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All the core mechanics related to blood: the blood is your ammo, the floor, and your progress. The player modulates the height of the blood in the world by using ammo not just as a weapon, but as a world-height modulator.
Jordan Bloemen, Jeremy Burns, Kelsey Prud'homme, Matthew Satchwill
With concept help from Logan Gilmour
Playtesting and design help from Tyler Satchwill
A game jam by ThirtyThree
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