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it looks like blood

This looks really dope! I can't play it tho, because the shoot button isn't working. Assuming it's the left mb

this shit so fucking good. feels like fps diablo 1.  real true templar shit !!!!!!!!!!!!!!!!!!!

Ahh Id love to play this but my mouse intensity is going crazy and no options so this isnt gonna work

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Sadly I didn’t create the engine so I can’t help a whole lot. There is a trouble shooting note about mouse sensitivity below the games description. If that doesn’t help you out I can’t do anything more I’m afraid! 

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Hi Mr. Yabsley,

I commented on Templar about a year ago, asking if I could use your game as an example in a tutorial guide I was creating for the Raycasting Game Maker. The tutorial never became a video series like I intended, but it is now a fully fledged PDF guide book which I just posted to my Itch page. Templar was one of my favorite games made with RGM and I ended up using it for several examples of different aspects of the software.

Thank you again for allowing the contribution.

Here is a link to the completed guide: https://filmgamerj.itch.io/guide-to-raycasting-game-maker

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wow this looks super comprehensive! Great job. Thanks for including my game for the examples.  

Thank you so much. Templar was a great find and really helped highlight several developer tricks that can be done in RGM. 

I actually wanted to ask, what did you do to create your enemy artwork? Especially the big armored hulk with the claymore?

I sourced all my images from royalty free sites and then just hacked everything together from what I could find. I worked in high res then once I had all my frames I lowered the res to make them crunchy. 

Ohhhh. I figured that's how you did it but I wasn't sure. Thanks.

The engine jank and mouse issues took some getting used to, but I eventually got through it and finished the game. I really enjoyed it and thought the art was very inspired. I would pay real money for a more fleshed out Templar on a different engine.

😊👍

For a RGM game the control is pretty tight.
Do you mind sharing your game settings for controls?

walkforward speed

walkbackward speed

moveleft, moveright speed

turn left, turn right speed

look up, look down speed

mouse sensitivity

I (and other people) would be grateful.

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The game is on an old hard drive so it's a little hard to check, but from memory a lot of the stuff is just at max. I probably would have made stuff like turn speed even faster if I could as its all quite sluggish.

Thank you so much, this info already helps a lot.

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the RGM is jank as all hell like usual but the art direction and music makes it all worth it. Loved it

Nice game, it was fun to play!

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This is AWESOME. Despite the issue with the mouse, I was totally into playing this game from the beginning. Really liked the music/audio and visuals.

I hope you will work on this game further, or iterate on it to create something new but similar. You got something really cool here.

Edit: I noticed that the slower I move my mouse, the better it rotates. Something funky going on with DPI/Sensitivity.

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Thanks heaps for playing! I did love working with the vibe of this world so I might do something more with it. The game was made for E1M1 jam and we had to use RGM engine (which is jank as hell)  so that is why it has some odd mouse behaviour and other things that are impossible to fix. 

Ah that explains. Did you make the music aswell?

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Yeah! Inspired by dungeon synth and Aubrey Hodges. 

Really good stuff, I'm big fan of dungeon synth music so it was really nice to listen to.

B A S E D 

Have you heard of my friend Quest Master's music?

Hi Christopher.
So I'm working on my notes to start writing and producing a tutorial for all the ins and outs of how to use the "Raycasting Game Maker," and I wanted to formally ask if I could use your game as a visual example? 

I'm working on both a written tutorial and a video version.

You are more than welcome. Thanks for checking first. 

Thank you so much. I sincerely appreciate it.
And yeah, absolutely.

Feel free to get in touch with me - I can get you in touch with a lot of people from the original RGM scene, and bring you up to speed on a lot of the best releases the engine has to offer.

That would be fantastic. I would love to find more examples. 

Was 2021 the first year of the E1M1 game jam, or were there previous years? 

Is there a social media site or Discord server I can reach you at?

E1M1Zach (CyberDamon)#9296 (discord)

This has been the first year and jam we've done.

So I managed to beat "Templar" now, and wow, I actually wasn't sure it was going to delve further into Hell like that. But I loved the evolving aesthetic.

Something else that really stood out to me that I wanted to ask about, how did you get the player character to say, "Darkness taints this Holy ground," just after you walk through the first door?

Cause nothing appears to trigger the sound. And I didn't think you could add sounds to just any ole' space within the level map.

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Congrats on getting to the end!

It's a little hack. I used an invisible treasure to trigger the vocal line =)
Sadly RGM uses 1 sound for all treasures or I would have done more.

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Ha! Okay, that's a good hack.

Thanks for all the information.

So I'm exploring games made in RGM to learn more about what I can do for my first game in the engine. And Templar is probably the most impressive I've played in terms of overall experience. In fact, I just added it to my FAV Itch title collection. The movement is much smoother here, which I prefer to some of the other RGM games I've tried. The style and atmosphere is also excellent. And I love the opening music with that booming "TEMPLAR" voice over.

I wanted to ask, what did you do to have the enemies drop ammo? That's one of the engine's quirks I haven't figured out yet.

Thanks for playing!

Ranged enemies will automatically drop ammo at random. It’s a janky old beast RGM good luck! 

Ohhhh. Okay, so that's why I haven't seen it much then, because only ranged enemies will drop it. That makes sense.

Thanks for the input. I'm attempting to write my own guide to the RGM engine as I learn more about it and make my own game. So I'm asking around for tips on the engine's quirks from those who've successfully used it. Cause honestly, it may be jank, but I'm really loving all the things you actually can do with it. 

There is certainly some unexplained hacks can pick up along the way. If you havn't already you should check out Something in the Water, Sean did lots of cool little things in his game.

I actually stopped over at his first, because the wall textures were especially impressive. I asked about the shader 'cause I couldn't find the lone toggle button for it. XD

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This turned out so so stylish

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This was so much fun! Got stuck a couple times on the walls so that slowed me down, but other than that it was fantastic!! 

Deleted 1 year ago

Thanks for playing!

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