This jam is now over. It ran from 2024-01-05 21:00:00 to 2024-01-12 21:00:00. View results
BinaryChoice Jamfest is an event that involves a two-step process.
We do jams in order to progress and be better but most of the jams forgot this and does not even let you fix your build. We encourage you to fix your game and even has a rating section named as "Improvement" for it. The goal of this jam is to make game making in jams an iterative process as it should have been in real products.
You have 1 week to complete and publish your game. In the second week you and other participants will play and give comments on other games, and based on those comments, you will improve your game. After the second week, the real voting will start and finish in a day.
Quick Rules Chart
1-Games submitted must have been developed exclusively during the jam period.
2-WebGL is forbidden. You can make a WebGL version of your game after the jam finished.
3-You are required to submit a GitHub link for an empty project, starting after the theme is released.
4-At least one person from your team must have rated a sufficient number of games.
5-Your comments on the submission page, where you rate the game, must include at least one suggestion or something you did not like about the game. Comments just saying 'Cute game' or similar statements will be deleted and could lead to disqualification.
6-Anything itch.io allows to be published is allowed. We value free speech and self-representation, even if we don't agree with it or do not want to hear it.
7- Additional rules may be added, or current ones could change before the jam starts.
Categories:
Detailed Rules , Explanations and FAQ
1-It is not fun to join a jam and race against games that has been developing for 3 months. It is extremely discouraging for honest developers and make them feel in inadequate for no reason. We want you to feel inadequate when you are really inadequate and improve yourself on it, not get shamed.
2-WebGL is not supported by all engines, has a lot of problems and limitations. We understand it is more convenient to reach out but we don't want anyone get a disadvantage just because they are using a different engine or a feature that does not work on WebGL. This also means softly you have to make a build for windows. While it is not a rule, most of the itch.io users are using windows. If possible you should upload for every OS.
3-If we return to rule number 1 this is the only way to enforce it and if you have never used it before don't worry. It is pretty easy with "Github Desktop App" and you can find a lot of online content to learn it or even ask us in discord if you could not figure it out. You can start with a "starter project" that has some code you done before , adding assets you will use for sure or SDK's you use in every project. None of them should be game related. For example using things like Code Monkeys "Kitchen Chaos" is forbidden. If in doubt ask us.
4-Participating in community is very important for us and if possible we want every participant vote and play. While it is possible for small communities there are jams with over 500 submissions so "how much is enough?" will be answered after the first week. Don't worry it won't be a number that is hard to do. We will ask for screenshots for every submission in discord. Not voting other games or not being able to prove it will result in disqualification in the last day of the jam.
5- We want you to improve upon things. While positive comments are good for a morale boost they don't help you to make your game better and sometimes even make you blind to negative reviews. It is impossible to please everyone so you don't have to address everything but if 9 out 10 comments mentions your music is bad you should consider changing it.
6-This means NSFW (Not Safe For Work) games are allowed, and you can use your game to express any political or religious views. We hope that you choose not to, but you are free to do so.
7- Even if we write 1000 lines of rules there will be still edge cases we did not consider that ruins other participants experience of the jam. We may have to change some rules or interpret current ones as we like but for most of the cases, we will not.