Play permanent death game
Life or Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #5 | 3.469 | 3.800 |
Theme | #6 | 3.834 | 4.200 |
Story | #6 | 3.469 | 3.800 |
Overall | #10 | 3.469 | 3.800 |
Gameplay | #11 | 2.921 | 3.200 |
Creativity | #12 | 3.469 | 3.800 |
Presentation | #13 | 3.651 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
Because I found this theme a month ago, which I decided to make a permadeath game set in a nightmare world.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
False Hope: You can reach the exit as a safe place. Though two endings occur when you reached the exit, which are different to safe or not.
Descent into Horror: Prologue will be normal setting where the main character is hospitalized. Level one onwards will changed into a nightmare setting.
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Comments
Lmao check out what my last game is called I published after my submission to this jam loool!
It looks good. The aesthetics look appealing and with the BGM and SFX it feels somewhat polished. Although I only played for a bit I can feel the horror already.
Unfortunately I think this game is a tad bit too hard for me and so I don't think I can play to see the ending :'D
There are three endings depending on its walkthrough and death counts (none is good, once is bad, and twice is the worst which the latter where the main character is permanently dead and never playing the game again without it.)
The gameplay was fairly unique and interesting, although I don't think I was very good at it. Controls were a little awkward for me, and it would've been nice to have more options if not the ability to remap. An interactive, slowly-introduced tutorial also would've been helpful; being given all the controls at once and immediately thrown into the gameplay made it difficult to get used to the controls. Especially since it's a permadeath game, so you don't have the luxury of retrying until you get a grasp on the controls/gameplay. I also ended up dying getting stuck in an alcove; no matter how many times I hit x, it didn't push the monster away. Not sure if that's a bug or not.
I didn't get much of the story as I died pretty early on, but what I did see seemed interesting enough, though at parts were more confusing than anything (mainly the orb). I felt there was too much dialogue (compounded by the fact the text was slow rather than instant), and I was starting to get impatient/frustrated by the gameplay being frequently interrupted by dialogue in the beginning. Some of the word choices confused me a bit (for example, the screen about wearing headphones -- I can't remember the exact word, but I remember being confused by what it meant), though nothing that really stopped me from understanding the gameplay/story.
The ambient sound (though jarring at parts as I could hear when it looped) and the graphical effects made it creepier. The monsters' initial appearance gave me instant anxiety. The sound effects all added to the horror, too.
And I just now noticed that some instructions are included in the screenshots -- maybe I missed it, but I don't think the game mentioned anything about dashing, so I didn't realize I could. I caught a glimpse of a green rectangle suddenly appearing/disappearing, so maybe I was accidentally dashing without realizing it? Unless it was a bug, which is what I originally thought it was.
Overall, the game was fun, had a great atmosphere, was anxiety-inducing, and fit the theme fairly well. I can't comment on the False Hope bonus challenge, as I didn't get very far, but it definitely uses Descent into Horror -- though more like Nosedive into Horror (not a bad thing!).
a wonderful game