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● Led game design and gameplay programming for 3 team game projects in Unity (C#) and Godot, driving playtesting, iteration, and build releases
● Built Legends of the Deck, a Unity (C#) card game emphasizing strategic depth and risk/reward decisions through a poker-inspired scoring model
● Designed Human OS, a resource-management simulation game in Godot, balancing multi-resource trade-offs through turn-based activity choices
● Developed Alchemy in Godot, integrating combat and puzzle mechanics that influence each other, creating multi-level progression and narrative structure, and refining the experience via playtesting and iteration

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