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(+1)

If there's no public Discord server, could you at least give the people who bought the game some kind of discord access, no patron stuff access just this game.

(+3)

There is not really a mechanism for that to my knowledge.. But I understand your point. I'll consider opening a portion of the discord in the future.

if you can't make a public part of the discord, could you open a forums section on the itch page and possibly show bits of what you're working on here? the lack of update news on both the itch page and twitter bothers me just because there's literally no news at all since the release of the game on those places.

(1 edit) (+2)

Real cool game with a lot of potential. Looking forward to future versions! That being said, at it's current state, it is not worth the price and is more viable as demo.

(+1)(-1)

Can u plz do a demo

(1 edit) (+1)

I live in south africa and 15 dollars is 290 rand so either i buy it on steam or i don't buy it ate all your thoughts

Unfortunately Archipelagates will never be released on Steam because of an issue during the review process. It will only be available on Itchio. :(

(2 edits)

will fuck me or in south africa ma se poes 

(+1)

That's actually not true anymore, thankfully! According to a comment by Raliv, the issue that was keeping it from being on Steam has apparently been resolved!

Alright, but if I understood Steam's response right, they can't just resubmit the game now that the stuff's been fixed. That ban from Steam is permanent, for that game.

(+1)

I'd certainly hope not! 

Big issue and need help!

I was playing the game (ran as administrator) when the game soft-locked with a black screen. I thought it crashed as it did not load after 2 minutes, so i closed the game and started it back up. when I did, my characters were gone and it said 

new game, continue, quit.

I thought it just deleted my saved character tch is no big deal, however, when making a new character and quitting, no save could be found and I couldn't click continue. 

I tried uninstalling the game, deleting the files, and redownloading the zip files, but nothing changed. if anyone has any idea what is going on I would appreciate some assistance. 

(+1)

There is currently a bug where any one save file that is corrupted will cause no saves to load. It is fixed in the upcoming patch, but for now try moving your saves out of the directory and adding them back one by one to find the corrupted save. Sorry that's a pain, but it will be patched soon.

hey, no harm. it's part of the growth of early access. I'm just glad you were able to get something out. I've been keeping this gem of a game in the back of my mind for a while now. 

bugs and all, it was worth the wait. great work and I can't wait to see what comes next. :D

(1 edit)

I will admit, I never had an issue like this in gaming, so I need a hand with moving my saves. do I find that data in:

Archipelagates_data > Managed

sorry to be a bother.

nvm I found it.

How did you find the .save(s) files? And what is the folder or files name?

Heya, I had the same question and I did some digging and found it out!

The saves are in your AppData Folder:
AppData\LocalLow\RalivDev\Archipelagates\saves

yo, dis game is really fun! please keep updating it! i like the way the physics work, i like the ragdoll, the proceural animtinos, the difficulty meter for each level! would be nice to see more structures tho. just, good work team!

(3 edits) (+2)

A bit of feedback.

1. Bugs

 -Generation seems to give up on spawning merchants and crafting benches pretty quickly on. I never saw a single place to dye or add patterns to gear after my first teleport. Merchants I now see in like one in five islands.

 -When I saved and quit and then reloaded my game, enemies no longer dropped keys. Ever. So now I am unable to open chests.


2. Tuning

 -Armor and health upgrades seem kind of pointless since getting hit by anything generally equals death due to the ragdoll? You get flung off the cliff or lay on the ground while enemies wail on you, perhaps maybe evading just as you hit the ground will make you quick recover from a ragdoll or something?

 -The only attack that doesn't ragdoll you, the fireball, is hideously overtuned with it's damage, getting by it always causes me to burn to death even while spamming cooked berries. IT also seems impossible to dodge? I'll get hit mid dash, the only way to deal with spellcasters is to rush them immediately or they one shot you.

 -Enemies interrupt sex scenes like constantly, to the point where I just stopped doing it and started killing NPC's for their money instead, since it was too much work to coerce them. No matter how long I spent clearing the map, it just seemed like I'd miss one or two skeletons SOMEWHERE who would immediately show up to ruin the party as soon as I tried to do anything sexual, basically negating that entire section of the game for me. This wouldn't be so bad if skeletons didn't one shot NPC's, the NPC's are extremely incompetent at dealing with the skeletons. But also, for some reason killing a skeleton near them causes them all to go hostile to you, and they one shot you.


3. Personal requests:

 -A way to edit your character appearance/go back to the character creator and customize your character again.

 -A way to copy an items appearance onto another.

 -Wands that have spells attached instead of it only being gloves.

 -Being able to add berries/cooked berries to quick use slots.

on one of my first islands i once had like 5 shops. but yeah latter on they do become very rare. also i think keys stop generating after a certain level, I was able to find them after loading a game and going to a low level island (at least level 5), but i never find any after a certain level. 

about the balance
I've had almost the opposite experience. when you get ragdolled, enemies just stand around and wait for you to get back up. and I've found armor to be quite effective at reducing damage. a full set of armor dropped by enemies in the current level is usually sufficient at protecting you from being insta-killed, and some non-skeleton npcs can drop gear that is a bit higher level than the current area for lower level areas. 
you will eventually find shops, and when you do, they will usually sell gear that is stupid powerful for the area (even the shop in town can sell some strong gear for early levels). to the point that items in the current, and next areas are almost always worthless in comparison. also i end up accumulating loads of gold that i never end up using until the rare occasion I encounter a shop, where i usually have enough mid game to buy whatever I want. 


Where can I see the controls

(+1)

Is there a discord server for this game? I'd love to join it to keep up with your work, as well as chat with a lil community <33

Oh, also, this game friggin rocks. I can't wait to see where this'll go :3

(1 edit)

Pretty sure the discord is patron only as far as I know

Aaah, yeah, that's fair!

(1 edit) (+1)

One more thing did this game got remove off of Steam if so plesses tell me what happed to it that all and also I can find the game on Itch app help.

Copy this Sites Link and Paste it on the Itchapp there should be an "Adressbar" when u browse. Secondly apprenatly the Random Generator can generate some Enemies that look to "Minor" for Steam at least thats what i heard.

what random generator? all the non-skeleton npcs I've encountered have been presets.

"Hes been putting a lot of his time into this, and he was crushed when Steam removed his game. Turns out the randomization of the bandits can lead to some young looking people, and since bandits can fuck the character, its .. Well. You get the idea."

Qouted from a Forum post.

The issue described has been fixed

It's honestly really good already

Dose this game even eisxt because when I type it in it dose,innt show up

show plesse tell me if this game exsit thanks.

(+1)

It does, bought It a few hours ago and I've really been enjoying It.

YA LO COMPRE ESPERO QUE LLEGUEN BUENAS COSAS MAS ADELANTE ❤️❤️❤️❤️❤️ cómo animaciones y también sonidos en las animaciones o diálogos no se me encanta el juego

(+1)(-1)

is there futa?

(+1)(-1)

yes

(+1)

Solid base so far, the bones are all there for sure. Just needs more content which I know is the next step! I think the main thing I'd like to see is some kinks/variety in what can be done lewd wise followed by more named NPCs.

Masturbation options maybe? More foreplay options other than just shaking around and posing would be fun! Plus being able to get NPCs to undress further, unless I'm missing a way to get them to take their shirts off? And any fun, optional kinks added would only be icing on the cake.

And then yea, more NPCs. Particularly named ones! NPCs that allow for building relationships with fun lewd little things along the way that escalate as you progress their quests/dialogue. Gives more of a reason to level and go to harder areas if their quests are tied to them. Encountering the named villagers on the random islands was a treat and I mostly wish meeting them multiples times resulted in different cutscenes or dialogue. And then maybe switch up the wild NPC encounters you see on higher level islands? Different adventurers and villagers out depending on what level of island you're on. After reaching about level 7 I think I'd seen most of the random wild NPC designs so more might be nice!

Like I said, solid base. Just needs content! I hope the speed bumps haven't discouraged making progress on this game because it has great potential and too many great games like this peeter out before reaching that level. 

Good luck and I'll be keeping an eye on this one!

(+2)(-1)

Is there or will there ever be gay sex?

(+2)

There is gay sex

(+3)(-1)

AWESOME. thanks

(+2)

gay

(+1)

In advance I apologize for my rather incoherent way of trying to express my thoughts.
Great base for what will hopefully be a great game. Got me wanting to force myself to learn some blender and a game engine, despite lacking any knowledge there whatsoever lol. Most complaints I have at this stage seem to have been addressed by others, though no joke once you get closer to the end of the planned content I would be over the moon if you managed to get MP in (I know you stated it's not planned and unlikely, but still).

 Think more phallus options would be nice, as well as a way to swap up the character's appearance post creator (would be fun for some changes to be things NPC's could do to you but that might be more crazy code-wise than you are willing or able to do with).

 While I'm aware the town is still WIP I do think the store in town should have more options at any time, and any crafting should be in town, except for cooking. Different health options would be nice, especially in a pinch. As well as more NPC's with very unique animations. Speaking of sex actions, it would be nice to have some control over the intercourse, at least where it progresses with spacebar or something.

 Though one complaint I do have that isn't all that serious but I do find kind of annoying. NPC's when they get attacked by skeleton's or another NPC trying to handle said skeles, will go after the player even after the threat is gone regardless if the player touched them at all. Don't know if there is a work around for that. Also, after getting it one with some NPC's they will immediately attack you as soon as the animation ends for some reason regardless of nothing going on, nor having been attacked.

(+2)

This game is amazing! Been in a slump for a while and this took me right out!
I hope to see more species soon, that's something I'm the most excited about!

My only complaints are The Dragons looking more like Kobolds due to no wings.

Bunny hopping is fun when you dash, you get plenty of speed, I hope this stays as a feature in the future.

Only one bug which is skeletons spawning as NPCs and ignore me.

If I were too ask of anything new, more fetishes to explore, I dunno, seems like some more would be more appealing to players all around. :3

"If I were too ask of anything new, more fetishes to explore, I dunno, seems like some more would be more appealing to players all around. :3" agree with you ! and a hard difficulty would be amazing too imo ! :3

Fun game for being early access cant wait for future updates. my only problem is there isnt any female genitals? its just smooth no vagina texture nor anus? Good job tho

This is fixed in the next update!

is there a demo?

no

(+1)

Would it be possible to make the males look more buff? It would be nice to have them with more muscular models but also some normal maps.

Great start for a first release btw!

(+2)

I hope we will be able to make our characters more THICK maybe by just having bigger sliders maybe i don't know how that work for ya but love the game!
kisses :3

(+1)

yes we need them to be bigger!

(2 edits) (+3)

For now a solution to that is modifying the save of your character. In your search bar search %appdata% and find the folder RalivDev (for me its in the folder LocalLow) from there it should be easy enough to modify the save, just beware putting numbers above 5 is not recommended.

My love and support :3

I understand im on android but i can still download it... Huh.

(+7)

Where do we can find patchnotes for future patches? ^^

a really beautifully designed game. It's a lot of fun and the graphics are nice to look at (environment and characters) but still a few here and there could be improved, at least in my opinion.

Decide for yourself how long the fun scenes with the *strangers* should last (at the moment it's more of a quickie)

A little more camera play or different perspectives would be great

That would actually be all :D

I'm hoping for a lot of progress and more interaction options with the characters in the game, until then good luck and thumbs up :D

I really hope that you will add multiplayer, it's great

(+4)

Given that there are canine characters, will there an option for knotted genitals? It would be cool to see. The game looks pretty neat, I hope development goes well. 

(+2)

love how soft the characters look and how bouncy they are, especially their cocks,its very pleasing to watch my girl with a decently big one just flopping up and down x3

(4 edits)

 even tho its currently early-access and just got released 6 days ago its been such a great game so far, i do not regret my invest.

to elaborate a little bit further i'd like to list some things i enjoyed about the game and stuff i noticed while playing:


- the movement is smooth and is satisfying (and together with the explicit content scenes reminds me a bit of BOTN to compare for anyone who knows the game)

- its running fluidly on my pc


- i like the look of having 2-3 swords on my back

- alluring npcs for intercourse via certain emotes is a very interesting feature for me because i havent heard of any other game containing something similar. (i think i will never get used to the chest and bum allure tho ._. )

-  avoiding the portal knockback by toggling ragdoll after opening it is as convenient as bunny hopping and i hope both things wont be removed


- (probably the least noteworthy thing but i'd still like to mention it) opening a locked chest while the player has still some momentum and moves, the animation gets confused and you walk on the spot while the chest gets opened


- it seems like slamming an elf'ish clam with fully endowed horse meat does cause some physical disagreement, yes.(not a professional but, oral act does look quite uncomfortable to me aswell)


at last i experienced three bugs wich might have some more... frustration potential:


- you can kinda softlock yourself by glitching into the roof of town houses and the ones in the wild. jumping and dashing upwards on the doorframe inside a house (tested it 2 times in town sophies house and the blue one next to sophies and once in a house in the wilds). why softlocking yourself in the attic of someones house tho if you can try to glitch your way out, when i was testing glitching out of bounds by gaining enough speed through sloped bunnyhopping i found out that you can use w, shift and then c in a short order to slip/fall underneath a slope (the roof of the house you are stuck inside for example) then exit ragdoll and youre out. getting far enough underneath the rooftile can be quite challenging due to the limited amount of space you have to walk. i tested it once and it didnt took too long tho. (side note:  clipping through terrain the same way is possible but not rewarding, staying out of bounds is harder than the clipping itself, either you fall off and die or you get back inbound)


- when the player inventory is full and you drag an item thats equipped  by a certain mob. you have to swap the wanted item with an item that fits in the  same slot, if you try to swap it with any other item in your inventory the item you unequipped from the mob just disappears. (i hope it makes sense. the lack of english knowledge makes it hard to explain things sometimes)


- i also managed to get the game freeze 2 times. if i find out more about it i will edit it in, so far it only happened when i took the portal back to town (ambient music in the background is running while im stuck in a blackscreen)  after restarting the game everything's back to normal. unfortunately the continue button doesnt work for me.


some things im hoping for:

- custom keybinds

- wide arrange of toys

- regarding the house and even more important the storage system coming with it i hope there will be plenty of it, unlimited even cuz  i do love a good hoarding... cant help it


- opportunities to use walljumps ( maybe to get out of vertical mineshafts for example)


Shadow

some shadow i wandered over, thought i take a pic

i hope atleast some informations are helpfull to anyone exploring what early access can offer i also wish the best to everyone working and supporting this piece of art (please take your time and be sure, i defo wont be mad abt it if thats the case )

*please note that this is my first comment here on itch.io thus i am sorry if there is something ive done incorrectly. should that be the case i will correct it as best and as fast as i can. 

biggest bug in the game is that i cant have quinn as wife yet... T-T

(5 edits)

Love the game so far, glad I invested. I expect big things from this, it has a lot of potential. One thing I do sincerely hope we get to see is the mind control collars (and maybe the chastity belts, but not so much lol) from the other game. 

Maybe some enemies that can trap/control the player/allies, or ghost types that can enter into and  possess players and npcs? Maybe even a corruption system!  While those are ambitious goals, doesn't mean I don't hope its there. Just spitballing here, since the game has a lot of undeads so far.

Additionally, character creation is very robust. I won't comment on it now as its far too early in development, but I am excitedly hopefull we will get longer hairstyles with more complex highlight/multicolor options. If nothing else, I really hope we get a greater amount of hairstyles, long and short.

No comment on naughty bits, as this is too early. If we get more and different of what we have now, I think its a total W. Specifically hoping for the option to have "all the things" on one character!

FInally, armors and weapons, which is the other primary meat of the game (pun intended) along with combat. Obviously, again, EA! So these have room to grow. But I certainly hope there's a wide array of armor and weapons to choose from, like crop tops and navel-baring tubetops (big fan of these, biased, I admit...), fishnets, non-revealing and very-revealing gear, etc, piercings, jewely, chokers, and the like. Also, "suggestive" magic and weapons. Because who doesn't wanna "slay a dragon with a hard salami stick"? 

I definitely would love to see plenty of the kink and fun they intend to add

"all the things"?

(+1)

Excited to see this grow, really solid base here already! As far as content planned, I imagine the big stuff is to flesh out some more biomes to progress through, boss stuff, and quest progression. 

I'm wondering if down the line once the base is more fleshed out you'll think about adding other kink based encounters? Slimes could be a fun one for an enemy type, or maybe some sort of bondage mimic trap. Also get if those are a bit too out of the scope for this though.

(+1)

Yea you got it. Bug fixes and progression are the first updates planned.

I would LOVE to do some kink encounters later though.

This game is amazing. I can't wait to see what happens next. 

This game is fantastic! It plays well, combat is fun, the premise is interesting and the animations and reactions to the Allure commands are awesome! And that's not even mentioning the incredible character customization. I can hardly wait for the content updates.

(+1)

Planning on selling this on Steam?

(+4)(-3)

No, this game will not be on steam, sorry

This game is so good so far! And I'm defenetely looking forward to support this game to have more content! Question... Will there be a Multiplayer mode in the future? It would be awesome to have that for coop missions and more than just missions xP 

(+5)(-1)

Multiplayer is outside the scope of this game unfortunately. I love multiplayer games and would love to build one someday, but they are very challenging to develop.

No multiplayer is unfortunate, since the way the game is made so far with movement and interactions feels like a coop game. if you ever double back on that suggestion, maybe you can see if Naelstrof could help you out with it when he has time, i found this game because of his discord server after all. 

I really hope that you will add multiplayer, it's great

(+2)

I have played until island level 10 so I felt like now is a good time to give my feelings on the game. Overall, it's fun. It looks good, movement and combat feel smooth and there's a lot of ideas I like. I'll go over some of my thoughts in no particular order.

First, the character creator. I think it's really, and I do mean really, good. There's some slight... I don't know if I would call them problems, but just slight annoyances with it. For instance the buttons to select patterns are a little small, this can make it easy to missclick. It also causes text to sometimes go off the button which can make it difficult to read the text. Another thing I found slightly annoying was the character constantly making facial expressions when you adjust things, this can make it difficult to see how your changes are impacting the character, I found this particularly annoying when changing the ears. Beyond that I think the only thing that could be done to improve the character creator is add more stuff.


Second, I'd like to talk about combat and, by extension, movement. The combat in this game is overall pretty easy, though that's mainly because of one reason. That being that jump attacks are overpowered for some reason. They're so strong that they're stronger than charge attacks in my expirience, mainly because they don't need a wind up. Another reason why it's so easy is because when you hit an enemy they ragdoll. This allows you to just hit them when they're down. Speaking about ragdolling, I don't really understand the reason why the player can choose to ragdoll, other than just seeing the funny physics. Enemies don't take advantage of the fact that the player is ragdolling in any way, except the fact that they seem to spam their weapon sheating animation? Though that may just be a bug. Back to combat though, the only reason why I die anymore is because of one thing and that's fireball. Let me talk about the spells. Fireball currently feels bad to use, mainly because of its low projectile speed. The fact that it deals damage over time doesn't really do it any favors. When enemies use it though, it's a death sentence half of the time. The reason being that the damage of being set on fire can't be reduced, that coupled with the fact that all healing is over time makes being set on fire while at anything other than full hp pretty much guaranteed death. The frost spike feels better to use, it also doesn't feel unfair when used against you. It doesn't do a lot of damage, but the fact that it ragdolls makes it good against enemies. Against the player it isn't really any different from a regular weapon attack other than it being ranged.


Let's talk a little bit about movement. Movement in this game feels smooth, mainly because of the fact that jumping maintains momentum. I don't whether this is intentional, but you can very easily bunnyhop to reach insane speeds. This can be achieved by dashing, jumping air dashing and then repeating this when you touch te ground, once you get a bit of speed going you don't even need the ground dash anymore and you can just bunnyhop and airdash. If this isn't intentional I hope you keep it anyway because it's very fun to do.


The third thing I'd like to talk about is inventory and items. The inventory is probably the thing which I have the most grievances about, it's not bad but there's just a couple of slight annoyances. The biggest problem imo is that the inventory is too small. This is because there's no way to drop items (as far as I've found) which means you need to find some kind of container or a shop in order to get rid of items you don't want. This, combined with caps on stacks is very annoying. The cap isn't that bad on healing items since you never need more than 10, but the caps needs to be increased for keys and coins imo. I also don't think there's a need for three weapon slots, at least not right now. Since the only two weapons types (swords and maces) behave exactly the same. This might change when more types are added though.  Spells being tied to enchantments are a neat idea, but I could see this becoming a problem when more spells and more enchantments are added. This is because you'll have to start weighing whether you want to enchant your gear with spells or more protection. This is cool from a balancing perspective but current way enchantments work as well as inventory could make this more trouble than it's worth. The last things I'd like to talk about for inventory are dye and patterns. I'm gonna be honest, I haven't touched these. For the simple reason that they're not worth it. The only way to get patterns and dyes is from the shop, you might as well save the money in order to get a better item. You also can't just slap the dye and pattern on your armor just anywhere, you need a specific... I don't actually know what they're called in game so I'll just call them crafting stations, where you apply the dye and pattern to your chosen item. This imo just way to convoluted.


Next I'd like to talk about enchantments. Currently, enchantments are worthless, gameplay wise at least as they're actually quite good at boosting the value of an item. The weapons that increase the damage of your weapon are okay early game, but the fact that they only boost damage by 1 or 2 make them worthless late game since I have found weapons that deal 40+ damage. This also goes for the enchantments that boost protection. This only leaves the spell giving enchantments on which you can find my thoughts above. I do quite like the enchanting system though, you can disencthant an item at a certain crafting station which will give you the enchantment as an item (this is currently annoying because of small inventory) which you can then slap on an unenchanted item at a different crafting station. Like I said, this is a cool idea but the weakness of enchantments currently doesn't really make it worth it.

Lastly, I'd like to talk about bugs I've encountered. As the person below me said, pressing Z during sex scenes soft locks the game. Speaking about sex scenes, if you perform two sex scenes on NPC in quick succesion, the second scene will play at an accelerated pace and won't give EXP (I don't actually know whether it's EXP, I'm talking about to purple orbs used to increase island difficulty).  NPC's in general are a little buggy. When NPC are nearby to watch a sex scene, they will constantly spam their suprised animation while also spamming the text boxes. If you use the 'offer' action and it influences multiple NPC, when you're engaging one NPC in the sex scene other ones sometimes start combat. NPC that use allure of offer actions can draw attention away from your allure and offer actions, this can really become a problem when interacting with 3+ NPCs as they can distract each other from each others allure and offer actions, this can be particularly annoying if you're attempting to get two NPC to fuck each other. The cunnilingus animation seems to put your head the distance it would be if you had max snout length. Also, performing actual intercourse seems to sometimes cause the recieving parties dick to pop in and out of existence (if they have a dick, of course).

Overall, I'd recommend this game despite it's issues because I'm certain those issues will be solved in the future, along with that the core systems of the game are very good and the game feels good to play. This leads to the game having a lot of potential as long as more content is added and it makes me hopeful for this game's future. If possible I would like maybe a discord server or something where bugs can be reported and suggestions could be made.

(1 edit) (+1)

I just realized I forgot some stuff I wanted to say, so I'll put it here so I don't have to make the long message even longer. 

I dislike the fact that falling off an island immedialty counts as a game over, sending you back to town. This is made up for by the fact that you don't lose anything on death which I am grateful for and it makes actually dying just a minor incoveniece. The fact that getting slung of the island make you get tp'ed back to town is made pretty annoying by the fact that when standing near a portal when it opens you get flung away in ragdoll which could result in you getting thrown off the island if you're near the edge. I don't know whether it's a bug or not, but I hope this is changed, while in town this isn't a big deal as you're just tp'ed back to town but when you're attempting to farm EXP by blitzing island this can be quite annoying.


Speaking about EXP, farming EXP can be quite annoying, mainly because only skeletons give EXP upon being slain. NPC only give EXP after sex acts, I don't know whether this is intentional but having to do 10 sex scenes in order to farm EXP can take a little bit, mainly because of the bugs mentioned in my message above.


Another things I've noticed is that if you slay the town NPCs they just come back. I'm just mentioning this because some of them, Quinn in particular, have some high value stuff that you could steal off of them for some quick money early game.

(+1)

Thank you for taking the time to write this up! This is a really good overview of the rough spots in the current version, and it makes for a great addition to my references while I plan updates.

Some of the weirder things you point out (3 weapon slots, non scaling enchantments) are artifacts of system changes that happened before launch. I agree they need to be addressed. They just hadn't made it to the top of the priority list yet.

Thanks!

I've now gotten to island level 15 and have some more things I'd like to talk about.

First, dyeing (and cooking by extension). I've actually gotten around to try dyeing and have a couple issues. The first one is the items needed to dye. The fact that you need two items, which are only available from the shop, makes managing inventory a pain. More so because if you want different colors or patterns you need more than two items. The price of items, not just dyes, doesn't really bother me because earning money becomes very easy later in the game so that's not really a complaint. Another problem with dyeing is the fact that you need the dyeing station. Not just dyeing stationg, but also enchanting station, are way too rare imo. I'd like to be able to add them to the town (maybe by buying some kind of town upgrade for gold?) since finding them in the wild is way too inconsistent. The last problem with dyeing (and cooking) is that it sometimes just doesn't work? I think this is because you need to wait, but the lack of  a timer of some kind makes it impossible to know whether you just need to wait longer of if it didn't work.

Playing to the harder island levels has made me notice some other stuff. Particularly that NPCs stop dropping keys. I don't know why this happens, but past a certain island level there are no key drops. NPCs have also started being able to survive jump attacks. The first time this happened it actually took me by surprise. It doesn't really make the game more difficult as I just whack the NPCs first before performing a jump attack which kills them. This does make groups of enemies more difficult though. Speaking about enemies, unarmed NPCs are more difficult than armed NPCs due to the fact the unarmed NPCs spam spells, as I've said in the message above, fireball is extremely overpowered when used against the player. This leads to the funny situation where fighting a group of unarmed enemies is more dangerous than a group of armed enemies.

Now that I'm talking about enemies anyway, let me talk about grinding the EXP. Since NPCs seem to give the same amount of EXP no matter what the island level, it's become more worth it to farm lower island levels because I can one shot NPCs with regular attacks. I'd also like to see the living NPCs give EXP upon being slain, since currently only skeletons give EXP upon being defeated. The fact that living NPCs only give EXP after engagingin intercourse, combined with the bugginess of intercourse can make grinding them (pun intended) for EXP way less time efficient than grinding skeletons for EXP. I have discovered that jumping when you recieve the EXP for intercourse can end the animation earlier. This doesn't really help due to bug that you having sex in quick succesion has that bug mentioned in my message above. NPCs path finding can also be pretty buggy at times, particularly when dealing with elevation differences. NPCs that are on a ledge will sometimse walk in place next to the ledge, they will continue to do this even when aggrod which makes them not leap down to fight (I don't know if I'm explaining this well). Skeletons that are doing the idle animation when working on the wooden structures will also not aggro to the player. I've even knocked down a skeleton that was working once and they just got back up to continue working, ignoring me. Lastly I'd also like to mention that when I was still grinding the living NPCs I stopped wearing pants since the only way to engage in intercourse is by not wearing pants, the small amount of armor gained by wearing pants was not worth the hassle of taking them off for intercourse and then putting them on again in order to have more armor. 

There's a couple of smaller bugs/issues I've encoutered that I will list in no particular order. The smash attack that happens when you perform a jump attack form higher elevation doesn't seem to deal damage, it only stuns enemies unless you hit them directly. I've also encoutered small patches of grass that connect places of a higher elevation with those of a lower elevation, this bug seems to be purely visual though. A piece of island generation that isn't purely visual though, is a certain rock formation that is near impossible to get up. This formation appears in forest biomes and is used to connect higher evelation places with lower elevation places. It consists of three rocks of differing heights which lead up to a ledge. This ledge, however, is extremely diffcult to get up on and more often than not, even downright impossible. I've gotten softlocked by this because there was a pit with the only way out being this.

This is all I wished to talk about, I must thank you for taking the time to read all this and to respond to all the messages left here, you seem to have a lot of passion for this game which makes me very eager to see where it goes in the future.

Since my description may not have been very good, here is the piece of terrain that caused me to softlock. Speaking about the terrain generation, I think it's very cool. Particularly the fact that caves can be generated. It's unfortunate that looking cool is all they're currently good for.

Really promising so far, I really love the character creator.

Just some bugs, and quality of live suggestions (sorry if some of them are already known):

  • Character creator (pattern problems only apply to dragon species):
    • The pattern "halfbottom" is clipping at the back of the head.
    • The transition between "inner legs soft" and "and inner thighs"/"chestbelly" looks a bit off, maybe a gradient version or hard border version of one or the other could fix that.
    • The option to set a base color for every body part individually (head, ears, torso,...), since some areas can't be changed otherwise.
    • Larger font and a drag and drop option for pattern layers.
  • Other:
    • Hitting "z" in sex scenes makes your cursor disappear, softlocking you (but gives you the nice ability to move the camera freely).
    • Balls clipping into the thighs (I don't know how hard it would be to circumvent that or if letting them collide with the legs would cause other problems but would be a huge improvement, in my opinion, if it could be done somehow)

Is there plan to have a dedicated place to report bugs and content suggestions (if you're ok with that) in the future?

(+1)

I'm still trying to figure out what I want to do for bug reports and content requests, but I appreciate this for now! Thanks!

(2 edits) (+3)

pls let us seduce Shale properly in future updates...
I love him already sm.. I wanna suck him off soo bad..
On a serious note, I love the gameplay! Def would proudly play with rich-presence on if it weren't for the sex stuff bundled into this nice package!!

(+1)

Shale has a lot of responsibility to deal with, but he could definitely use some love too. I definitely want to add more content with him.

Can this game become port to Android?

No android port is planned, sorry

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