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I played "Maybe Another Life". It was awesome! :D

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love your game thank you so

The only good one is Maybe another life, and even then it's way too short. All of these feel rushed and unfinished, but I guess that's what you have to provide in a 3-in-1 horror game. Never figured out how to beat PSYCHOPATH, Maybe another life is a unique concept with bare-bones gameplay, Veinless Property is a generic walking simulator with an amazing art-style they barely do anything with. If this game cost money, I'd have a much harsher opinion, but thankfully Triality is at least decent enough to make it free.

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This is an awesome collection of games, I really enjoyed Veinless Property and hope to see more like it. 

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3 Scary Games!!!
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I really really liked Maybe Another Life. Not only was it an interesting experience, but it taught me that I have a career in stand up comedy. If I can make a bunch of wooden boards laugh, I'm set! Great game and can't wait to see more! I'll probably play the others soon. 


Thank you very much, really enjoyed that video. Also good luck with your career in stand-up comedy, you actually made them laugh quite a lot more than average, so good job on that!

This collection was amazing, I just really wish there were more of Veinless property, I loved the style, the coloring, the Japanese onomatopoeia was great. Psychopath was an interesting puzzle game, I really enjoyed the puzzles and I'll probably be playing it again to get the other endings. And Maybe Another Life was an interesting experience that flipped my perspective lol. 

 I did a stream on YouTube a few nights ago and edited it for YouTube

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I really enjoyed this collection! The games are obviously very short but I like that they are very distinct from each other and show your different styles and you are obviously all pretty talented.

One thing I think you do really well is presentation. All of the games had small little touches that gave them a lot of personality that many other indie developers don't bother with. Things like the menu design (I liked the Rubik's Cube for Psychopath), the manga onomatopoeia in Veinless Property or the "wheels" in Maybe Another Life feel very intentionally designed and are great to interact with. This also shows in your company/group (?) branding by the way. I really like your logo and name.

If you want a short review for each of the games:

Maybe Another Life has the best atmosphere in my opinion. The visuals and the sound design are great and it has some really good ideas that create interesting situations and I was constantly intrigued while playing it. Like I said before, these "wheels" have great animations, good sound design and just feel good to use. The same goes for the gravity shifting or being grabbed by this machine. I felt pretty engrossed throughout. From a purely technical standpoint I think this game seems the most polished out of all three. Also, I have no idea what that thing in the back at the beginning is but I will probably see it in my nightmares from now on, so thanks for that...

Psychopath is the most game-like out of the bunch. I also like a lot of its ideas, like the Rubik's Cube puzzle or the slow progression of opening up more and more of the house. While I had fun figuring things out, unfortunately I think from a technical standpoint this is the least polished game of them all. Actually handling the cube was very tedious and the fact that the flashlight has a slight delay to your head movements really strained my eyes after a couple of minutes. I do really like the different endings, though and it still has a lot of personality, like the others. From the videos I've seen so far, I seem to be one of the few that got to all of the endings which felt pretty gratifying. After I played it, I've read somewhere in the comments that The Stanley Parable is one of your favorite games which made me chuckle a little bit because the way you get to the good ending reminded me a lot of the telephone room there. I'm not sure if that was intentional or not but if it was that's great.

Veinless Property (besides being an awesome title) is the most stylized and while the effect could probably get a little bit grating after a while I think it's short enough to avoid being a problem (for me at least). Like I said the onomatopoeia is a really nice touch and I also like the manga style text bubbles (oh, and it has a great menu design, too). It also had some good subtle spooks in there like when you first look out of the window or the eyes in the TV room. As a Junji Ito inspired game it could've probably been a bit more horrifying in my opinion but that's it. As an anime/manga fan I liked the Perfect Blue reference.

One thing all 3 games suffer from a bit that I haven't mentioned yet is that they're very very short. Obviously you've had time restraints and they work well as little experiments to show off your work but I really hope you take some of these great ideas and manage to flesh them out into a truly amazing experience. I think you are among the most promising indie devs in the scene right now and I look forward to what you will create in the future. I would also enjoy to see a jam like this with other themes maybe?

Oh and just as a little fun fact: not only are you from the same country as me, according to at least one of your Twitter accounts you are also from the same Bundesland so I might not be totally unbiased here. ;)

First of all, thank you so so much we truly appreciate this insanely awesome comment you truly made our day. Since you gave Feedback for each game in such detail, we decided to answer you individually:


Tom (Maybe another Life):

Truly amazing feedback, I really had to smile all the way through reading it. For this project, I decided to try Unity HDRP for the first time and wanted to put all my energy into creating an immersive atmosphere, so I'm really happy that you mentioned exactly that! The gravity mechanic on the other hand was also an Idea I was toying around with for years and am really glad how it turned out in this game. And that thing in the back at the beginning is something that I originally put in because I thought nobody would even notice it and it would just be a fun thing where I could tell people in a few years: "hey, but have you ever turned around in the beginning?" but now almost everybody seems to find it. It´s actually just Hamood, in case you don´t know it, look it up on YouTube to further fuel your nightmares ;D


Gregorius (Psychopath):

I really truly appreciate your feedback. It is so nice to hear when someone is finishing your entire game with every ending, this means so much to me, thank you!! Psychopath was a completely different game called “4D-Horror”, but I was not satisfied with the game, so I decided to change it to my likings within 2 weeks, so it definitely has some issues like the Rubix cube puzzle or the door bug, which was shown in Markipliers video, but it is still playable it´s just confusing to the player to insert a code to a door and another door will open (oops). The flashlight delay was actually intentional, I wanted it to feel a bit realistic and not too stiff, but I am sorry if it strained your eyes. Tom played the Stanley Parable game, I (Gregorius) have seen videos of it and I feel absolutely honored that my game gets to be compared to this awesome game. So once again thank you so much for your review, it definitely made my day, and I really appreciate it that you finished every ending of my game because I have seen videos where the players didn´t even finish one end, so to read that you completed the whole game feels very nice!


Andreas (Veinless Property):

I want to say thank you for all the nice words and the Constructive Criticism. I actually 100% agree with your criticism, the Shader is Too harsh and I didn't give the player an option to lessen the effect and I actually wanna make the shader a lot more user-friendly and customizable if I make a game in that style ever again. I actually only read a few of Junji Ito's short stories (and all of Tomie which my game was most inspired by) and I also do agree, it doesn't come close to the horrifying feeling you get while reading one of his stories. None of us were actually that into horror before we made the Competition, but I think after it I actually really got into horror and I would be interested to make another Horror Game in the future! I wanna thank you again for all the nice comments and praise you have given us, It really motivates continuing working on Games and I really hope that we won't disappoint with our future Projects!


We feel really honored by you calling us one of the most promising indie dev teams. We are also planning to post more content in the near future and (hopefully) make Triality Games something big.

Vielen Dank für den Support aus BW ;)

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All in all I really like Veinless property. That classic Junji Ito inspired horror game really amazing sounds and art design.

Thank you so much for the compliments! Really glad you enjoyed Veinless Property this much!!

I really enjoyed playing these games but I hope you guys will make more of these. Anyway, here is the video I hope you enjoy this video as I enjoyed making it. 

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how do I enter the code into the first door on psycopath because from the clue I figured you were talking about Aristotle and go to enter Loki which is the word next to his name on the list but nothing happens at the door I tried pressing e and left-clicking the mouse I don't know what I am doing wrong

That's weird maybe try out "LOKI" because every code is in capital letters and if you get the code right you will hear a sound.
Or maybe there was a space between at the end of the line?

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OH MY GOD!!! Maybe another life was freaking awesome. It is like a bit of weirdness like as in Standly parable mixed with mind bending puzzles reminisce of monument valley in a horror setting. That truly is one the best game I played off this site so far and I played a lot off of here. Please whoever is responsible for this game let me know I want to see your collection of games you have made thank you.

Thank you so much!!!

It really honors me that you compare my game to two of my favorite games. I absolutely appreciate your comment!

For other games I made, well there aren´t really any, even though I created games for a few years now, I never really finished or released them, but all of my future projects will be released right here on the Triality Games itch.io page.

Oh man, that was an awesome game but I mentioned two games in my initial response which one is your favorite? Because I believe I mentioned monument valley and the Standley parable 

Uh, that's really hard to answer for me, I love both games because of different reasons. While Monument Valley is ascetically and gameplay-wise amazing, Stanley Parable totally sells it through the great narration. But I think Monument Valley influenced my games more because since then I tried around a lot with gravity mechanics (also after replaying Super Mario Galaxy)

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[MAY CONTAIN SPOILERS]
Hi! I really liked Veinless property, it has an interesting comic/manga art style and I think it was very original to invert the mouse controls in one of the scary moments. However I thought the game was a little bit short when it ended.

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I haven't seen a lot of praise here for Maybe Another Life but I just wanted to say, I really loved it. It felt surreal and even funny at times despite the atmosphere. The mechanic in the first part of the game, I really, REALLY hope you can maybe make a game expanding on that even more. The lighting helped emphasize the surreality too in those portions. Seriously, great job. Please create more.

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Thank you.

You're welcome.

I tried out 'Maybe Another Life' and 'Veinless Property'.
[SKIP TO 4:58 & 12:31]

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and here's Veinless Property - I love the artstyle for this game. It's striking and really unique, whilst drawing on a Junji-Ito style :D Love it! Thank you for sharing these games.

Here's my playthrough of Maybe Another Life - I thought this was really interesting. Thanks for making it, I'd like to see more from all of you - as every part in this horror collection is unique and enjoyable

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