If you love the 3DS and/or the DS this is the jam for you!
What is the 3/DS Jam?
The goal of the 3/DS Jam is to created DS/3DS inspired games.
The Theme is Ice Palace
Rules
- Your game must be in the style of DS or 3DS game:
- You can use any game engine or tools you want
- Teams of any size are allowed
- Submissions that are not SFW (safe for work) must be marked as so
- The theme must be incorporated
- Premade assets can be used but need to be credited
Questions
- Does my game need to run on hardware? No but feel free
- How long does the jam last? 7 days with 3 days of rating
Rating
- Style - Does the game feel like a DS or 3DS game?
- Art - How does the game look visually?
- Gameplay - How fun/enjoyable is the game?
- Audio - Is the audio good/does it work with the game?
- Theme - How well does the game incorporate the theme?
Additional Resources for Style
- https://www.copetti.org/writings/consoles/nintendo-ds/#graphics
- 3D DS graphics are similar to N64 and PS1 graphics but 3D models are more refined (due to 3D modelers getting better). A good example is Mario in Super Mario 64 vs Mario in Super Mario 64 DS.
- The DS had cell shading for 3D rendering and only had enough memory for roughly 2048 triangles
- The DS could only do 30 FPS if 3D was on both screens
- The 3DS is similar to PS2/Gamecube/Wii graphics in terms of power and uses
- For creating a optional 3d rendering effect (if you're doing a 3DS style game) see if your game engine/tool of choice has a Anaglyph 3D post process (Here's an example of how to program it anaglyph-3d-shaders)
- Each screen on the DS was 256 x 192 pixels
- The 3DS's bottom screen was 320 x 240 pixels with the top being 800 x 240 pixels but was effectively 400 x 240 pixels
- The DS/3DS control scheme was D-Pad, X, A, Y, B, select, start, right and left bumpers, touch screen, circle pad(s) for 3D
- If you know any other resources please post them in community tab!