This jam is now over. It ran from 2018-04-06 04:00:01 to 2018-05-07 03:59:59. View results

Update: June 28, 2018


The Winning Games from the 2018 Life.Love. Game Design Challenge: BYSTANDERS.

Student Category
Street Sweeper
Sophi Schneider
of Upper Dublin Township High School


University Category
Date-Safe
Julie Rousseau
Joe Natale
Susalin Chean
of University of Rhode Island, College of Nursing


Community Category
Step Up
JC Games

Citizen Witch
Lucas Vially


A press release and links to the updated games will be available in July. Please stay tuned.



2018 Life.Love. Game Design Challenge

Presented by Jennifer Ann's Group, a nonprofit charity leveraging technology for social good.


The topic for this year's Life.Love. Game Design Challenge is:

BYSTANDERS

Bystanders: people who witness, or are otherwise aware of, potentially harmful behavior that does not directly involve them.

For the purposes of our game design challenge, we are focusing on bystanders of problems commonly facing young people.
Some examples include alcohol abuse, bullying, cyberbullying, depression, online harassment, self-harm, sexual assault, sexual harassment, stalking, and teen dating violence.

Can you create a game that educates players about how bystanders can safely and effectively intervene?

PRIZES

Student: $1,000 ($500 scholarship to winner + $500 award to winner's school)

The "student" category is for primary or secondary students. In some regions these are referred to as elementary, middle, or high school.

Students under the age of 18 will require the permission of a parent or guardian.  Students under the age of 13 will require their game to be submitted by a teacher or administrator from their school.

The winning student or team will receive an award of $500. The designated school for that student or team will also receive an award of $500 to support the school in its efforts to teach video game development or to otherwise support the use of video games in the classroom.

University: $1,000 ($750 scholarship to winner + $250 award to winner's university)

The "university" category is for post-secondary students. In some regions these are referred to as colleges. Students under the age of 18 will require the permission of a parent or guardian. The winning student or team will receive an award of $750.

The designated university department for that student or team will also receive an award of $250 to support that department in its efforts to support video game development or research or to otherwise support the use of video games in educational settings.

Community: $1,000 to winner

The "community" category is for non-student entries. Entrants under the age of 18 will require the permission of a parent or guardian. The winning individual or team will receive an award of $1,000.

The 11th Annual Life.Love. Game Design Challenge is possible due to generous support by Child's Play.


ABOUT JENNIFER ANN'S GROUP

Jennifer Ann's Group is a nonprofit organization working to prevent teen dating violence and other problems affecting adolescents in memory of Jennifer Ann Crecente.

Since 2008 Jennifer Ann's Group has challenged game designers and game developers to create serious video games about issues that affect young people. Now in its 11th year, the annual Life.Love. Game Design Challenge has awarded game creators around the world for developing innovative video games that help teens, tweens, and young adults. Over 40 video games have been developed through the Gaming Against Violence program. Research by Jennifer Ann's Group and third-party researchers shows that this approach to violence prevention is effective.

You can learn more about the use of video games to increase awareness, provide educational information, and change unhealthy beliefs or attitudes through these resources:

  1. Bowen, E. Walker, K. Mawer, M. Holdworth, E. Sorbring, E. Helsing, B. Bolin, A. Leen,E. Held, P. Awouters, V. Jans S. (2014). “It’s like you’re actually playing as yourself”: Development and Preliminary Evaluation of “Green Acres High,” a Serious Game-Based Primary Intervention to Combat Adolescent Dating Violence. Psychosocial Intervention, 23(2014), 43-55.
  2. Crecente, D. (2014). Gaming Against Violence: A Grassroots Approach to Teen Dating Violence. Games Health J.3 (4), 198–201.
  3. Crecente, D. (2015). Gaming Against Violence: Using Video Games to Stop Teen Dating Violence. Presentation, Game Developers Conference, San Francisco, USA, March 4-6, 2015.
  4. Crecente, D., & Jacobs, R.S. (2017). Gaming Against Violence: An Exploratory Evaluation of the Efficacy of Persuasive Digital Games in Improving Unhealthy Relationship Attitudes of Unguided Players. In Dias, João & A. Santos, Pedro & Veltkamp, Remco. Editor (Ed.), Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings (pp. 259-262). doi:10.1007/978-3-319-71940-5
  5. Jacobs, R.S. (2017). Playing to win over: validating persuasive games. Erasmus University Rotterdam. Retrieved from http://hdl.handle.net/1765/102769



OFFICIAL RULES

No purchase necessary to enter or win. Void where prohibited. Entry in this contest constitutes your acceptance of these official rules.

The 2018 Life.Love. Game Design Challenge (the "Contest") is designed to encourage participants ("Entrant(s)" or "You") to use their creativity to create their own video game that demonstrates the concept of bystander awareness and / or bystander intervention as it applies to issues commonly impacting adolescents. Examples of these issues include, but are not limited to:

  • alcohol abuse
  • bullying
  • cyberbullying
  • depression
  • online harassment
  • self-harm
  • sexual assault
  • sexual harassment
  • stalking
  • teen dating violence

Jennifer Ann's Group and / or its representatives (the "Contest Administrators") will select winners from those eligible Entries submitted during the Contest and Prizes will be awarded in accordance with these Official Rules (these "Rules").

BINDING AGREEMENT: In order to enter the Contest, you must agree to the Rules. Therefore, please read these Rules prior to entry to ensure you understand and agree. You agree that submission of an entry in the Contest constitutes agreement to these Rules and that you may not submit an entry to the Contest, and are not eligible to receive the prizes described in these Rules, unless you agree to these Rules. These Rules form a binding legal agreement between you and Jennifer Ann's Group with respect to the Contest.

ELIGIBILITY: To be eligible to enter the Contest, an Entrant must meet the qualifications for at least one of the following categories (the "Category"): Student, University, or Community as defined below. At time of entry the Entrant will select the proper Category. The Contest Administrators will not be responsible for Entrants who select the incorrect Category.

Student Category: for primary or secondary students. In some regions these are referred to as elementary, middle, or high school students. Students under the age of 18 (at time of entry) will require the permission of a parent or guardian. Students under the age of 13 (at time of entry) will require their Entry to be submitted by a teacher or faculty member from their school.

University Category: for post-secondary students. In some regions these are referred to as colleges. Students under the age of 18 (at time of entry) will require the permission of a parent or guardian.

Community Category: for non-student entries. Entrants under the age of 18 (at time of entry) will require the permission of a parent or guardian.

(a) please note that the Student Category allows entrants under 13 years of age at time of entry but those Entries must be submitted by a teacher or faculty member from their school; and (b) all categories allow entrants under 18 years of age at time of entry (or under the age of majority in their jurisdiction) but those Entries will require a parent's or legal guardian's prior permission. Minors who enter must have the written consent of a parent or legal guardian in order to be eligible to receive any prizes, as described in Section 8 of these Rules.

Contest is void where prohibited by law. Employees, interns, contractors, and official office-holders of Jennifer Ann's Group, and its parent company, subsidiaries, affiliates, and their respective directors, officers, employees, advertising and promotion agencies, representatives, and agents ("Contest Entities") are ineligible to participate in this Contest.

PRODUCER: The Contest is produced by the Jennifer Ann Crecente Memorial Group, Inc. d/b/a Jennifer Ann's Group("Jennifer Ann's Group" or "Contest Administrators"), a Georgia non-profit corporation (501 c(3)) with principal place of business at 2554 Drew Valley Rd NE, Atlanta, GA, 30319, USA. EIN: 20-4618499.

CONTEST PERIOD: The Contest begins on April 6, 2018 12am Eastern Time (ET) Zone in the United States and ends on May 6, 2018, 11:59pm Eastern Time (ET) Zone ("Contest Period"). All dates are subject to change.

HOW TO ENTER: NO PURCHASE NECESSARY TO ENTER OR WIN. To enter the Contest, visit the Contest website located at https://JAG.itch.io/2018-life-love-game-design-challenge/ ("Contest Site") during the Contest Period and follow the instructions on that page. You will be requested to complete an official entry form ("Entry Form") with all requested information. Entry Forms can only be submitted by Entrants. Team Entry can be submitted by the person designated as that team's contact person ("Team Contact"). In addition to all requested information, completed entries will include:

  • Video Game Entry
  • Video Game Trailer
  • Source Code

LIMIT ONE (1) ENTRY PER ENTRANT. Subsequent Entries will be disqualified. Any submission not meeting the aforementioned criteria will be disqualified. Contest Administrators accept no responsibility for submissions lost, delayed, damaged, defaced, or mislaid, howsoever caused. All Entries will be deemed made by the Entrant submitted at the time of entry.

ENTRY REQUIREMENTS: The Video Game Entry and Video Game Trailer submissions must meet the following criteria ("Entry Requirements"):

Video Game Entries cannot contain on-screen violent content or have a pervasive theme of violence.

Video Game Entries should be age-appropriate for ages 13 and up.

All Video Game Entries must include the contest logo on the Game Entry's splash screen and at the beginning of the Video Game Trailer.

Video Game Entry must be fully functional at time of entry.

All Video Game Entries must be able to run, at a minimum, on either Android 4.x+ or HTML5.

They must not be derogatory, offensive, threatening, defamatory, disparaging, libellous or contain any content that is tortuous, slanderous, discriminatory in any way, or that promotes hatred or harm against any group or person, or otherwise does not comply with the theme and spirit of the Contest.

Entries must not contain content, material or any element that is unlawful, or otherwise in violation of or contrary to any applicable federal, state, or local laws and regulations including the laws or regulations in any jurisdiction where the Entry is created.

Entries must not contain any content, material or element that displays any third party advertising, slogan, logo, trademark or otherwise indicates a sponsorship or endorsement by a third party or commercial entity. Text acknowledgements are acceptable in the Entries; additionally, Jennifer Ann's Group will supply a 400x200 image identifying Jennifer Ann's Group as the Producer; said image shall be placed on the Entry's splash screen.

Entries must only contain text, graphics, and audio that Entrants have proper rights to use (e.g. works in the public domain; original creation by the Entrant; rights granted by rights owner).

Entries cannot contain any content, element, or material that violates a third party's publicity, privacy, or intellectual property rights.

During the Contest Period, the Contest Administrators, its agents and / or the Judges will be evaluating the Entries to ensure that they meet the Entry Requirements. The Contest Administrator reserves the right, in its sole discretion, to disqualify any Entrant who submits an Entry that does not meet the Entry Requirements. Incomplete entries or Entries not complying with these Rules are subject to disqualification.

JUDGING: Each Video Game Entry will be evaluated based on the following ("Criteria"):

  • (30% of score) potential entertainment value of the Entry;
  • (25% of score) potential educational value of the Entry to explain and / or demonstrate bystander awareness and/or intervention;
  • (15% of score) potential of the Entry to increase awareness of bystander awareness and/or intervention;
  • (15% of score) potential of the Entry to foster an appreciation of the role and importance of bystander awareness and/or intervention in society;
  • (15% of score) game elements of the Entry; and
  • adherence to the Entry Requirements and these Rules.

Decisions of the judges are final and binding. In the event there are not enough eligible entries, not all prizes will be awarded. If a potential winner is unable for whatever reason to accept his or her prize, then Jennifer Ann's Group reserves the right to award the prize to another entrant.

NOTIFICATION OF WINNERS: Winners will be notified on or before May 15th 2018 by email. Becoming a Winner is subject to validation and verification of eligibility and compliance with all the terms and conditions set forth in these Rules. If a potential Winner is disqualified for any reason, the Entry that received the next highest total score will be chosen as the potential Winner. The potential winner(s) will be notified by email.

If a potential Winner does not respond to the notification attempt within three (3) days from the first notification attempt, then such potential Winner may be disqualified and an alternate potential Winner may be selected from among all eligible entries received based on the judging Criteria described herein.

Except where prohibited by law, each potential Winner will be required to sign and return an Affidavit of Eligibility and Liability and Publicity Release and provide any additional information that may be required by Sponsor. If required, potential Winners must return all such required documents electronically (e.g. via fax, email, or as otherwise instructed) within forty-eight (48) hours following attempted notification or such potential Winner will be deemed to have forfeited the prize and another potential Winner may be selected based on the judging Criteria described herein.

In the event the potential winner is a minor, his or her parent or legal guardian must sign the documents and return them as described herein. All notification requirements, as well as other requirements within these Rules, will be strictly enforced. Determinations of Judges are final and binding. All winners, including any parent representatives, agree to keep the Entry strictly confidential between time of submission and the Entry's final launch by the Contest Administrator.

PRIZES: Prizes will be given to the winners (the "Prize Winners") of the Student Category, University Category, and Community Category. Additionally, one or more Entrants may be selected to receive a "door prize" from among the non-winning Entries. Any associated prizes so given will be announced at the time all other Prize Winners are announced.

The Student Category Winner will win a $500 college scholarship to be used at the school of their choice or for any other purpose they might choose. Their Designated School will be awarded $500 to support the school in its efforts to teach video game development or to otherwise support the use of video games in the classroom. The Winner's Video Game will be promoted and displayed by Jennifer Ann's Group for the remainder of 2018 through social media and other outreach efforts.

The University Category Winner will win a $750 college scholarship to be used at the school of their choice or for any other purpose they might choose. Their Designated School will be awarded $250 to support the school in its efforts to teach video game development, fund video game research, or to otherwise support the use of video games in educational settings. The Winner's Video Game will be promoted and displayed by Jennifer Ann's Group for the remainder of 2018 through social media and other outreach efforts.

The Community Category Winner will win a $1,000 college scholarship to be used at the school of their choice or for any other purpose they might choose. The Winner's Video Game will be promoted and displayed by Jennifer Ann's Group for the remainder of 2018 through social media and other outreach efforts.

The time of the prize distribution will be provided to winners in the prize acceptance documents but will not be earlier than four (4) weeks from Contest Administrator's receipt of prize acceptance documents from winners.

TAXES: Entrants are responsible for any federal, state, and local tax consequences and for compliance with all governmental reporting and payment requirements. Winning funds will be sent in U.S. Dollars via cashier's check or via PayPal (at the option of the winners). Winners will be responsible for any fees assessed by PayPal if they prefer to recieve their winnings via PayPal (there is no cost associated with receiving winnings via cashier's check).

GENERAL CONDITIONS: At the time of submitting their Entry the Entrant will also electronically provide to Contest Administrators all source files and components necessary to re-create the Entry ("Source Code"). Jennifer Ann's Group may use this Source Code to port the Video Game to other platforms, provide language translations, update content, and / or to localize such game at Jennifer Ann's Group's sole discretion.

INTELLECTUAL PROPERTY RIGHTS: All prize winners give Jennifer Ann's Group the right to the Entrant's name, voice, picture, portrait, and likeness for advertising and promotion purposes without further compensation, where permitted by law. All prize winners also give their consent to Jennifer Ann's Group and to those whom Jennifer Ann's Group may authorize, to photograph, film, videotape, and / or to use a photographic / digital reproduction of their entry with or without their name, to identify them by name, and / or to quote or record statements made by them, for any editorial, promotional, marketing, or other purpose broadly related to the goals of the Contest ("increase awareness and knowledge about bystander awareness and / or bystander intervention related to issues affecting adolescents") and / or the mission of Jennifer Ann's Group ("the prevention of teen dating violence through awareness, education, and advocacy"). This consent does not extend to the purposes of endorsement of product or service advertising for any unrelated third parties. As a condition of receiving their prize, winning entrants must grant Jennifer Ann's Group the non-exclusive, royalty-free, licensable, non-assignable rights to the: compiled, object, and source code; necessary media files; and associated intellectual property rights of the Entry for research, republishing, promotion, and internal use.

WARRANTY AND INDEMNITY: Entrants warrant that their Entries are their own original work and, as such, they are the sole and exclusive owner and rights holder of the submitted Video Game and that they have the right to submit the Video Game in the Contest and grant all required licenses. Each Entrant agrees not to submit any Video Game that: (a) infringes any third party proprietary rights, intellectual property rights, industrial property rights, personal or moral rights or any other rights, including without limitation, copyright, trademark, trade names, industrial designs, patent, trade secret, privacy, publicity or confidentiality obligations; or (b) otherwise violates applicable international, state, federal, or local law.

To the maximum extent permitted by law, Entrant indemnifies and agrees to keep indemnified Contest Administrator and any Sponsors at all times from and against any liability, claims, demands, losses, damages, costs and expenses resulting from any act, default or omission of the Entrant and/or a breach of any warranty set forth herein. To the maximum extent permitted by law, Entrant agrees to defend, indemnify and hold harmless Contest Administrator and any Sponsors from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from: (i) Video Game or other material uploaded or otherwise provided by Entrant that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy; (ii) any misrepresentation made by Entrant in connection with the Contest; (iii) any non-compliance by Entrant with these Rules; (iv) claims brought by persons or entities other than the parties to these Rules arising from or related to Entrant's involvement with the Contest; (v) acceptance, possession, misuse or use of any prize or participation in any Contest-related activity or participation in the Contest; (vi) any malfunction or other problem with the Contest Site in relation to the entry and participation in the Contest by Entrant; (vii) any error in the collection, processing, or retention of Entry or voting information in relation to the Entry and participation in the Contest by Entrant and in any voting process; or (viii) any typographical or other error in the printing, offering or announcement of any Prize or Winners in relation to the Entry and participation in the Contest by Entrant.

ELIMINATION: Any false information provided within the context of the Contest by Entrant concerning identity, mailing address, email address, ownership of rights, or non-compliance with these Rules or the like may result in the immediate elimination of the Entrant from the Contest.

INTERNET AND DISCLAIMER: Jennifer Ann's Group is not responsible for any malfunction of the entire Contest Site or any late, lost, damaged, misdirected, incomplete, illegible, undeliverable, or destroyed Entries due to system errors, failed, incomplete or garbled computer or other telecommunication transmission malfunctions, hardware or software failures of any kind, lost or unavailable network connections, typographical or system/human errors and failures, technical malfunction(s) of any telephone network or lines, cable connections, satellite transmissions, servers or providers, or computer equipment, traffic congestion on the Internet or at the Contest Site, or any combination thereof, including other telecommunication, cable, digital or satellite malfunctions which may limit Entrant's ability to participate. Jennifer Ann's Group is not responsible for the policies, actions, or inactions of others, which might prevent Entrant from entering, participating, and/or claiming a prize in this Contest. Contest Administrator's failure to enforce any term of these Rules will not constitute a waiver of that or any other provision. Contest Administrator reserves the right to disqualify Entrants who violate the rules or interfere with this Contest in any manner. If an Entrant is disqualified, Contest Administrator reserves the right to terminate that Entrant's eligibility to participate in the Contest.

RIGHT TO CANCEL, MODIFY, OR DISQUALIFY: If for any reason the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Contest, Jennifer Ann's Group reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Jennifer Ann's Group further reserves the right to disqualify any Entrant who tampers with the submission process or any other part of the Contest or Contest Site. Any attempt by an Entrant to deliberately damage any web site, including the Contest Site, or undermine the legitimate operation of the Contest is a violation of criminal and civil laws and should such an attempt be made, Jennifer Ann's Group reserves the right to seek damages from any such Entrant to the fullest extent of the applicable law.






All submissions
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Browser playable (6)
·
Windows (1)
Android (2)

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Explore the city, meet monsters, help folks!
Visual Novel
Play in browser
An addictive stress relieving mind game
What if you step in?
Educational
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Play in browser
Role Playing
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This game teaches how you can be a bystander, or how you can not be a bystander.
Play in browser
Protecting the Community 1 Pill at a Time
Educational
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