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Hi!

So I didn't realize there was a difference between this version and the Drivethrurpg version. Is there a way to get the Roll20 Hack if I already have the Drivethrurpg version?

Damn, less than a week and the 15 copies are gone already =/ Will have to keep an eye out for the next one.

Could you share with me how I might get a community copy? I've come back here several times and haven't seen any yet. Thank you!

Sorry to hear you been havin' the Devil's own luck gettin your hands on a buddy-breathe copy. Just tossed 15 on the stack. If those are gone before you manage to snag one, let me know and we'll keep trying.

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Thank you SO much for your generosity. I'm excited to read through the core rules. Without even reading anything yet, the artwork and layout are SUPER cool-looking.

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Hi there! I've been watching several APs and am excited to try and play, but unfortunately money is quite tight. I was wondering if there might be any more community copies available, by chance? 

Thank you for creating this game!

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Thanks for reaching out, hoss. Couple of buddy-breathe copies just went up on the pile. Grab one and get salvaging. 

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Thank you so much, I was able to grab one! I shall see you out in the great unknown - stay safe out there!

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Greetings, Chariot.

While reading through my ship's manual, a question struck me: Why do Spare Banks store Grit and not Glow?

I feel that "...calm, experience, luck, and ephemeral edge." is a bit too immaterial to be available for me in my ship's storage, different from OmniFlash batteries. I totally agree, though, with the necessity of refilling and upgrading Grit by spending Creds, which in my view represents engaging in training, relaxing activites and resting.

Thanks in advance.

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Howdy, Belter.

Now I'm not one to tell a scraphound what sort of thing in the cargo-hold steadies their nerve and makes them feel lucky or competent again, but we've all got our particular tricks for when the day's labor becomes hinky. The answer is an unsatisfying one, I understand, but to go ahead and pull the curtain back a little and divorce from the fiction, I'm gonna tell you Game Balance and Testing.

Glow's an edge-stat that don't get checked often like Grit, and having a surfeit of it makes for a less interesting and engaging experience. Also them OmniFlash batteries is miserable power-drawers and when we plugged one into a Kildeer, it damn near ate the fusion drive just keepin' itself topped up. Honest and true, Grit's refilled by suit-patches, little lucky-dos, a quick smoke, or maybe a little nip to settle yourself before you button up your hat and step once more into the old groaning ghost of a Bird. 

So yeah, Belter. I agree, when dealing with the fiction it makes plenty of sense to have some Flash batteries kicking in stowage more than a quick and heady "okay, I can do this" waiting back at the airlock. But also some things gotta get square on the meta-level. Indulge me, if'n it ain't too onerous. Or hell, scritch it out and change it. I ain't your pa.

Best of luck out there. Chariout, out.

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Copy, Chariot.

Thanks for the straight answer. Now that I hear you saying, I feel not exactly smart for not carrying around some painkillers, stim packs and other stuff to keep my run going smoothly. However, I still feel inclined to bring some extra batteries, or even glowsticks, as I lean towards avoiding trouble rather then looking for a way out of one. Not being able to see ahead where I'm stepping in will eat through my brain faster than nanite swarm.

Anyway, if you allow me, as good a slicer I am, I'll push my luck with some ship modifications to see what fits best my working style. What could go wrong, right? That's why we are here after all.

Over and out.

Hi! I'm doing my first run through, really enjoying it. One little question.. how do I spend Gas from my spares bank? I've got 2 Gas. When I'm in the airlock, does 1 Gas reduce my current Gas number by one? Or is it like replacing my whole Gas tank and takes it all the way down to 1.
Eg I'm on 4, I spend a Gas, so now I'm on 3, or I'm on 1?
Thanks!

Each unit of Gas drops your Gas number by 1, Belter. So if you’re on 4, one Gas from the spares bank puts you down to 3. Same thing with any you scrounge on a Bird, each unit’s one box on your sheet. Be a lot cooler if they were tanks, I’ll grant. But it’s rough out here like that. 

Hope your luck hangs tough out there, Belter. Y’all let us know if you have anymore questions. We’ll keep the channel open.


Chariot, out.

Hey at the risk of being a broken record, any idea what the ETA is on more physical copies? I have been checking back here every day or three for a couple months for any sign of them.

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We hear ya, Belter. Trying to get a print order set up for more copies, and as soon as we got a firm timeline, we’ll point you in the right direction. Proofs should, Empty night be kind and the grav don’t cut out, be arriving today. Gotta ask y’all to hang with us a mite longer?

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Thanks for the update, and for all the cool games! :) I'll be standing by!

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Hey there Belters! If the Concordat's listenin' in on this channel, I'm askin' for a friend, but — what happens if reach 10 debt? I reckon the ship would be impounded by the bank and my friend would end up an indentured debtor in some bleak corner of civilization... 

May 'haps the handbook ain't overly clear, or my friend ain't overburdened with an abundance of schoolin', but either way I expect the bank's none too keen on spelling out the particulars in the brochure. 

Or maybe the Concordat's smiling benevolence is kind enough to cap a Belter's debt to 100 creds, so long as we can pull enough salvage to keep flyin'? My friend and I would be shocked but not sorry to hear it. 

Concordat ain't listening, but I am, Belter. Now, per page Twenty under the Bank section, it says y'all got a single salvage operation after you hit debt 10 to pay down your principle or else your friend loses the ship and goes to work off the balance in their ledger on one of the core-ward Wealth Reclamation Facilities. Means their time out on the Gasping Frontier's at an end, I'm afraid. But hey, they got one more shot to bring home enough to get back to limping, right?

It's not all dark, no stars yet...but yall can see it from here. Get to scrappin' hoss.

Chariot out.

Copy that, Chariot!

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Hi. Any chance of community copies soon? I've been watching APs of this game on YT and it's very interesting.

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Thanks to a couple of kind hearted Belters, we got a few copies newly on the pile. Go quick now or send a follow up wave. We'll get you out here scraping the big empty right alongside us, no worries. 

Chariot out.

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Didn't manage to snag one but thank you regardless. I'll be hovering over the pile instead!

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Send us a message at our business inbox,  acoupleofdrakes(at)outlook(dot)com, and we'll get you situated, hook, crook, or plas-torch. No Belters get left behind. 

What kind of asteroid do you guys want for a physical copy of this?

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Solo games are great for us who have little time to play with friends :⁠-⁠)

Unfortunately I am tight on money. Are their by any chance community copies left?

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For you, Belter? Anything.

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❤️🪐🚀

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Very nice game! I need to introduce it to more people... any suggestion to adapt it to 3 players? Thank you from France!

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+1  to the queries over physical books?

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We're working on getting them into production and into eager hands, for sure. As soon as I've got more copies in hand, I'll be circling back to point you in their direction, never you fear!

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+1 on this for me as well! I was sleeping on this during the KS but I'd really like a physical copy of this when it is available!

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10-4 on this effort. The Belt has taught me not to trust anything I can't grasp in my own two hands. Old-fashioned? Maybe. But I'm still out here with the stars. 

G-Pa out. 

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This game is incredible! I did a quick 5 minute overview for anyone wanting to learn more, but you should absolutely pick this one up!

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Appreciate the spotlight, Belter. One thing the Belt will teach you, every little bit of oxygen goes a long way. Hell of a vid.

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Is there any way to get a physical copy?

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We're working on getting hardcopies available through Indie Press Revolution currently. When we're completely through distribution, there may be a couple of copies left over, but that's an ongoing process. As soon as I've got a link to point you towards, we'll circle back and ensure you're situated to snag yourself a copy, Belter.

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Huzzah! Thanks!

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I am a backer and I’m a big fan of the game (and podcast!).  Are there any guidelines around hacking the engine?  It’s basically perfect to do a hack to play a ttrpg version of the game Dredge.

Howdy, Belter. 

We've got the Born on the Belt SRD that'll get you on the path toward hacking together your own game of desperate exploration. But before we go exchanging data packets here, I need y'all to understand that I'm expecting you to tell me when it's all put together so that I can both play it and send other folks to check it out, too. If that sounds like a deal, then this here's my go-ahead and blessing, Belter. Done and dusted.

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--Comms open --

Chariot, for the Shipbreaker rules, what happens if the airlock has docked with a module that's now drifting down the well? Do I now have to spacewalk to and from the bird every time I want to drop off load?

--adjust for time dilation--

A-Yup. Might consider that your luck broke bad and decide its time to pack it in. Otherwise, you might ensure your egress kit is in good working order. Either way, only way across the vasty intervenin' is to take a little walk outside. Yeehaw.

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chariot, i may be gettin' too old for this. as if i have another option. already lost a few buddies to the belt. and sometimes the old grey matter feels more like a black box. speakin' of... i thought i knew this but now i'm not so sure, and i couldn't find it in the paperwork. what's considered "adjacent" on these here birds? are we talkin' orthogonal, diagonal, let me know what's up.

over...

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Ain't no one on the Belt for longer than a minute can't say they're too old for this particular ration of nonsense. You're in good company, Belter.

Movement on these birds is orthogonal. Modules got four sides, we move in four directions...unless we're space-walking.  But it turns out, maneuvering through the fathomless black is a whole rasher of additional trouble. If you stick to making your way through the hatches, it's either long-side or short-side on the map. Corners don't come equipped with doorways, I'm afraid. Structural concerns, y'understand.

Hope that gets the headware back on the right track, Belter. Y'all let me know if you run up against anything else makes for friction, and I'll see if I can't sort it for you.

Hang in there, pard. I'll be hanging with you.

Chariot, out.

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i often spend a while wonderin' if i'd still recognize good sense when i see it. today, i'll wonder a little less. cheers to you, chariot.

out.

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Where can I get a physical copy of the game?

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Howdy Belter,

We're in the midst of fulfilling the Kickstarter currently, but just as soon as we can come up for air, we're planning on getting to work on getting Dead Belt up on Amazon and shortly thereafter we hope to have it available through Indie Press Revolution. Hang tight, and we'll be loud and proud just as soon as we can get a physical copy into your hands.

Chariot, out.

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