This jam is now over. It ran from 2025-11-21 02:00:00 to 2025-12-05 05:59:59. View 3 entries
Welcome to our second Jam of the semester!!!
This is the main page for the ACM Game Development Jam, relegated to only S&T Students!
ALL SKILL LEVELS WELCOME!
ARTISTS + MUSICIANS + DESIGNERS IN HIGH DEMAND!

You, or your team of up to 4 people, have one week to develop a game based on the theme listed above. If that sounds overwhelming, don't worry! That's the whole point... It's all about the challenge and creative limitations. Build skills, collaborate, and have some fun! By the end, you just might have a badass game to show off.
Step 1: Create an account on itch.io if you don't already have one: https://itch.io/register
Step 2: You must upload your game to itch.io before submitting it to the jam. Only one person per team needs to do this:
Step 3: Click the "Join jam" button at the top of this page if you haven't already. This will reveal the "Submit your project" button. Click that button, which will take you to a page that lets you add your game to the game jam.
Use this Google form: https://tinyurl.com/ACMGameDev
Read the instructions. Follow the rules, or else your vote will be excluded!
When: Thursday December 4th @ 11:59:59 PM
When: Saturday December 6th @ 7:00 PM
Where: Computer Science Building, room 222 + Over Discord
Come on over to hang out and play the game jam games. Bring your friends ( and enemies )!
When: December 11th @ 7:00 PM
Where: Computer Science Building, room 222 + Over Discord
Voting closes. Prizes and trophies are awarded.
The # jam-chat channel is a great place to ask questions and show off your progress.
If nobody is getting back with you, direct DMs to members with the Leadership role.
Once games are due, students will play them, then vote on whose they think is the best. Anybody can play the games, and anybody with a Missouri S&T email address can vote.
Voters will rate games based on the following 5 criteria:
For each game, scores are averaged across all criteria. The game with the highest average score wins. Ties are broken in order of the criteria.
The 1st place winner get's the option to add their game to our Minercade machine in the computer science lounge!
Many artists and musicians view "Gen AI" as an existential threat. Who can blame them? These models are often marketed as an existential threat to creative types. It's foolish to think anybody can accurately predict what the role of artists will be in the future, and even more foolish to use faulty predictions as an excuse to disrespect artists today, while their skills are very much still valuable. It's out of respect for artists that we created this policy.
1. No AI art/music assets.
More specifically, if ACM Game Dev leadership can prove you used art/music assets made using a generative diffusion model, we will disqualify your submission.
However, this is a hard thing to prove. To make matters worse, assets can be edited "by hand" after generation, resulting an a whole spectrum from "lazy generic slop" to "used as a reference". We'll do our due diligence.
But consider the following: artists and musicians will be reviewing your game. They tend to be good at identifying AI-generated assets, and we will impose no restrictions upon their judgement. Why risk it?
2. AI generated code is allowed.
AI models are also marketed as an existential threat to programmers. But, ask any engineer who isn't trying to sell you something, and they will tell you that current models are miles away from the technical and logical competence required to pose that type of threat ( to be fair, the hype itself has been harmful ). It's a tool, and an unreliable and imprecise one at that. Use it, but don't let it use you.
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