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I can't wait for the full release! Having a lot of fun with just the demo

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This little gem has been a great way to break in the new VR setup!  Well done.

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Looking forward to trying this!

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Dude what if bow and arrow

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I want magic spells

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Definitely one of the coolest VR games ive played so far

I cant move with the Reverb G2. I tryed all 4 presets but I cant move. 

But I can swing my sword, or shoot my dagger. Works fine. But Movement dosnt work for me. Any tips how to solve it? 

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Hey, someone else on the discord with a G2 has the same issues. I sadly don't have a G2 to test the game with, but I have added some G2 bindings for the next update, which should hopefully come out this week (I don't know if they'll work though). 

Hey, thanks! I downloaded it again and now it works!! 

This is a great game, I played through all the demo content. Update 0.8.2 fixed a lot of bugs. There is only one complaint - no other game makes my controllers lose positional tracking so often (Quest 1). Sometimes it helps to pause the game by going to the system menu (holding down the Oculus button) and then back to the game, but 2 times I had to restart the headset to restore tracking. I play other fast moving games (Beat Saber, In Death, 11 Table Tennis) and this never happens. Actually I got to the end of demo content just using the knife in the left hand, cause my right hand was stuck ;)

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Ugh. I wanted to but could not continue playing because of motion sickness from the joystick movement.

@ErThu Please, please, please consider adding an optional setting for users, when moving the joystick, to experience a very gradual slide up to the target speed (as well as when it's not tilted: back down to standing still). Just a 0.5-second gradual speed ramp up/down would most likely do it for me, although potentially up to 1 second would be helpful just in case. Right now it feels like 0.1s, if that, and it's intolerable; I'm still reeling, half an hour later after trying it.

Adding this + a slide up/down to the target speed for rotating the camera with the other joystick would be super-useful, too. Please add these two sliders to the beta before going commercial so I can test them and see if I will still experience MS. Thank you so much!! It's such an amazing beta otherwise!! I love how so much can be interacted with, even the shopkeeper in fatal ways, lol.

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Hey Keron, 

Adding a slow gradual movement setting should actually not be too much work. b0.9 will have that feature, I'll put it on my todo list!

I was actually wondering about also having a max-speed slider, because I feel like the character moves slightly too fast for me when the joystick is pressed all the way. But the gradual ramp up/down would be way more critical if only one of these could be done. Thank you so much!!

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Finally had some extra money. Went ahead and linked my Steam account then bought the game here. Very much looking forward to it being released on Steam. Love this game.

Question: Does the throwing dagger throw direction still depend on where you're looking? Still 100% worth the money, even if it does.

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This is one of the best VR games I've ever played. It has a simple but extremely fun and rewarding combat/upgrade system that just gets better with each update. The developer is very active and seems to really care about the community's suggestions. I will definitely be buying this game as soon as it comes out on Steam.

10/10 Highly Recommended

This is just a really fun rogue like. I really it when you get a good upgrade set (fairly common in this game).

Tried the pcvr version but it doesn't seem to have a main menu at all. It lets me choose my controller type (Which I'm using Index) then I'm stuck in a black void only able to hear the games music. Tried fixing my play space and reinstalling but I think pcvr is missing files or something.

Try deleting your save data and start over again. Press "Windows Key + R" and type in %appdata%. Press enter, go back to Roaming -> LocalLow -> ErThu -> Ancient Dungeon and delete the SaveData file. Be sure to have both controllers connected when you load the game, it might cause issues otherwise

My son has a similar problem if you can help. He is playing on the Rift S.  The game loads black screen. The items and pickup menu moves from bottom of the screen all the way to the top over and over any time you bring the screen up.  You can see your hands and if you hold the trigger the knives come out.  Everything else is black.  We have tried deleting the savedata.  We have also uninstalled and reinstalled. 

Try to download the updated version of the game in an hour when it releases, it should hopefully fix the issue you are experiencing!

(+2)

multiplayer someday?

This game is absolutely amazing! I can't stop playing! Everytime I go into a new dungeon or start New Game + something new happens, no matter how many times I play, it will never get boring.

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This game gives me worse motion sickness than any other games I've played including multiple flight sims and other locomotion games like Half Life:Alyx. I absolutely cannot play it.

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weak.

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I played on Oculus Quest and can tell this game is pretty good! The Beta version is too short for the moment to play more than few hours, but there is a strong fondation for something great. It gives me the same feeling as Delver.

Game was honestly awesome waiting for more floors

This game is so much fun to play and kinda hard at the same time and i cant wait to play it more!!!
(-7)

Hey can you make a non VR version of this game. I believe there could be people who would love to  play it on non VR

neat game though i wonder will the steam version be free to play or will it cost money

Played the beta, really want to buy it now. Any chance for a native linux build or failing that support for proton?

Hey, not sure if I can support linux, I haven't looked into that but I will look into it in the future

Thanks for the honest answer. I still bought the game. If you ever need a tester, I would be happy to help.

this game is absolutely incredible. i cant wait to see where the future takes it. great work!

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So right now I'm having pretty major dizziness issues, I am on a vive, I think the issue is, I don't have a choice for clicking rather than touching the trackpad, as brushing your finger over it can cause you to move in unexpected ways

Just a good game , the graphics and all is good , But it is not my kind of games , But I will recommend it for others. Good luck for the future

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This game is really cool! I really love the artstyle and i also really love the mechanics, or at least of what I played. My big problem with the game is that there's no teleport movement option and I get really motion sick from tradional movement systems in vr, so I wanted to ask: Are you planning to add a teleport movement option, or do you think it would disrupt the game too much? (Which is also a decision I would respect) because currently I can only play for very short sessions before i get too sick.

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Hey, yes a teleport option is planned. It will come soon

Oh, yes that's fantastic! Can't wait for the update so I can play more of this wonderful game!

This game is hands down the best game I played in vr. The graphics are awesome and kinda makes me feel like I have been sucked into an old style game but in a good way. Runs really smooth with great FPS.

Well done Dev you officially made my day. I assume 1 person dev team??


Will be making YouTube content on this for sure as well as donating.

Can't wait to see what's coming next!

Please add PC dude please

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The game can be played on PC VR headsets

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Downloaded for free and played for a few hours.  About to pay $20 for it.  I really think you got a hit here in the making.  Please don't give up on this project.  You've outdone yourself so far; keep it up.

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Thank you for the feedback!

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Hey! What are you doing here? There is nothing to see...

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Amazing! There's so much polish and replayability. Looking forward to future updates. 5/5 Highly recommend.

Constructive crit: the angle for the watch feels off, felt like I had to bend my wrist to an angle that felt unnatural for it to be right side up. Perhaps have it always remain vertical when shown, like a billboard sprite. (Played on Quest)

Very cool game! runs well on my Rift S! the gameplay is pretty solid now and will only get cooler with updates I hope, will deff wishlist on steam! one gripe though could you possibly add a sprint? having to retrace steps when I missed a corridor could be made alot faster! no real complaints other than that. 

(+2)

The dungeon generation will be reworked next update, which includes features that remove a lot of backtracking so that should become a lot easier

How do you get it to work on Quest Two?

Ive played the game many times on the quest 2, tho it feels lacking in the variety of weapons one could use. I was thinking of adding multiple classes or random weapons to pick up or loot. Also, will dual wielding swords ever be a thing? I feel like this game is better suited for huge customizable ability (in terms of combat and weaponry) to the player's liking.

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How did you get it to work on Quest Two? 

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Played on Quest 2, I found it very very cool and fun, I played the first level, around 20 minutes, and time flew.

My minor feedback is for the movement speed, I personally don't have motion sickness, but I found the movement speed very fast for  my reflexes xD Maybe an option to change it between 2 fixed values would be nice :)

Looking forward for the final version! (and even maybe pre-purchasing it)

Are there any plans to add teleport based movement system? I get motion sick easily

Yes, it will come soon

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Hey, awesome game! but can u make a non-vr version?

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I don't have plans to make a non VR version at the moment

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Might have found a bug.


After playing the demo on a friend's computer for hours, I could never figure out why my knife throwing was so randomly bad. Even throwing at the same spot would have wildly different results sometimes. I kept dying because I would throw the knife, and it wouldn't land anywhere near where I wanted it to.


I just started playing it at home and instantly realized why. For whatever reason, the knife refuses to be thrown outside your field of view... or something. If I try to throw it behind me, it just goes off to the side of my vision. 


Let me repeat that. Tossing it over my shoulder makes it fly out in front of me, to the left or right.


If I am looking directly at an enemy, I can throw the knife directly at them. If I am looking to the left or right of an enemy when I throw, the knife's flight angle is somehow relative to where I'm looking.  It changes, even if my real world arm motion is the same.


I can't realistically practice and get better at the knife throwing if the same arm motion constantly gives different aim.


EDIT: This weird bug aside, I love this game. Thank you very much for working on it!

I wrote this review on SideQuest but wanted to add it here so that more people could see it in case they are on the fence about downloading.

I really hope the developers read this review because I want them to know how impressed I was by their work:

My gosh, I did NOT expect this game to be as awesome as it is. When I casually booted it up while checking out some sidequest games on my oculus quest 2, it seemed like a standard "minecraft-esque" dungeon crawl with a roguelike gimmick. However, once I entered the dungeon and got used to the free-locomotion, I started to realize that this game has the potential to the THE BEST roguelike game on VR. The graphics are simple but are crisp as hell and the game runs at a flawless frame rate which is so important for VR games. Although the only two weapons at this point are the sword and the throwing knife, combat didn't feel dull at all and the throwing knife in particular was outrageously fun. Honestly some of the most natural fluid and throwing design in any VR game I've played so far. 

I'll admit when I got to the end of the third dungeon and realized that was all the content up to this point, I was pretty darn sad. Not because I felt shorted (I downloaded it for free but plan to donate now), but because I had completely lost myself in VR for the first time since getting my Quest 2. 

I have such high hopes for this game. There is obviously a ton of work left until this puppy can leave the land of early access. Finishing out the dungeons, adding in more enemies, items, armor, and most importantly WEAPONS. But as it stands right now, this is without a doubt the most impressed I have been by software I downloaded off of SideQuest. 

I have never pre-purchased a game before in my life but I am pulling out my credit card to drop 20 bucks on this one. Fingers crossed the development keeps going and this game releases for real one day. As far as I can tell this is being developed by a team of 1 person. I may be wrong but regardless it can't be more than 5. I pray they don't burn out working on this excellent adventure and I cannot wait to see the updates in the future. 

This is one of the most polished hack and slash games I've ever played in VR. I cant wait to get purchase the real thing once its done!
The only real bugs I feel like I experience was the throwing knife sometimes not returning to my hand and instead returning somewhere in front of my face. Also have you guys considered adding the ability to parry certain enemies?

Thank you, parrying is currently looked into but at the moment there aren't a lot of enemies where parrying makes sense. Maybe in the future.

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