This jam is now over. It ran from 2026-03-03 22:25:07 to 2026-04-05 18:30:00. View 6 entries

About the challenge:

History is written by the survivors, but it is built by the monsters. In this round, you are not the hero destined to save the world; you are the systemic force designed to dismantle it. Whether you are a rogue AI calculating the most 'efficient' way to cull a population, a corrupt deity feeding on the desperation of your followers, or a mastermind setting a trap that the 'hero' cannot escape—your goal is to justify the unthinkable. Participants must create an experience where the player’s success is measured by the cold, calculated erosion of hope. The challenge lies in making the player feel the weight of their own malice: as you grow more powerful, the world around you shouldn't just get harder—it should get quieter, emptier, and more terrified. You aren't just playing the villain; you are proving that, given enough power and a 'logical' reason, anyone can become the monster. 

apogee_gamejam_2026

#villian

Dates 

Online submission till the 26th of March, followed by offline round in 2nd week of April. 

Eligibility

All hackers are eligible for the competition

Get started: 

You are not a villain for the sake of cruelty; you are a systemic force. Whether you are a rogue AI solving for "global peace" through total extinction, or a corrupt deity feeding on the desperation of followers to fuel cosmic ascension, your actions are driven by cold, impeccable logic. The horror of this theme lies in justification. You must prove that when power is absolute and logic is detached from empathy, "evil" becomes a mere calculation. 

Requirements

What to Build: 

The hallmark of a successful entry is how it handles the player’s progression. We are moving away from the "climax of chaos" toward the climax of silence.

  • The Erosion of Hope: Success is not measured by high scores or cheers, but by the gradual removal of life.
  • Dynamic Desolation: As the player grows more powerful, the world around you shouldn't just get harder—it should get quieter, emptier, and more terrified.
  • The Mirror Effect: By the end of the experience, the player should realize that they didn't just "play" a villain—they proved that, given enough power and a "logical" reason, anyone can become the villain.

What to Submit: 

  • Playable Build: Must be compatible with Windows or WebGL.
  • The "Villain's Logic" Document: A 200-word statement explaining the philosophical justification behind the player's destructive actions.
  • The Decay Preview: A 60-second gameplay clip demonstrating the "Quiet Ending" as the player gains power.

₹ 60,000 in prizes 

1st Place- ₹ 30000 and Certificate from Postman 

2nd Place- ₹ 20000 and Certificate from Postman 

Best Player Experience- ₹ 5000 

Best Visual and Graphics- ₹ 5000


Submissions(6)

All submissions
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Browser playable (1)
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Windows (5)

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“Not born evil—just being shaped by the hands to fear me.”
Action
(WE USED NO AI IN THIS GAME , ALL THE ASSETS YOU SEE , WE MADE THEM OURSELVES)
Puzzle
clinical strategy simulation where you must achieve perfect planetary equilibrium by removing 100% of "Human Noise.
Simulation
Play in browser
Can you escape the facility with the failed experiment chasing you?
Survival