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I really loved the story telling! 

I don't have Windows or Mac. Usually I can run games on Linux using Wine, but this one says that the installer can't run as Administrator, and to re-run it as a normal user. This looks difficult to fix. Can you just release the game as a normal zip file like most other itch.io games? Thanks!

I'm not totally sure what you mean by "normal zip file" here. Can you point me to an example of what you're thinking? 

I could definitely get you a copy that'll run locally in the browser, if that's what you mean. DM me on Twitter or Discord (same name everywhere) and I'd be happy to pass that on - I'm just hesitant to add it as a standard download here, as saving progress in the browser will be a bit less reliable, so it'd have to come with some caveats. 

I may also be able to try a Linux build in the next couple of days. It should work in theory, but I never explored it for the initial release because I don't have a practical way of testing for it and I didn't expect a whole lot of interest there. 

Most games here come in an archive, usually a zip file. You extract the archive, and the game executable is inside, along with all the data files. No installation is necessary; you just extract into a folder and run it. Some examples from the Palestinian Relief Bundle: BOSSGAME: The Final Boss is My Heart, YOU ARE A WIZARD, Fostering Apocalypse, Brush Burial... Basically every other game on itch. Just pick one arbitrarily from the front page, and I bet it'll be packaged that way. I think most games are packaged like that because that's what works with the itch app.

I appreciate the support! Thank you!

Ah! I just tried to install the game on my friend's Windows computer. It turns out that the exe file you distribute is the game itself, not the installer! I apologize for the confusion. The error message I got mentioned that it was an installer, but that was a lie, apparently.

No problem at all, glad it's working! The desktop versions of the game are technically electron apps with a bundled installer, so yeah it's all kind of one thing. It's not surprising linux might give you a strange message, it's a fairly non-standard setup, especially for games.

@mangoduck

In case you haven't figured it out yourself: the game does work fine on Linux with Wine (+dxvk). You have to use a 64-bit prefix, even though the game exe is 32-bit.

will you be adding music/sfxlater?

I don't currently have any plans to, no.

how do i unlock the two modes, hotshot and sadsack? checking hotshot in settings does nothing.

They unlock after game completion, for a second playthrough

i checked hotshot mode. 

however, i still fail at skill checks.

im really stuck in the game.

im on chapter 2. i've finished defeating the guards at the main hall. i gave some carrots and sheetcake to blondy. i can't find a way to progress. what do i do?

At that point it'll depend exactly what else you've done, but basically:

// SPOILERS AHEAD

The key places you need to have been in chapter 2 are to the great hall (which sounds like you have been), to the dungeon below the storage room, and to the bell tower above the steward's bedroom.  

You'll find items in the great hall and dungeon, which you can use up at the bell tower.

// SPOILERS DONE

If you're still stuck, or if you think you're running into some kind of bug, let me know on Discord, I can get into more detail.

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i sent you a friend request on discord. i don't know how to send messages without doing so. just wanted to notify you that its me. my discord username starts with dark.

hi.

on ios, when i have to make choices, will i be typing them or will it be like menus? im asking as i've never played this type of games before on ios.

It's all via button presses, no typing involved. 

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thanks for telling me. sorry for so many questions.

thanks alot!

when i buy this on ios, how would i send you a proof? i can't take pictures of the screen since im blind.

Ah OK, just letting me know is fine, honor system! Message me somewhere with private messages (like Twitter or Discord) and I can send it to you.

i was just wondering. if i buy this game on ios, will i ave to buy again on pc?

Yeah, they're all separate apps so there's really nothing connecting them between platforms. That said, if you do get it on iOS and send me a receipt or something like that, I'd be happy to pass you a download code on here. 

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Hi, I'm also a totally blind player and am loving it so far. However, I might have found a bug. This is from the demo. I'm on chapter 2, and I can not search the bunks room even though my luck is 11, according to my stats. Spoilers: I've requipt the torch and even though my luck is 11 it's still saying luck 11 required.

Thanks, I'm glad you're enjoying it! On a first try I'm not able to reproduce this, but perhaps something's communicating wrong via screen reader. Does your character currently have any injuries? Also, what kind of device are you using?

If you're up for it, feel free to export your save using the option under settings and send it to me (via pastebin, or whatever) and I can see if I can find anything.

(-1)

Aah, yes my character had injuries and I didn't have a way to heal. I only managed to get a healing item in chapter 1 but by chapter 2 I'd sustained three injuries before realizing how to use the item. So at the attic, my character's health was wounded, and still is. I've put my paste below. https://pastebin.com/YkCBvLYq

Looks like the pastebin is expired already. I'll keep looking, though. If you had injuries, my guess is that's the problem - each injury lowers your stats by 1 until it's healed, which seems to be working as expected visually, but maybe it's miscommunicating something with the screen reader.

does this support screen readers like nvda or does it use self-voicing of the os?

The only screen reader I've personally tested with is the OS self-voicing. That said, it's built with Electron (essentially running its own packaged Chromium), so in all likelihood, any screen reader that works with Chrome should work with it too.

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is it also accessible on ios?

Yes! In fact, most of the direct feedback I've received on accessibility has actually been specific to the iOS version via the AppleVis community. 

does/will this game have sfx or music?

No, there's no sound. OS self-voicing works for accessibility, but there's no sfx or music built in.

I'm stuck in the Great Tower, I've done everything I think I can, including breaking down the door to see the comatose guy, and seeing the Attwater woman's corpse, and opening the treasure chamber in the Main Hall.

What do I do now?

Hey, thanks for playing - I hope you're enjoying it!

// SPOILERS AHEAD

The key thing where you are is whether you've read the note that was with the Atwater woman. If you have, it'll point you to the safe room in the bottom floor of the tower and you'll have some new options there (the painting in particular).

// SPOILERS DONE

If you're still stuck, or if you think you're running into some kind of bug, please let me know. Feel free to DM me on Discord or anywhere else (same name everywhere), I'm happy to go into more detail if you want. Thanks!

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Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

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Hello,

Thanks for asking! The primary accessibility feature is screen reader support - the game is built with web tech, so it works very much like a browser. I don't have the expertise or resources to say much about the experience myself, but I've had some direct feedback from the AppleVis community using VoiceOver on the iOS version, and after some fixes at their suggestion, they seem quite pleased.

The game is entirely text-based (other than a handful of illustrations for flavor), so screen reader users can experience it in its entirety. It should also be fully playable with a keyboard, though it was designed for mouse or touchscreen first.

Controller support, on the other hand, is not something I've specifically implemented or tested for. I would assume it won't work, though I don't actually know either way.  

(+1)

Wow I had no idea this game already had input from blind players! Thank you very much. :)