This jam is now over. It ran from 2018-09-16 23:00:00 to 2018-09-17 15:16:16. View 1 entry

call sqrt sixteen times per frame jam is a jam where you must make a game of any size/type that:

  • On each frame update, jumps to a subroutine that computes the square root of a value; this must be explicitly called exactly sixteen times
  • That means like calling Math.sqrt(); you can write your own or use that Carmack one that an acquaintance inevitably brought up while you were in class doing something unrelated
  • Normalizing a vector (Unity documentation here) counts as a sqrt call; ya punk!
  • Saving and reusing results is fun and totally okay (dem pop-sci comp-sci kiddoes call it memoization, wow!)

And that's the jist of it! You have 16 hours, 16 seconds, and 16 minutes. One sqrt call per hour, and some time in-between to like make the game or something.

Some questions you maybe have:

  • Can I use a tool/engine/framework I like?
    • Yeah! Of course.
  • Can I work in a group with my best friend(s)?
    • Yes but you have to divide up the sqrt calls evenly fairly
  • Can I start early?
    • You can, but only because I like you 😉
  • Can I skip on the square root function?
    • No and I wanted to use a disapproving GIF here but I wasn't sure how to get a caption so it would be accessible for people with screen readers and I'm too afraid to ask leafo how to do it
  • I have a question not mentioned here
    • Feel free to reach out to @danielsavface on Twitter if you have questions!

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