System crash imminent.
Action
You have 9 questions and all you need is one answer
Interactive Fiction
escape is not an option
Platformer
Puzzle
Play in browser