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Please tell me there is an auto save ! I just recorded a first video but I'm gonna need another one to finish the let's play. I dare not relaunch the game to find out for myself ... :'D

I just close the game so that's why I hope for an auto-save that much ^^'

This Game was really entertaining and in some points creepy. We liked all the riddles and had no problems to progress in the game. But we still didn’t unterstand why we had a gun in the game, it wasn’t really necessary. But overall ist was a nice game! Good job! 

So sorry that I'm so late with this comment, but I just wanted to say... Had an absolute blast playing this beautiful little horror game!

The visuals were absolutely insane and I loved them to death! The atmosphere and sounds really contributed to the overall bone-chilling feel, and man oh man was I regretting it (but in a good way lol). And not to mention the lighting... THE LIGHTING!!! So pretty and well made!

The only suggestion I would have for this game would be to possibly give the mannequin's some sound effects for their motion/kill animation, even if it's super subtle. Might give a bit more of a fear factor to them moving! :)

Either way, loved the game to death! Great work! :)
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Hello sir, gotta say nice toolkit you have there. But too much effects, while playing it was really hard to see anything. you need a vsync support for sure, my gpu vent crazy on this one. (240hz monitor)
Head bobbing is also not great, causes motion sickness fast, i understand that i had to do some kind of puzzle that i didn't understand at all.
I would have wished to see the AI system, but the only thing blocking me was the puzzle, if anyone is going to add in puzzles for the game they need to be easy when starting the game, and also you should add objectives, because i have no idea what was my purpose in there.

Overall if you reduce the effects, and disable headbobbing its quite nice start for something, overall eniviroment is quite nice but cant see much because of too much post proccessing.

But i see that this project is abandened, dont know why these things happen.

Nice game! A good combo of riddles and action, and the mansion is quite big. The atmosphere is also very good. It will be nice if there will be multiple endings. Thank you for the game!

Probably I am getting old or something but I had no idea what to do and also had serious performance issues with the game even on "good" quality due to the fact that I cannot turn off AA, motion blur and the rest of the effects individually. :(

Thank you for the interesting game. I experienced a lot of issues with the mannequin AI chasing me despite looking at them and some puzzles were really hard but I am glad they weren't all necessary to beat the game. The ending was a  little WTF though. I feel that introducing the gun was a bad idea and made the game trivial from that point. Fun, short game. Here is my Twitch playthrough.

i thought the title of the game was called behereit with an e lol whoops

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For a game made in just five weeks it's pretty well done.. it got annoying trying to interact with the items.. half of the time it was just a matter of not being centered on whatever item I was trying to interact with.. and sometimes, you come across items that would move in the opposite direction, or not at all when you tried to move them.

but overall, not bad!

Wait, Beherit, would this have something to do with the Behelit from Berserk?

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Yes. In the book "The Lesser Key of Solomon" there are two demons which match the name: "Beleth" and "Behrit". Japanese people write in kanji and have problems in translating western names, and also switch the letters "R" and "L". I believe that Berith/Beherith/Beherith is the right one since it means "pact" in Hebrew language/Aramaic (often as a pact with God/s). It's super-obvious that Miura Kentaro made the Hand of God inspired by the Cenobites ("Monks") from the movie/s "Hellraiser". They serve Leviathan (a mythical creature) which later became a greater demon in grimoires (The Sacred magic of Abramelin the Mage).  So it's not a coincidence at all that the amulet's name, Beherith, comes from a demon of another grimoire. The egg is a symbol of birth/rebirth, and the amulet works as a pact.

Curiosity: These grimoires are relatively moderns. They employ medieval titles (Duke, Marquis) which never existed in ancient times. Many demons (Baal, Amon, Astaroth/Ashtoreth, Haures) in reality are ancient gods from  Akkadik and Egyptian pantheons, turned into demons by medieval (christian and hebrew) occultists.

Old AF I know, but that is quite true

Game had a lot of potential. Ashame it bugged out on me.

I do love a good puzzle, but sometimes i have no idea whats going on.

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