This jam is now over. It ran from 2020-02-14 18:00:00 to 2020-02-21 18:00:00. View results

8 Bits to Infinity presents Asymmetrical Jam, a week-long challenge to create a prototype focusing on asymmetrical gameplay.

Thanks to Venator/mrhthepie for the awesome logo!


What is 8 Bits to Infinity? A game development community improving creative and technical skills through rapid iteration and honest critical feedback. Find out more by visiting our website and join our community on Discord. We host a new game jam every month!

Not sure what a game jam is? Want to improve your game jamming experience? Check out the articles section on our website.

Want to form a team? Check out the Crowdforge page or use the #team-up channel on our Discord linked above.

Check out my (Joshua's) Patreon to support the 8 Bits to Infinity community and its jams, as well as my other projects. Perks include extended feedback on your game jam games!


Theme Suggestion
Fri 31 Jan 2020 at 1PM ET
Theme Voting
Fri 07 Feb 2020 at 1PM ET
Jam Start
Fri 14 Feb 2020 at 1PM ET
Jam End/Judging Start
Fri 21 Feb 2020 at 1PM ET
Joshua Stream
Sun 23 Feb 2020 at 1PM ET
Judging End
Fri 28 Feb 2020 at 1PM ET


Entries which break rules or have no clear relation to the Requirement will be removed.

  1. 1-4 members per team, one entry per team.
  2. Credit everything in your entry, including Creative Commons 0 assets and your own work. This must be accessible from the start of the game (in the title or a credits menu).
  3. Answer all of the questions on submission completely and honestly.
  4. Must work in Windows 10. Web builds are fine.
  5. Cannot require unusual peripherals (have keyboard and mouse as a backup).
  6. Make everything during the jam or use freely available assets (including open source code). Exception: You may use general-purpose assets (general-purpose code, logos, or fonts) made before the jam.
  7. No NSFW content. This includes sexual content (including language), nudity, or excessive realistic gore/violence.
  8. All participants must be at least 13 years of age to submit a game.


Create a game using asymmetrical gameplay elements. The game can be single-player like Trine, The Lost Vikings, Thomas Was Alone, or multiplayer like Cook, Serve, Delicious!, Dead by Daylight, or Spy Party.

Asymmetrical gameplay requires multiple playable characters, where each has at least one unique verb not shared with any other character. The key is that each character is distinct. The amount by which the characters are distinguished is up to you. They could share several verbs, separated only by one distinct action, or they could exist in entirely different genres, like an FPS character and an RTS character.

Your prototype can be in any engine, any genre, and any art style.


In addition to the theme, you may use these optional challenges, which have no effect on judge rating but can make the jam more fun.

Mention which challenges you accepted on your jam page so players know to look for them!

  1. Hide a lobster
  2. Support color-blind players
  3. Incorporate asymmetriphobia


About the Requirement

Is my game concept asymmetrical?

Check the Requirement section above for a definition. Beyond that, if you feel it's an asymmetrical concept and in the spirit of the jam, you're probably right! Just use common sense, or even discuss it on Discord with your fellow developers.

Can I make a single player / multiplayer / networked game?

Yes! Any of those options are valid.

Other Questions

What tools/engines can/should I use?

You are welcome to use anything you like, although we recommend using familiar tools for a productive game jam experience. It's best to spend time during the jam creating rather than learning new software.

We also recommend using a proper game engine to save time - something like Unity, Godot, Construct, Game Maker, etc.

Not sure what to use? Check out this in-progress list of free tools for game development.

I'm awful at music/art. How could I ever make a game?

Our jams allow the use of premade assets as long as you credit them appropriately. We insist on crediting everything, even if it's under a Creative Commons Zero or Public Domain license. If you use external assets but don't credit them, your game will be disqualified.

You can find art stuff to use on websites like Open Game Art. The Community Manager for 8 Bits to Infinity also has free, royalty-free music available on his website.

We are working on a centralized resource to help locating free-to-use assets. Look for it soon!

I don't know how to program. Can I still make games?

Absolutely! Many systems require very little programming, such as Construct or Game Maker. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech.

Should I build a Windows/Mac/Linux/web/[insert system here] version?

Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.

I didn't finish my game. Should I still submit?

Yes! Game jams are about creating prototypes. A finished game takes years. You can still win the jam with a cool idea, even if the experience is super short.

How can I get more people to play my entry?

Play games from the jam and other games on, then leave quality feedback. Ask the dev politely to play your game, so they know you're looking for feedback. There's also a new feature on that shows your entry when you comment on the game's jam page so be sure to do so there.

Can I make a multiplayer game?

Yes, but it's not recommended because it's difficult for most judges (not to mention developers) to test.

Can I make a 2D/2.5D/3D game?

Yep! There are no graphical limitations to this jam.

Can I enter other jams with the same game?

Absolutely, as long as you follow all rules and time limitations for each jam. Note that we lock submissions, so you won't be able to upload new builds after you submit to this jam.

Where can I ask more questions?

Ask in the community for this jam (see link at the top of the page) or on Discord.


A panel of judges with differing views will rate the games using a shared interpretation of star values and voting categories. Judges may enter the jam, but will neither be rated nor be eligible for prizes. For this jam, we will judge on the following criteria:

  • Fun: Enjoyment of the game. Are the mechanics interesting? Do I want to play more?
  • Technical: Implementation polish and complexity. Does the game push technical boundaries or have special tech to stand out? Are there few, if any, bugs and typos?
  • Music/Sound: Audio presentation. How well does the music/sound fit the game? Max 4 stars if external assets used.
  • Graphics/Animation: Visual presentation. How clean/consistent does it look? Are animations fluid? Is there clear understanding of color, contrast, and other visual skills? Max 4 stars if external assets used.
  • Theme/Limitation: Implementation of jam theme and limitation. Is the theme prevalent? How unusual is the interpretation? How strictly does the game follow the requirement? Out-of-the-box thinking on the theme (not taking it literally) will score more points.


We will recognize three winners: Judges' Choice, Developers Choice, and Community Choice.

  • Judges' Choice will be the highest-ranking overall game in the jam.
  • Developers' Choice will be selected by a closed vote among everyone who entered the jam.
  • Community Choice will be selected by an open vote by the 8 Bits to Infinity community and anyone else interested in playing the games.

All winners receive the following:

  • A choice of two games from a list of several available Steam keys.
  • (Optional) Showcase of a commercially released game you choose on Joshua's stream after the voting period. The game must be in his collection, available for free, or gifted.
  • Priority feedback from Joshua on an updated version of your game with at least two weeks notice. The game will be streamed to completion (defined at Joshua's discretion).

Each entry may only qualify for one prize, regardless of how many categories they win.

In addition, winners will be added to the list of 8 Bits to Infinity Jam Winners.

Tweeter of the Month

Any tweet with the #8bitstoinfinity hashtag in February counts toward winning Tweeter of the Month, given to the person with the highest quantity of relevant tweets. The winner's Twitter handle will be displayed on Joshua's stream for the month of March, with a link to their Twitter placed among the chatbot's random messages.


All submissions
Browser playable (5)
Windows (6)
macOS (3)
Linux (2)

No submissions match your filter

Platform-puzzle like Lost Vikings
Play in browser
Dimension swapping platformer made for Asymmetrical Jam
Play in browser
Asymmetrical Jam submission
A magnetic lamp and a telekinetic eye live in different dimensions
Play in browser
Shoot, run, hide
A puzzle game prototype where you control many Sokoban celebrities simultaneously
Play in browser