This jam is now over. It ran from 2022-09-11 21:00:00 to 2022-09-25 21:00:00. View results

The winner of the $106 Adventure Game Challenge is...

Where Did the Humans Go? by Lorenzo

Check it out here: https://lorenzob.itch.io/where-did-the-humans-go

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The theme of the jam is A Stranger in a Strange Land. Read this completely for the full theme:
https://itch.io/jam/106-adventure-game-challenge/topic/2355243/the-theme

The purpose of the $106 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks from September 12 to September 26 after which the games will be judged by a small panel of judges. The creator of the game the judges deem to be the best will be given $106 USD!

You can join this discord server to chat during the course of the jam: https://discord.gg/fhrERYw

This is the sixth year of this annual jam, you can see the games from last year here: https://itch.io/jam/105-adventure-game-challenge/results

There will be a theme announced at the start of the jam that must be adhered to when making the game.

The rules are as follows:

  • VERY IMPORTANT: The game must fall within the genre of graphical adventure game. If you're not sure what an adventure game is, the Wikipedia page may be of some help: https://en.wikipedia.org/wiki/Adventure_game. Innovation and inclusion of elements not traditionally associated with adventure games is permitted and even encouraged, but the game must be clearly and primarily a graphical adventure game. I will remove entries that are clearly not adventure games. I remove several for that reason every year. I really, really don't want to remove games people have spent time and effort developing so please understand what an adventure game is.
  • Sorry but text adventures are not within the scope of this jam. It must be a graphical adventure game.
  • The games will have to adhere to a theme which will be announced at the start of the jam. The purpose of having a theme is to ensure no one cheats by starting their game early, but also just as importantly to encourage creativity under pressure and new avenues of thought. As such, the theme is usually quite specific, not as vague or open to interpretation as many other game jam themes tend to be. Adherence to the theme will be strictly enforced. The game must be built around the theme in an obvious way.
  • Creators are free to use any tools or assets they have the right to use. This includes tools and assets they have created prior to the start of the jam, tools and assets that are free for anyone to use, and tools and assets they have purchased a license to use. Proper credit must be given if required by the licenses for the tools and assets.
  • Creators of all skill levels are encouraged to join. The games will be primarily judged on game design, puzzle design, and writing. The flashy professional looking game with amazing graphics is by no means guaranteed to win. We're looking for fun, well-written, well-designed games here, even if they have some flaws. Of course if your game is so buggy that it's not fun to play, that's a problem.
  • The game must be in English. You will not be judged on your English ability, but it must be understandable.
  • The game must be playable on Windows. Other platforms are optional.
  • A team can consist of any number of members.
  • The $106 USD will be sent via Paypal to an email provided by the entrant. Paypal is the only way I can promise to be able to send the money. $100 is enough to get a game on Steam, and I want to see more adventure game creators with their games widely available, either a polished up version of the jam game or another game. But of course you can use the money for whatever you want.
  • At the sole discretion of the judges, any entry can be disqualified for the prize if it is deemed to be in violation of any of these rules.

Judging:

The games will be judged on story, characters, puzzle design, visuals, audio, and overall funness.

Judges:

Vance Baryn:

Vance is the game designer and programmer for Stand Off Software. He is the creator of the Sir Typhil's Tale series including the upcoming fifth game in the series, Vagabond Starship. His interest in gaming started with adventure games, and he still believes that genre is the pinnacle of gaming.

Fabio "Guga" Guggeri:

Guga is the solo dev at Gugames, under which he published Kill Yourself and other short adventure games. An avid adventure game player since the 90s, he recently discovered game jams and fell in love with the format. Since his debut in the $104 Adventure Game Challenge he tries not to miss a single one, so this time, since he's busy working on his upcoming game The Will of Arthur Flabbington, he's absolutely thrilled to be part of this game jam as a judge.

Iain Milne:

Iain has been developing games for 25 years including Dragoons Journey for the 104 Game Jam as part of Green E Games. From an early age he enjoyed classic adventure titles like Monkey Island, Simon The Sorcerer and Lure Of The Temptress when he could wrestle his brothers off the Amiga. Participating in this jam for the last two years has been a highlight of the year for him but with work still ongoing on the full steam release of last year's winning entry "The Unlikely Prometheus" he is excited to take on the role of a judge this year.


FAQ:

Q: Will the theme allow for me to use my existing characters, setting, and lore?

A: Yes! The theme will affect the plot and quite possibly the puzzle design, but will have nothing to do with the characters or setting. Provided your characters and setting are fleshed out and flexible, you should have no problem using them in this jam.

Q: Are visual novels and walking simulators adventure games?

A: Um... kind of? They're a spin-off of adventure games so fall within the broad adventure game family. Thus I would say they are fine for this jam even if they are not adventure games in the purest sense. However, there must be at least some slight amount of player agency or you're just publishing a story not a game.

Q: Are games like Portal or A Story About My Uncle adventure games?

A: No, they are not. Those are puzzle platformers. If the gameplay is primarily "twitch" based, requiring precise timing in action oriented puzzles, it is not an adventure game.

Q: Are games like The Legend of Zelda or Star Tropics adventure games?

A: No, they are not. Those are action RPGs. If much of the gameplay consists of killing or avoiding a lot of enemies, it is not an adventure game even if there are also some puzzles involved.

Q: If the game uses a text parser for interaction, is it a graphical adventure game?

A: If the game uses graphics prominently, it's graphical. Games like the original King's Quest or Space Quest which use a text parser interface for interaction definitely still count as graphical adventures.

Submissions(18)

All submissions
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Browser playable (4)
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Windows (10)
macOS (2)
Linux (2)

No submissions match your filter

Embark on a peaceful getaway, but be prepared for an adventure that may swallow you whole.
Adventure
Adventure
Play in browser
A game about friends, evil and destiny.
Adventure
A point-and-click adventure inside the dreams of a damaged and dying AI.
Play in browser
A tale about expressing emotions
Adventure
The adventure continues...through the vortex!
Adventure
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Reaping on a platform near you
Adventure
Play in browser
John Smith, 19th century scientist, and Gala, futuristic and sarcastic AI, work together to fix dimensional anomalies.
Adventure
A veteran of the Moneyzone delivery corps must fulfill the ultimate contract
Adventure
Help a wrongfully imprisoned god escape his captors. Made for the $106 Adventure Game Jam.
Adventure
Young goblin Joshbob moves to the city for the first time.
Adventure
Escape from the spirit Kingdom
Puzzle
Submission for the $106 Adventure Game Jam Challenge
Adventure