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Blimp inc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.381 | 3.500 |
How well does the game fit the themes? | #10 | 3.450 | 3.571 |
Overall | #14 | 2.898 | 3.000 |
Audio | #14 | 2.553 | 2.643 |
Gameplay | #16 | 2.691 | 2.786 |
How much do you enjoy the game overall? | #18 | 2.415 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3hrs
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Comments
Very impressive work for 3h.
The game's visuals are broken for me, I can see the ui but everything else is pink
FYI, this is crashing in Chrome on a Macbook Air. I'll have to try again later on my PC so I can play and rate.
I liked it :), its a cool little game to play , and I had a lot of fun! :)
Great game, had fun transporting the, er, Minecraft Steves, around this city. The graphics and audio were cute. For three hours, this is definitely impressive, but I'd love to see a faster up/down speed and maybe slightly faster spawn rates in the beginning of the game (0-30 seconds).
Also bonus points for the color scheme you chose for the blimp ;)
the controls are quite tricky. and its hard to see how high up you are. for three hours its a good game. I would maybe make the pickup height independent.
The game worked for me!
Its a fun idea. I laughed (in a good way) when I saw the minecraft Steves.
Control are a little janky and the camera feels too stiff. Overall, great idea and fun execution!
feels “right” - i didn’t manage to pickup anybody, no matter what height i was, but the movement and camera are well done!
Cool idea! I like the camera movement and the feeling of controlling the blimp.