This jam is now over. It ran from 2019-10-16 21:45:00 to 2019-10-18 23:00:00. View results
Students will create a game over the course of a school week to demonstrate their jamming and cooperation abilities. This is to determine a sufficiently capable team that we will feel confident in sending off on a train.
To register your team for this event, follow the link below:
A free space to upload files (or retrieve AIE packages) is below:
Train Jam is a 52-hour (hopefully) game jam spanning across the entirety of the journey from Chicago to San Francisco. A pre-jam social occurs on the night before as a warmup for social funtimes. For more information, check the official Train Jam website at trainjam.com.
Students participating in Train Jam are eligible for mentorship and portfolio interviews from volunteer industry members that will also be on the train.
We will be offering to send three students to Chicago to participate in the trainjam.
Here's a quick list of what AIE would cover:
The student will be responsible for food and lodging in San Francisco during that period of time.
In order to avoid any pretenses of favoritism or unfairness, we opted to go with a mini-competition from which the team with the "best" game will be shipped to Chicago for Train Jam.
What? Battle for Train Jam
When? October 16-18th, 2019 from 9am to 4pm
Where? AIE Seattle's Classrooms
The classrooms will be open according to our typical operating hours, which are from 9am to 6pm.
Student teams must register at the registration portal by the deadline.
The games will be judged against the following criteria.
The base expectation is that you are going to be creating all of your code and relevant assets from scratch as much as you possibly can. We want to send the most capable team we can, so we need to judge you on what you can do, not what Unity's demo team can create or KenneyNL can provide you.
Derivative works are permitted so long as they pass the bar for compo games set forth by the team over at Ludum Dare. While subjective, you should find yourself in the clear if you have transformed the work in some meaningful manner.
For further clarity, review the article from Ludum Dare and send questions to the organizer (listed below). If there any differences between the Ludum Dare rules and what is displayed on this page, this page will take precedence.
You can get in touch with Terry Nguyen <firstname.lastname@example.org> if you have any questions or concerns that you would like to express.
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