This jam is now over. It ran from 2018-12-18 17:15:00 to 2018-12-19 02:00:00. View results
Students will create a game over the course of a single school day to demonstrate their jamming and cooperation abilities. This is to determine a sufficiently capable pair that we will feel confident in sending off on a train!
Train Jam is a 52-hour game jam spanning across the entirety of the journey from Chicago to San Francisco. A pre-jam social occurs on the night before as a warmup for social funtimes. For more information, check the official Train Jam website for everything else at trainjam.com.
We will be offering to send two or three students (one from Prog, one or two from either art track) to Chicago to participate in the trainjam. They’ll be provided with a Train Jam pass, which grants them access to the trainjam as well as a GDC Expo Pass so that they may browse the expo hall and help present their game at the GDC Train Jam booth. We'll be then helping them ship themselves back up to Seattle. They will be accompanied by Terry Nguyen, a Programming Instructor.
The student will be responsible for lodging during that period of time.
In order to avoid any pretenses of favoritism or unfairness, we opted to go with a mini-competition from which the team with the best game will be shipped to Chicago for the train jam. Students must sign up in teams (one prog + one/two art).
What? Battle for Train Jam
When? December 18th, 2018 from 9am to 6pm
Where? AIE Seattle's Classrooms
The games will be subjected to a blind playtest by a panel of individuals who will come to a consensus on their favorite game.
The games will be judged against the following criteria.
The base expectation is that you are going to be creating all of your code and relevant assets from scratch as much as you possibly can. We want to send the most capable team we can, so we need to judge you on what you can do, not what Unity's demo team can create or KenneyNL can provide you.
Derivative works are permitted so long as they pass the bar for compo games set forth by the team over at Ludum Dare. While subjective, we will consider your work to be derivative and therefore permissible so long as you have transformed the work in some meaningful manner.
For further clarity, review the article from Ludum Dare and send questions to the organizer (listed below).
You can get in touch with Terry Nguyen <terryn@aie.edu> if you have any questions or concerns that you would like to express.
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