This jam is now over. It ran from 2023-11-14 05:00:00 to 2023-12-07 17:45:00. View 6 entries

Anything But Human(oid) (or anything living)

This game jam requires you to think outside of your typical human box, man.

You can use a third- or first-person perspective, but there can't be a person. You can use a player character, but that character can't be a person. No dogs, no cats. But yes you can be a spoon. But NOT a humanoid spoon. 

Example

Maybe the player is a spoon that's trapped inside of a drawer and you have to entice a nice young gentleman to come over and grasp your handle and then WHAMMO right in the throat - he's been spooned!

And then you're off on your spoon adventure, just rolling around, getting magnetized to things, picked up by... I don't know, a dog, dropped into a sewer system, then, who knows?

Maybe there isn't even a player character at all. Maybe it's a clicking game. I put two videos of how to set up clicking in a viewport in Unreal, so check those out if you want to.

Assessment

Following the theme: 10%

I do NOT want to see a player character that is a human, humanoid, or that is alive. There CAN be NPCs that are human, humanoid, or alive though.

Originality: 10%

Some of you suggested that you wanted a game jam where you didn't just do the same type of game that we typically work on. I'm forcing you to do something just a tad different.  I hope you go with it and choose to do something that we typically don't see in our program.

Examples:

Coasting: Third-Person Game Mode where your player character is a bucket of water, but the group merely switched out the static mesh from the bot to a bucket of water.

Amazing: A game about refrigerator management, clicking on the fridge opens the door; clicking on items makes a meal, etc.

Game "works": 35%

This is a game jam, so things aren't going to be perfect, but the game should "work". It should more or less function, and target audience players should be able to have fun playing the game.

Contribution: 35%

Your contribution to the jam should be consequential and meaningful. And it's not that your work contributed to the game as a whole, but it was some of your finest "2-week" work (meaning, it's a great representation of at LEAST 16 hours of your time), and people are going to want to hire you based on your contribution here.

Cover Letter

In fact, Submit to Blackboard a "cover letter" explaining why I would hire you based on your contribution to the jam.

Address things such as: How were you creative? How did you solve problems? How did you save the day? What kinds of magic did you embed into your contribution?

Cover letter should be professional yet also represent your personality, and be formatted like a proper cover letter.

Submission: 10%

Submission should have 2 things:

1. COVER IMAGE: this makes the entry on the game jam look nice. See past game jam entries and notice which games have pretty images.

2. EDITED THEME: the page for the submitted game must be edited to fit the gestalt of your game (see my dualichrome gamejam entry where I edited the colors and the font). The owner of the page can invite editors! So no one has an excuse to not help out with the theme of the page.

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