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(+1)

Does the Mac built support Catalina? (64bits)

I really would like to try this game but I am afraid I am going to buy it just to realize it doesn’t work in my computer :/

(+1)

Interesting stuff!

Are you folks doing any programming, or are you strictly using Unity?   What genre of games does this belong to or do you feel you are inventing your own?

What does SOK stand for?   and/or SOKPOP?

Google says 

SOK means "It's Okay". The abbreviation SOK is typically used in text-based messaging with the meaning "It's Okay". It based on the similarity of the sound made when saying "It's Okay" to that made when pronouncing SOK as a word.


If this can help you, I will be happy.. 

Thanks.

Deleted 3 years ago
(+1)

Sokpop is Dutch for sock puppet.

(-2)

guys you need better trailers, I want to buy this game but I wont because you have 1 image.... cmon seriously. 

(+4)

we agree, in most of our newer games we have video's and gameplay gifs as we came to the same conclusion, but thanks for the feedback nonetheless.

I'm not sure if this is only mine problem, but when i get down the tower the guy doesn't move on any axies, there is the running animation but the guy is stuck on the ground and don't want to move. The only way i can move him is pausing the game and resume it while i'm pressing the key arrows. 

(+2)

Hey, what game engine do you use for these amazing games? Could you please tell me? I'm from Venezuela and I want to develop games.

(+2)

we use Unity and Gamemaker: Studio

(+2)

thank

(+3)

Hi, I have a few bug reports.

The mouse cursor isn't locked or confined to the game window, which makes it a pain to play on multiple monitor setups, as you keep tabbing out of the game while shooting arrows.

The movement feels like it has a weird input lag at times. It feels similar to when I've used default Unity Input.GetAxis, instead of GetAxisRaw. Unity's default gravity/sensitivity setup definitely has some weird effects.  In game you can see this if you tap a movement key a couple of times, usually you'll start moving for a longer period without holding the key. Not a big deal at all though!

I love the ground shader, and the general aesthetic, by the way! Very inspiring :)

(+2)

+1 for locking the cursor to the game window!

this is still not fixed :/ makes it unplayable on a setup with multiple monitors

(1 edit)

Hey, I'm really interested in supporting you guys! Just one question - any system requirements for the game?

Thanks! :D

(1 edit)

Thanks!! No weird specifications, we mostly only support mac and windows.

Thank you for the answer, but I meant computer hardware specifcations (CPU, RAM, etc.) :)

Even if it's not for my PC, I'm still supporting  ya! ^-^

But there's a Linux download?

(+1)

this time yeah!

How does the ground texture oscillating stuff work?

(+1)

it's a shader

Are vertex locations clamped? The shaping reminds me of the integer-based rendering on the PlayStation 1.

(+1)

yes  you are right