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Fubuki: Hell Frozen Over (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Overall | #7 | 3.917 | 3.917 |
Aesthetic | #16 | 3.750 | 3.750 |
Originality | #27 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was looking forward to playing this after reading your design document and it didn't disappoint, very satisfying and a surprising amount of juice for a prototype (the escalating sound on the rank increase was unexpected but cool). Very cool boss fight at the end and the controls were super smooth. Got much easier once I figured out how could just hold down Z.
I'm not a shooter player so take my feedback with a grain of salt.
- It felt like there was a delay between the bomb being detonated and the nearby objects being destroyed. It made me wary of rushing in and using the bomb but it has a limited range so that feels like the intended strategy.
- I remember from the doc the bomb had two levels and the player could take a few hits (I think), is that still going to be implemented or did I miss it somehow?
Great job so far! Looking forward to the final build.
Ok, I don't know how to do better than this :P
Great stuff, game feel was excellent. Only thing I'd want is more color variety to distinguish between my own shots, enemy shots, and enemy projectiles. I'd attribute at least a handful of deaths to a sneaky shot being hidden by my own bullets.