This jam is now over. It ran from 2020-02-14 18:00:00 to 2020-02-21 18:00:00. View results
8 Bits to Infinity presents Asymmetrical Jam, a week-long challenge to create a prototype focusing on asymmetrical gameplay.
Thanks to Venator/mrhthepie for the awesome logo!
What is 8 Bits to Infinity? A game development community improving creative and technical skills through rapid iteration and honest critical feedback. Find out more by visiting our website and join our community on Discord. We host a new game jam every month!
Not sure what a game jam is? Want to improve your game jamming experience? Check out the articles section on our website.
Want to form a team? Check out the Crowdforge page or use the #team-up channel on our Discord linked above.
Check out my (Joshua's) Patreon to support the 8 Bits to Infinity community and its jams, as well as my other projects. Perks include extended feedback on your game jam games!
Fri 31 Jan 2020 at 1PM ET
Fri 07 Feb 2020 at 1PM ET
Fri 14 Feb 2020 at 1PM ET
|Jam End/Judging Start|
Fri 21 Feb 2020 at 1PM ET
Sun 23 Feb 2020 at 1PM ET
Fri 28 Feb 2020 at 1PM ET
Entries which break rules or have no clear relation to the Requirement will be removed.
Create a game using asymmetrical gameplay elements. The game can be single-player like Trine, The Lost Vikings, Thomas Was Alone, or multiplayer like Cook, Serve, Delicious!, Dead by Daylight, or Spy Party.
Asymmetrical gameplay requires multiple playable characters, where each has at least one unique verb not shared with any other character. The key is that each character is distinct. The amount by which the characters are distinguished is up to you. They could share several verbs, separated only by one distinct action, or they could exist in entirely different genres, like an FPS character and an RTS character.
Your prototype can be in any engine, any genre, and any art style.
In addition to the theme, you may use these optional challenges, which have no effect on judge rating but can make the jam more fun.
Mention which challenges you accepted on your jam page so players know to look for them!
Is my game concept asymmetrical?
Check the Requirement section above for a definition. Beyond that, if you feel it's an asymmetrical concept and in the spirit of the jam, you're probably right! Just use common sense, or even discuss it on Discord with your fellow developers.
Can I make a single player / multiplayer / networked game?
Yes! Any of those options are valid.
What tools/engines can/should I use?
You are welcome to use anything you like, although we recommend using familiar tools for a productive game jam experience. It's best to spend time during the jam creating rather than learning new software.
We also recommend using a proper game engine to save time - something like Unity, Godot, Construct, Game Maker, etc.
Not sure what to use? Check out this in-progress list of free tools for game development.
I'm awful at music/art. How could I ever make a game?
Our jams allow the use of premade assets as long as you credit them appropriately. We insist on crediting everything, even if it's under a Creative Commons Zero or Public Domain license. If you use external assets but don't credit them, your game will be disqualified.
You can find art stuff to use on websites like Open Game Art. The Community Manager for 8 Bits to Infinity also has free, royalty-free music available on his website.
We are working on a centralized resource to help locating free-to-use assets. Look for it soon!
I don't know how to program. Can I still make games?
Absolutely! Many systems require very little programming, such as Construct or Game Maker. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech.
Should I build a Windows/Mac/Linux/web/[insert system here] version?
Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.
I didn't finish my game. Should I still submit?
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win the jam with a cool idea, even if the experience is super short.
How can I get more people to play my entry?
Play games from the jam and other games on itch.io, then leave quality feedback. Ask the dev politely to play your game, so they know you're looking for feedback. There's also a new feature on itch.io that shows your entry when you comment on the game's jam page so be sure to do so there.
Can I make a multiplayer game?
Yes, but it's not recommended because it's difficult for most judges (not to mention developers) to test.
Can I make a 2D/2.5D/3D game?
Yep! There are no graphical limitations to this jam.
Can I enter other jams with the same game?
Absolutely, as long as you follow all rules and time limitations for each jam. Note that we lock submissions, so you won't be able to upload new builds after you submit to this jam.
Where can I ask more questions?
Ask in the community for this jam (see link at the top of the page) or on Discord.
A panel of judges with differing views will rate the games using a shared interpretation of star values and voting categories. Judges may enter the jam, but will neither be rated nor be eligible for prizes. For this jam, we will judge on the following criteria:
We will recognize three winners: Judges' Choice, Developers Choice, and Community Choice.
All winners receive the following:
Each entry may only qualify for one prize, regardless of how many categories they win.
In addition, winners will be added to the list of 8 Bits to Infinity Jam Winners.
Any tweet with the #8bitstoinfinity hashtag in February counts toward winning Tweeter of the Month, given to the person with the highest quantity of relevant tweets. The winner's Twitter handle will be displayed on Joshua's stream for the month of March, with a link to their Twitter placed among the chatbot's random messages.
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