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A jam submission

The geometric shades of evilView game page

Submitted by victorhsb — 3 hours, 50 minutes before the deadline

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Pretty good job, couple things: I would suggest that you increase the difficulty over time (ie: rate or speed increases) . Another cool mechanic would be to have things you HAVE to reach for, forcing the player to dogde the incoming projectiles. Right now I didn't feel like I had to visit every part of the screen and coould get away with staying in the middle, making it a bit too easy. Cool UI and graphics!