Submissions open from 2020-07-17 08:00:00 to 2020-08-14 07:59:59
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About AGJam 2020

The Audio Game Jam is two week online jam, running from 6pm Friday 31st July to 6pm Friday 14th August. It will preceded by two weeks of online workshops.

The jam is an opportunity to prioritise and explore game audio. Too often, audio is left too late in the creative process, tacked on, or forgotten about entirely. In this jam, we flip that script and put audio right at the centre, where it can shine. 😊

The Audio Game Jam encourages any and all of the following:

  • Audiogames (also known as audio-only games).
  • Deep integration of audio in the creative process, including audio-led game design.
  • Audio for accessibility.
  • Artistic and experimental audio oddities.
  • Learning new audio tools.

This jam was inspired by the 2016 AGJam (http://jams.gamejolt.io/agjam), in which some of our organisers participated. We thank them for running it, and for letting us take the ball and run with it for a while.

Discord: https://discord.gg/U7SnpMq - please jump in, introduce yourself, and start brainstorming some rad audiogame ideas.

Code of Conduct  - please read before joining the jam. By joining this Jam and the Discord above, you agree to abide by the Code of Conduct.

Workshops

Throughout the beginning of July, leading up to the jam, we will run a series of exciting workshops on various topics, ranging from beginner to advanced difficulty around games, audio, and accessibility. Workshops will be announced bit by bit so stay tuned!!


Musicians' Guide to Game Audio

In this workshop join Maize and Tig as they prepare game-ready music and sfx in Ableton, and implement dynamic audio in Wwise. If you're a musician looking to get into game audio, this workshop is for you.

With: Maize Wallin and Tigran Harutyunyan

When: Sunday July 19th at 6pm AEST.

Where: twitch.tv/maizewallin

Format: 90min live talk with Q&A

Who is it for?: Musicians getting in to game audio.

Before the workshop: Please install your DAW of choice (Maize will be using Ableton) and Wwise www.audiokinetic.com/downloads

Intro to Unity for Audio People

Most introductory game engine tutorials leave audio out entirely, which can make them kinda dull for audio people, so we made a couple of beginners' tutorial just for you. In this intro to Unity, we focus on playing sounds and loops, audio responses to player input, and changing volume and position of audio sources. If you're a sound person who hasn't used Unity before, but wants to try using it for the jam, then this is the workshop for you.

You might also be interested in the Intro to Godot for Audio People (below)

With: Ben Rolfe

When: Tuesday July 21st at 2pm AEST.

Where: Recorded tutorial on YouTube (TBA), drop-in session in the Mixed Signals discord server.

Format: 2hr recorded tutorial with a 2hr drop-in session to ask questions - you can do the tutorial during the drop-in session or before.

Who is it for?: Audio people who haven't used Unity before. Some experience with code is helpful but not required.

Before the workshop: Please install the latest version of Unity (unity3d.com/get-unity/download). You can also do the tutorial any time before the drop-in, if you like.

Designing Accessible Audio

Learn cool techniques to create accessible audio for your games, and examine games doing this well. A quick showcase and discussion of some designs and features you can implement to make your audio more accessible for those with hearing or cognitive disabilities.

With: Cailean Congedo

When: Thursday July 23rd at 4:30pm AEST.

Where: youtube.com/channel/UCEVcV_Kd7MG3fhzpj7cT7dQ

Format: 1hr pre-recorded workshop, with live Q&A

Who is it for?: Everyone (may include some jargon)

The Retro Music & SFX Vibe

Want legit NES / MegaDrive / Atari2600 sound effects? Come join the fun as we look at the tools and mindest you can use to generate sounds for all 3 of these. You'll be smashing out wave files (and ROM files!) in no time. This workshop includes the basics of instrument design, arp macros and tracking.

With: cTrix

When: Friday July 24th at 5pm AEST.

Where: twitch.tv/ctrix64

Format: 90min live presentation with sections of pre-record (to show specifics). Q&A during and after.

Who is it for?: Some idea of how to compose music is helpful but not essential.

Before the workshop: Please install DefleMask (Mac / PC / Linux version, not mobile), TIATracker, and FamiTracker.

Create Music With Code in Tidal Cycles

Learn to create music with code in Tidal Cycles!

"TidalCycles (or 'tidal' for short) is free/open source software, that allows you to make patterns with code, whether live coding music at algoraves or composing in the studio."

It is a wonderful way to create computer music without needing to spend a whole stack of money on any sort of gear. In this workshop we'll go over the basics of how to code with Tidal Cycles, some ways to make interesting patterns, making your own samples for use within the software, and also how to set up your own "algorave".

With: Allison Walker

When: Sunday July 26th at 1pm AEST.

Where: twitch.tv/lasngngna

Format: 90min live talk with Q&A during and after.

Who is it for?: Intermediate.

Before the workshop: Please install Tidal Cycles (tidalcycles.org/index.php/Installation)
It is recommended to manually install everything to avoid any issues with the process.
I also recommend attempting the install a day or two beforehand in case there are any issues that need troubleshooting (install issues are rare these days fortunately).
If there are any issues that crop up there is a troubleshooting page with fixes for the most common install issues (tidalcycles.org/index.php/Troubleshooting_a_Tidal_install)

Giving Your Game a Voice

Attendees will discover (or be reminded!) of how voice acting can be a powerful, emotion AND information-rich tool in their game design tool box. We'll discuss the potential voice acting provides, look at considerations when writing for voice acting, and touch on both directing and performing. Strap in!

With: Kevin Powe

When: Monday July 27th at 8pm AEST.

Where: Zoom us02web.zoom.us/j/84123984175

Format: 1hr live talk with Q&A.

Who is it for?: Newcomers to designing for voice in games. No knowledge assumed.

Before the workshop: Limited numbers - registration required. Details soon.

Intro to Godot for Audio People

Most introductory game engine tutorials leave audio out entirely, which can make them kinda dull for audio people, so we made a couple of beginners' tutorial just for you. In this intro to Godot, we focus on playing sounds and loops, audio responses to player input, and changing volume and position of audio sources. If you're a sound person who hasn't used Godot before, but wants to try using it for the jam, then this is the workshop for you.

You might also be interested in the Intro to Unity for Audio People (above)

With: Ben Rolfe

When: Tuesday July 28th at 2pm AEST.

Where: Recorded tutorial on YouTube (TBA), drop-in session in the Mixed Signals discord server.

Format: 2hr recorded tutorial with a 2hr drop-in session to ask questions - you can do the tutorial during the drop-in session or before.

Who is it for?: Audio people who haven't used Godot before. Some experience with code is helpful but not required.

Before the workshop: Please install the latest version of Godot (godotengine.org/download). You can also do the tutorial any time before the drop-in, if you like.

Speakers

Cailean CongedoCailean Congedo

Pronouns: He/Him

Twitter: @CaileanCongedo

Website: caileancongedo.myportfolio.com

Cailean is a sound designer and audio programmer working with audio in theatre, games, and video media. He mostly makes lots of experimental games and experiences exploring agency and mortality.

cTrixcTrix

Pronouns: They/Them

Twitter: @cTrix64

Website: ctrix.net

cTrix has been composing music for 8-bit and 16-bit machines their whole (walking) life. Currently they compose for C64, NES, MegaDrive, Gameboy, Atari2600, PC Engine, Amiga, Vectrex, Lynx and the SNES (to name a few).

Everything cTrix composes will compile and play on the original consoles - however can easily be rendered to audio for authentic sounding tunes and sound effects. cTrix is based in Melbourne, lolstrailia.

Tigran HarutyunyanTigran Harutyunyan

Pronouns: They/Them

Twitter: @tigfuz_sound

Tigran is a producer, mixing and mastering engineer, musician, and composer. They have produced a number of successful albums with bands of various genres from doom metal to contemporary classical.

As a classically trained classical guitarist and musician, Tigran combines contemporary classical music, middle eastern folk music, industrial, soundscapes and noise music into immersive compositions with eclectic instrumentation.

Kevin PoweKevin Powe

Pronouns: He/Him

Twitter: @voiceover_au

Website: web.tavernofvoices.com

Kevin Powe is an international voice actor with a passion for crafting wonderful voice acting experiences, specialising in the medium of interactive entertainment. He can be most recently be heard in Mike Bithell’s North Star Rising working alongside an amazing cast including Rahul Kohli, Samantha Béart and Troy Baker, as well as Sun’s Shadow Studios’ upcoming Beyond the Veil working alongside Erika Ishii.

At Tavern of Voices, Kevin provides voice acting consultancy to satisfied clients looking for assistance with locating or working with quality voice acting talent, whether that be casting, directing, coaching, or even dialect creation.

Details coming soon.

Ben RolfeBen Rolfe

Pronouns: He/Him

Twitter: @Ecoludologist

Website: ecoludology.com

Ben Rolfe is a freelance programmer and gamedev generalist with interests in ecology, systems, and serious games.

In a former life, Ben was a Lecturer in Serious Games at the University of the Sunshine Coast, where he taught game design and game programming. He enjoys introducing people to tools and processes that empower them to do cool things.

Ben knows basically nothing about audio. This should be good.

Allison WalkerAllison Walker

Pronouns: She/Her

Twitter: @lasngngna

Allison is a musician type individual with a particular interest in field recording, sound effects, and making nice tunes. She started with live coding to play sweet bangers at raves but now finds enjoyment in making strange textures and facilitating others to make their own fun and weird stuff with tidal cycles.

In her spare time she plays the drums and rants to anyone who will listen about Garfield.

Maize WallinMaize Wallin

Pronouns: They/Them

Twitter: @MaizeWallin

Website: maizewallin.com

Maize Wallin is a Melbourne based composer, sound designer, and audio programmer. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it.

Well known games Maize has worked on include Wolfire's Receiver 2 (2020), VRTOV's A Thin Black Line (2017), Cosmic Express (2017), and Framed (2014).

Maize co-founded Nonbinary.Zone, an advocacy group and community of nonbinary people. Maize is on the Making Space board of directors, representing the field of audio in videogames, and also drawing on their non-binary community. They are also an active organiser of the Australian Game Workers Unite campaign. Their community work also extends to conference and event organisation.

Evan Balster

Details coming soon.

Resources

Content Warnings - a info guide about what content warnings are, why you need to include them, and how to write them well

More resources about all sorts of topics will be posted in the weeks leading up to the jam.

FAQ

(If you have any burning questions that aren't answered here, feel free to email us  at AGJamContact@gmail.com (a g jam contact [at] gmail [dot] com)

Who can participate?

Anybody! The only limitation is that this jam, and the Mixed Signals Discord server, are inclusive spaces. Anybody who can't respect that will be unable to participate.

Is there a theme?

Some people find themes restrictive, while others find that they provide focus or inspiration. We will be providing a prompt at the beginning of the jam. If you like it, that's great; if not, ignore it.

In addition, we will be providing some other optional challenges/diversifiers that you might like to attempt.

What if I don't have a team?

At the beginning of July, we will open up discussion on the Mixed Signals Discord server. We will have a channel for discussing ideas and looking for teams.

Solo entries are also fine!

Are there any other limitations on submissions?

The jam is open to people of all ages, so all content must be appropriate for people under 18 years of age.

Apart from that, as long as it's something you can submit to Itch, you can make it for the jam!

Will the games be judged?

No, but they will be played and reviewed by some guest reviewers, and people can also play and give feedback via the jam's community page on Itch.