PCG or Procedural Content Generation is a rising component of modern indie games. It allows an individual or small team to make a game with more variety and scale than they could by hand.
So this Jam is aimed at focusing your creativity to make a game using Unity* for the WebGL platform that harness the power of noise to hopefully help you create a more varied and interesting game environment.
The aim here is to free you from the constraints of trying to making a realistic world , you can make an Abstract cyberpunk network game and have fun with PCG.
*or other game engines/platforms that build to WebGL.