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Every five seconds the mood switches and the same controls mean different things. Moreover, award of points from mob death varies with the position on the screen and as such the further left, with more risk, comes more points.
Used the Unity game engine, including Unity Post Processing stack. For sounds/music: bxfr and Bosca Ceoil. A font was used from opengameart (CC-BY 3.0) - https://opengameart.org/content/pixel-fonts-by-pix3m .
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