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(+3)

Simply superb! I've tried some other generators (like Mansion, City and Fantasy World) and it's incredible the work you do!


I do have one question: Is there a way to add a grid in the program? 

Unlike Procgen Mansion, 1PDG and some of my other generators, there is no "intrinsic grid" here to which anything is aligned. For this reason, adding a grid overlay in this generator doesn't seem very important to me, although I get that it could be convenient in some cases.

(+1)

I've ran entire campaigns in several systems using only these resources for the geography and just wanted to say thanks. I'm excited that confluences are here.

(+2)

I found visual glitch (flooding water) when generating villages on android 9 phone:

Upper two displayed in firefox/edge, and lower two in chrome.

Can this be fixed? Or is it known bug or something in progress?

(+3)

Try using a mop and see if it helps.

No, I've never seen anything like this before. Android 9 is a way too specific condition to bother fixing this glitch, sorry (the generator works fine on more modern phones).

(+3)

Absolutely okay, it's not limiting me in any way. Just letting you know.

(+2)

The one thing that seems to be missing is the ability to generate a palisade or wall around part or all of the village. This is a very common feature of small villages in more violent times.

https://www.patreon.com/posts/plans-for-90033685

(short version: palisades are on my list)

(+1)(-1)

Hello,

I'll tell you what I like about the Towns and Villages generator.

City Generator:

- Choose the number of routes.

- Have quarters.

- Have the possibility of integrating a coat of arms.

- Add markers.

- Have citadels.

- Park assets.

- Assets of more distinguished buildings (gray black).

- Have the possibility to model the map.

- Be able to copy the URL to integrate it into Azgaar's.

Village Generator:

- The details, the colors, the styles, the shadows, the trees, EVERYTHING.

- It represents reality a lot.

- It is less aggressive in terms of the colors of the terrain.

- there are a few more parameters of the maps like dead ends, islands.

- Being able to modify the appearance of the village without really modifying it (Reroll village) as for the trees

- Talk about islands, they are magnificent!.

- Being able to choose the types of trees

- everything is perfect but they are still missing a lot of things.

Here are the negatives in the Towns generator and the Towns generator.

City Generators:

- The aggressive style although you can change the colors.

- Cubic/plas buildings.

- The beige paper effect which can be useful but not in my case.

- The location of districts which cannot be modified and which affects many black/gray buildings.

- The number of districts is not necessary (you can go from 10 districts to around 5 districts)

- Only have the possibility of modifying or adding a coat of arms with Armoria Editor which is also not customizable and it does not work much.

Afterwards, I understand that it's more of a map style but I would have liked the same style as for the village generator which is much more real or a "Satelite" style in google maps

Village Generators:

- Not being able to create benchmarks

- Not being able to shape the map

- Not having neighborhoods and names

- Not having coats of arms

- Not having a large building, large church, castle etc.

- Not having the option to hide the population number or choose the exact number.

- Have large forests in large maps

- Not being able to change text style

- Choose the number of routes

- Not being able to copy the URL to integrate it into Azgaar's.

- Not having leisure parks

That's all I really miss.

It helps you know what you could improve on.

You looked right into that horse's mouth, eh?

(+1)

Hello, I would like to know if it was possible to have the same parameter capabilities of the "cities map" for the village map?
I really used the city cards a lot but I find that the design is much prettier for the villages but I can't really make it work for this generator.
And add custom markers?
Is this possible?

(+1)

So city maps suit your needs better, but you prefer the visual style of the village generator, right? What exactly are the options of the city generator that you are missing in the village generator? I will keep adding features to VG, but it's designed to generate rural maps and I'm not planning to change this. For example, in the future, I will implement palisades, but they are gonna look like palisades, not like city walls.

I have an idea to make an alternative "viewer" for city maps which would draw exported city maps in a nicer way, maybe in the style of VG. It's just an idea and I don't have an ETA for it at this moment. Please note, that somewhat similar results can be achieved using the existing City Viewer:


(2 edits) (+2)

Lovely work as always Watabou, it just keeps getting better.

I think there are only some things that are still missing to this generator (which already is supremely robust):

  • having an option for not seeing the population while still keeping the title visible
  • being able to have fences made of thorny shrubs, wood, stone, or even straight up plastered walls around differents houses and/or farms. Fences around houses could share the same colors as farmland.
  • having the option to place sites of religious worship in the town square (church/shrine), with an aforementioned fence option. Bonus points if you can change the shape, size, and roof type and it also has a sort of fountain or well in its grounds. Muh historical accuracy and whatnot :p
  • More varied house shapes, such as: rectangular, square, circular. And the ability to mix and match both the shapes and rooves of said buildings 

I know it is much to ask, but I hope you won't take offense to these suggestions, especially since it is very easy for me ask for "new things" versus you actually doing the tremendous and wonderful work that you do.

Keep on doing what you do Watabro. <3

PS: I have had great fun in Kingdom Come: Deliverance, and their hand-drawn maps are one of the best quality designs I've ever seen for medieval games. I draw attention to it because your Village Generator is the only thing that even comes close to their level of quality. 

If you ever need inspiration for what improvements you can have in your maps, all you have to do is look at the world and regional maps in that game.

I haven't played Kingdom Come and just checked their maps. Indeed they are beautiful!

(1 edit) (+1)

Your work is super awesome! Once I have money to spare, you'll definitely get a new subscriber on patreon.

Question: Is there a way to set the population somehow, that I'm not seeing anywhere? It's possible to change the label, but it doesn't change anything about the number and size of the village

(1 edit)

To actually change the size of the village you need to use the "Map parameters" dialog (choose "Tags..." in the context menu). You can change the size of your map (larger map = large village) and also you can request higher or lower population density by selecting the "dense" or "sparse" respectively.

(+1)

i was wondering is there any way to import towns made with the Medieval fantasy city generator?
i am in love with both generators but i wish there was a way to use old maps i made in the new generator style

Nope, sorry. Neither of these two generator can import anything. If you have your maps exported as JSON, you can try the "map view" in the City Viewer.

(+1)

i really want a mountainous tag, just a feedback.

(+1)

Did you see that someone is selling maps created by your tools on Amazon? 

https://www.amazon.de/Stadtpl%C3%A4ne-f%C3%BCr-Spielleiter-DnD-Tabletop-Rollensp...

Just thought you might wanna know.

Now in German? Fantastic... Yeah, I'm aware of these books (or some other very similar ones). Scammers gonna scam I guess.

(+3)

This is an amazing generator, great for ideas too. Thanks for making all of you generators.

(+2)

Hey there Watabou. I haven't used the generator for a few months so not sure if this is a known issue. Seeing some road "oddities". 

The image linked below shows what I mean. (1) Road from a dock to a house but not to any main roads. (2) Row of houses without any road/path at all. https://imgur.com/a/sA8nvIb

I'd also like to make a suggestion that all docks connect to a road or path (or maybe just an option to do so). docks would be well used so there would naturally be a worn path to them. 

(Btw is there a place to report/request stuff rather than clutter up your comments? Or do you prefer it here?)

(+1)

Hi!

  1. The generator tries to connect the dock road with the main road (if there is one), but sometimes it fails, usually because the main road is too far away from the village itself. It doesn't happen too often and I don't consider it a big enough problem to discard the map.
  2. A stretch of coast that includes the docks is now considered a "road", so it gets built up. Otherwise waterside land ends up being oddly underdeveloped.

This place is fine to report/request stuff, but reddit (https://www.reddit.com/r/FantasyCities/) is easier to track, so it's less likely that I miss anything there.

(2 edits) (+1)

Hey thanks for the response. I'll use Reddit in the future so it's easier for you. I don't have that map that I took the screenshot from, but that row of houses wasn't far from the main road, but maybe because the rest of the village was across the water? Not a huge deal or anything, easy enough to regenerate, I just wanted to make sure you knew the full details. :)

OK thanks for explaining about the coast being considered a road now. Makes sense. I think I had my road color to close to the shore color so I didn't notice.

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