This jam is now over. It ran from 2024-03-22 22:00:00 to 2024-03-24 22:29:00. View results
We're giving away $250 in rewards for the best submissions and for simply participating!
We also strongly encourage game jam participants to make a donation to the Ottawa Food Bank!
1st Place: $150 split evenly
2nd Place: $75 split evenly
We'll also be raffling $25 to a random team who has submitted a valid project! First or second place winners aren't eligible for this raffle.
Who can enter?
Anyone 13 years or older can participate. You can work in teams of 1 to 4.
The jam starts on March 22nd, 2024 at 6 PM EST and ends on March 24th, 2024 at 6 PM EST. The judging period will be from 6 PM EST to 8 PM EST on Sunday, March 24th, and the winners will be announced at our closing ceremony. Both the judging period and winners will be announced live on our Twitch channel.
Yes! There is a dedicated section for the game jam on the Battle Royale server.
Create a game using any game engine (Unity, Godot Engine, Unreal Engine, Game Maker, etc.) or write a game in any programming language. The game should use the jam theme (to be announced during the opening ceremony on our Twitch channel and on our Discord server). The game should only rely on mouse/keyboard inputs, not game controller inputs. Lastly, do it for the fun and the experience! Even though the jam is judged, the most important thing is to enjoy the challenge and to learn about game development. Use this as an opportunity to showcase your creativity and imagination!
The theme will be announced at the Battle Royale opening ceremony at 6 PM EST on March 22nd.
Anything, provided you include an explanation of how to run the game on Windows or browsers, with it being possible with minimal installations and playable with a standard keyboard and mouse.
The game should be developed during the jam, but you may use some pre-existing code and can use whatever art and audio assets you have the legal right to use.
Games will be ranked against the following criteria: Fun, creativity, audio, theme, graphics, mood, and overall how the judges feel about the game.
Category | Explanation/Example |
---|---|
Creativity | Don't expect praise if you copy and pasted Asteroids... |
Fun | Make sure that the game isn't frustrating and that judges will be able to figure out the basics during their playtime. |
Theme | You will get more points if the game/game design is related to the theme, but not get as many points if the theme of the game/game design is that of a wizard school in the UK. |
Mood | Does the game evoke a certain mood well? Not all games need to be traditionally fun but can instead be foreboding or spooky. Again, make sure the style of the game is cohesive unless the goal is specifically to make something weird and that you are able to make a game that is designed to be less cohesive. |
Graphics | Make sure the graphics fit the style of the game, most likely a game that looks nice and has a HUD that makes sense will get a better score than a game designed to look like a Unity asset flip from 2014. While not technically part of the grading, keep in mind some people are colourblind and that can make the way of a game look different and could negatively affect enjoyment if it's a puzzle game based solely on colour. |
Audio | Have audio that makes sense in the game; if you jump and land on an enemy, a sound should occur; same with if you push a block, a sound cue should also occur. |
Overall | What do the judges think after playing the game? Would they spend more time playing the game if they could? Did they want to give up early? At the end of the day, game feel is very personal, and the other categories might not fully describe how the judges want to grade it. |
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