Hello, are there any plans for an offline version? I'm afraid to bind to the engine, in case it disappears from the network and I will not be able to make a game on atari again.
Hello; my current plans would be to implement most of the features required to properly use the standard kernel, and after that, start implementing DPC+ support.
this was cool! ...atleast while it still worked. for whatever reason it froze every time i loaded my rom after I accidentally put a really large number in the multiplication operand... and now the page doesn't even load correctly.
Hello! I tried to reproduce the problem by multiplying by a large number, and, while it did produce a compilation error, but it didn't come to the point of crashing.
Does some error message appear when you try to load the page?
Very cool! Always wanted to make Atari 2600 games, but didn't wanted to mess with either batari Basic, assembler... or, god save, Basic Programming cartridge.
Probably gonna make something with it. What about desktop version (standalone version/executable)?
Hello Haroldo! Sorry to go off-topic, but I can't seen to find a message function on Itch. Your site seems to be offline, and all references to the SAM - Simple Adventure Maker for the SMS point to it. The only direct link I found is here for the 0.01, and the github repo for it has no releases. Where can I find the last version of it? Or is 0.01 it?
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Hi again! When I downloaded offline version I ran into some issues :(
1. For some reason, most graphical icons are non existent (for example, those in sprite editor)
2. Most critical bug: creating variable doesn't work. I toggled developer console on for this one, but seems like nothing was traced into it
Okay, I will take a,look at this later
nice update! Could it include image to atari as a background import? 8bitworkshop IDE [atari8-800] - viewer-seurat-atari8.d.asm there are different image to atari methods. also does it have random? thanks
Hello!
wondeerful and wonderful!
New version? YEA
Hello, are there any plans for an offline version? I'm afraid to bind to the engine, in case it disappears from the network and I will not be able to make a game on atari again.
Hello; yes, there's a task to create a desktop version using Electron:
https://github.com/haroldo-ok/vcs-game-maker/issues/15
Great, I'll be looking forward to the Desktop version!
Hello; version 0.14.0 introduces a Windows version:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/714253/version-0140-is-now-avai...
Hello, I am checking to see what you are working on adding right now!
I had tried real BBasic programming, but the interface is pretty hard to use, and I ended up coming back here.
Will you ever implement a sound system or other kernels? I’m really wanting to get larger sprites and add color to them.
Thanks!
Hello; my current plans would be to implement most of the features required to properly use the standard kernel, and after that, start implementing DPC+ support.
So when writing this kernel of yours. What plans do you intend to support? As so I can design a game in this for the future.
Hello! In the short term, then idea is to support the standard kernel; once that works well enough, DPC+ might be the next target.
awesome thanks answering dude. You're the absolute best
this was cool! ...atleast while it still worked. for whatever reason it froze every time i loaded my rom after I accidentally put a really large number in the multiplication operand... and now the page doesn't even load correctly.
Thanks! I'll try to reproduce it later.
Hello! I tried to reproduce the problem by multiplying by a large number, and, while it did produce a compilation error, but it didn't come to the point of crashing.
Does some error message appear when you try to load the page?
Hey,
Yes, specifically, the error is "Error while generating bBasic code: TypeError: t is null." It's certainly vague (atleast to me) but I hope it helps!
Quick update, just checked right now and the page's working for me again. Hopefully the issue wont return, but if it does, I'll let you know.
Okay, thanks!
Very cool! Always wanted to make Atari 2600 games, but didn't wanted to mess with either batari Basic, assembler... or, god save, Basic Programming cartridge.
Probably gonna make something with it. What about desktop version (standalone version/executable)?
Thanks! An Electron-based desktop version may be implemented eventually.
https://github.com/haroldo-ok/vcs-game-maker/issues/15
Hello; version 0.14.0 introduces a Windows version:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/714253/version-0140-is-now-avai...
Hello Haroldo! Sorry to go off-topic, but I can't seen to find a message function on Itch. Your site seems to be offline, and all references to the SAM - Simple Adventure Maker for the SMS point to it. The only direct link I found is here for the 0.01, and the github repo for it has no releases. Where can I find the last version of it? Or is 0.01 it?
Hello! In the case of SAM, the git source code comes with the compiled executables (not very healthy, I know, but it's an old project :P)
So, if you download SAM's sources from Github, it will come with the executables.
Another alternative would be to use "twee2sam", as it includes a SAM distribution internally:
https://github.com/haroldo-ok/twee2sam/releases
I have 2 games in planning, if you manage to add the audio section and the sprites that I told you about, I will launch the games in your game engine.
Hey, can you add a sprite controller, so the images of the players can be chosen? That would be very useful
Thanks; I kinda forgot about that. https://github.com/haroldo-ok/vcs-game-maker/issues/55
I just made my first game using this! So cool! I really appreciate your efforts in making this possible!!!
You're welcome; glad to know the tool has been useful! 😄
Nice! Thanks for sharing with the jam!