This is a 1-week extension to Northern Sweden's Biggest Game Jam!
Hosted by Arctic Game as part of the Global Game Jam, this collection of games was developed in the small town of Jörn!
With a local residency of just around 600 people, the jam is a yearly boost to the local community as it literally boosts the population size by around 25% & provides a lot of excitement to the Jörnians.

Refresher
View the opening presentation again here, including the following talks:
- Harry Heath – How Pawsta Came from a Jam
- Kristofer Stenskog – What Mind Detonator Looks for When Investing in a Game
- Sima Haddadin – How to Found a Studio
- Johan Tjäder (RankOne) – Using Market Insights to Build a Winning Prototype

Sharing is Caring
Please tag @arcticgame and @globalgamejam when sharing on socials! We will reshare posts & give you more exposure!
There's also a chance for your game to be featured in an article covering the event. Reach out to Harry about this!

Diversifiers (extra challenges)
Every year there are some extra goals you can tick off called "diversifiers", if you're feeling especially adventurous!
Check them out here!
## You can choose up to 4 when submitting on the GGJ website! ##
Some highlights include:
- Crafty - Your game incorporates physical arts and crafts created by the developers (e.g. knitting, sculpture, quilling, embroidery, woodcarving, lino printing, etc.)
- Two-fold - Your game incorporates origami
- You’ve got mail - The game is played via email
- Tranquility - Use music and sounds to induce a sense of calmness and relaxation
- Incognito - Your gameplay, artwork, etc. initially gives players the impression that they are not playing a game
- Herding cats - The player controls five or more characters
- In a liminal space - The game is set in some kind of eerie empty space, like an abandoned mall or a vacant hotel
- Time is a flat circle - The ending of your game seamlessly merges back to its beginning in a loop
- Documentary - Document & share your development process publicly during the jam, for example through posts, screenshots, videos, or builds

Rating
Once all games are submitted, rating will open to the public for another week. Each game can then be played and rated out of 5 according to the following criteria:
- Relevance to the theme - "Bubble"
- Art
- Sound
- Overall Enjoyment
We are also using a rating queue system to minimise cheating or gain from the team having a big social media following etc. This means you'll have to play 5 games minimum before your rankings are counted.
Please check out and support your fellow jammers!
There may also be chances for games to be featured in Arctic Game events, such as at a Café på Bit game night!

Uploading a build:
- The final deadline to upload your game is: Sunday 2nd February @ 18:00 CEST
- Submit as a zipped .exe or WebGL upload or similar
- Can reupload as many times as needed (good to test the process)
- Add admins to share the edit/ uploading process by clicking the admin tab while editing your game page
- Public voting ends 1 week after the submission deadline
Theme Reveal:
Check out the official theme announcement again!
This event is organised in collaboration with Arctic Game and Global Game Jam, as part of the the project Game Attraction North with the sponsorship of: Luleå kommun, Boden Business Park, Skellefteå kommun, Umeå kommun, Region Norrbotten, Region Västerbotten, Latitude 65, nd Detonator, Visual Magic, Borderless Game Academy and Co-funded by the European Union.