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A jam submission

The Frog-tor Is InView game page

A challenging retro-style game about medicating some deathly-ill frogs.
Submitted by InsanePig — 4 hours, 46 minutes before the deadline
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The Frog-tor Is In's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#783.5563.556
Presentation#983.3333.333
Overall#1213.0003.000
Use of the Limitation#1382.7782.778
Enjoyment#1832.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
InsanePig

Software used
Unity, definitely legal version of photoshop for sprites and bfxr for sound effects

Use of the limitation
The frogs in the game have an illness that becomes fatal within ten seconds in not given proper treatment

Cookies eaten
zero :(

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Comments

Submitted

The concept is great, but I found this incredibly weird to control. I managed to have some fun once I got hang of it, but it took me more time to get used to it than i'd liked to. Maybe it's just me though. ._.'

Submitted

Really fun game, it was quite tense trying to wrap my head around the pill colors and which buttons to press which made it exciting, got sucked into it quite a bit. Definitely has a lot of potentials. Well Done!!!

Developer

Thanks for playing! I'm glad you liked it!

Submitted (1 edit)

I'm feeling some inspiration from Inscryption here and loving it. I really like the potential of this game so I have a load of suggestions that you can do whatever the hell you want with.

In regards to an earlier comment on flattening the difficulty curve:

1.  A mode with just one pill per frog

2. A mode with only two frogs 

3. A timer bar as it's hard to gauge how long I have, and as the round automatically rolls on it feels easy to become left behind

My initial instict was to press W to place the pills, I'd say a control scheme as follows would be my ideal.

A /D - move left/right

W - place pill

S - skip currently queued pill

Some minor changes:

The controls menu is missing a key for Select Pill and Place Pill and automatically clearing pills after a failed round would be a shout.

Hopefully this helps, genuinely sick job on this!

Developer

Thank you so much for playing and leaving such great feedback! More modes are definitely something I'll look into and were part of the game's scope initially but I had to cut them due to time. I agree that the controls absolutely need some tweaking and I'm totally going to revamp them entirely in the near future. As for the missing keys, I guess WebGL just doesn't like the arrow symbols I used since they don't show up on the main screen as they do in the screenshots either.

Submitted

This Game messes with my Head xD

 Great job though, definitely a cool Concept and Fun Idea :D

Submitted

Cool concept and presentation! I found it had an interesting learning curve but enjoyable!

Developer

Thank you very much for giving it a try! 

Submitted

Pretty interesting concept, its quite hard to play though never got into a rhythm, rip frogs.

Developer

Thank you for playing! I definitely made the game with challenging the player in mind, so it does take some time to get comfortable with the controls. Any suggestions for flattening the learning curve a little?

Submitted

Not sure, I was mostly struggling with the controls.