Devlogs
Post-Jam Update: 1
Thanks to kintrix and Sopuisasopuli for the feedback!
I've made a few minor improvements to the game:
- The levels are now randomly chosen, as intended. (I forgot that you had to call randomize() in Godot)
- Movement input is now smoother.
- The level where a dead end was possible has been removed.
- A rudimentary loading system has been implemented. This means that the game should no longer lag when there are too many rooks in a level (or, at the very least, the lag should be better)
I will likely update the game again at some point with a new enemy or two and some new levels.