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xcellent ... i could feel the marriage proposal coming, theres a few things like when they take briley and it switches to sebastian you can pass by the zone and theres no one there, but afterwards it flashes back to the zone and the story continues with her there ... and a few minor things that are probably due to lack of 500 playtesters (which i wouldnt wanna be b/c it would ruin the story heh - o woe ! ) ... thats not criticism but honest feedback from a gamer since yars revenge who digs jrpg style games a lot too ...

Assuming no one pushes the easyflash format to its potential (which is 2mb) and incorporates it into VICE as well as sells soldered kits from a new kungfu-type i can only hope you dont rush the next instance since you'll still "only" have 1mb to work with ...

Meanlawel seems stale, rpg64 is silent i havent heard about any others (jrpg or ultima style games are kinda more work than gamejams i suppose) so BWC3 is probably the next one ... take your time plz

gg , thanks!!

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When playing with Alyssa, she is able to brew mint tea, but she is unable to fill empty flasks at the river. You can to go to Chaeton to buy pre-filled flasks, and that way you can still make yourself some mint tea stock for emergency situations. Alyssa is also unable to pick up an empty flask in Baxter's house. I'm not sure this is intended, but I don't like this behaviour.

Was coming here to report similar.

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Finished! Now I have the long wait for Briley Witch 3 ahead of me. I'm sad that Grimoire Citadel didn't fit in BW2 -- 5-6-7 feel like a natural unit -- but I'm glad we got a game that good when we did.

1.0.3: When Shalott is trying to lead the party on her safe path, Briley's new spells are suddenly gone. (Was one of them needed?)

Also, Alyssa equipping the Ruby Pendant makes the Moon Pendant disappear from inventory.

1.0.3: When Alyssa gathers honey, the dialogue is from Briley.

Also, brewing mint tea and getting Appleshot from Haleigh both silently fail (and consume your ingredients) if you already are carrying 9 of them, rather than tell you that you can't carry any more.

Also also, Alyssa can't refill empty water flasks, for some reason.

Hi, just found a major bug in Version 3....

I've been having trouble finding a way out of Grsythe without getting killed by the Veritas..

I tried using the Bnsh Blade spell on them, and it played out the previous scene with Lord Grey as in the pictures..... Also when my party came out, I suddenly had 2 Shallots!!

Luckily I had saved a position 20 minutes before..

Cheers,

Jason

We have the same issue— can’t find the way out of Greysythe. Any ideas here? South of the Great Hall is no passage!

Hi, I found the way out in the end...

That bush just south as you can see in the picture....that's the way out..:)

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Hi, sorry, I just found another bug where I had to go to John the woodman to ask to repair the broken bridge... He wanted a new hammer and chisel to do it.....I had them already as I bought them from Chaetonmarket earlier...

But this wasn't detected and I had to go buy them again for the program to register!! 

Cheers

Jason

Interesting, because I had already bought them as well before that point, spoke to John again and it did register fine for me.

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Hi, if you're still working on version 1.0.3, I've just found a typo error which spells Clarissa as Charissa as in the photo..

It's just after delivering Rye Bread to the Chandlers and just before going to chat with Chloe before the festival..

Thanks, have a great day.

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The previous window of conversation with Clarissa to this screenshot, after you return from the festival (and the knive thrower attack) spills onto four lines and therefore doesn't get "wiped" as a result.

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Spotted a typo when talking to Chloe for the first time.

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Hi, just found a bug.... When on way to break the big boulder in the forest with the sledgehammer and Sebastian..... Before I entered the forest I  selected to use the sledgehammer with Sebastian, and the characters disappeared and invisibly broke the boulder with the SFX and text as in the picture!!!

We were not even at the boulder!!

Which version are you using? V1.0.1 should have fixed that bug.

Hi, I'm actually using the latest version, V1.0.2....

Ah, looks like I broke it again on v1.0.2! (DOH!)

Okay, got a fix, so will have to do a v1.0.3 release.

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ha, easily done I guess... But glad I found it... Weird though cos I never try using anything unless I'm at the place where I want to use it..

For some reason I just had an urge to use the sledgehammer before I went into the forest...Must've had a premonition or something that there's something wrong with it! Lol

Loving the game by the way and following the story...... I don't normally like RPGs but yours is different... Looks better, plays better and addictive story..:)

Great Christmas Present from my good wife!! :)

Many thanks for creating this and helping keep the humble C64 going!! :)

P.S.... If there is a 3rd part to conclude the story of your original book set, my 1 and only ask would be to have a fresh selection of music / sfx, just so it doesn't get too repetitively familiar, if you understand what I mean?..

That would be awesome!!

Have a great day Sarah. :)

Jason

Wow congrats continue with the same spirit
Wow congrats continue with the same spirit
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Possible bug?  Before finishing the game, I kept coming back to see if I could open these chests.  Nothing happens when I attempt to open any of the three.

Sarah, is this the preferred venue for bug reporting, or do you prefer PMs?

I was going to ask about those chests as well...

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Just finished the game! I enjoyed it overall, but my main gripe is with the amount of menial tasks you have to do in order to advance the story - For instance, cleaning the hall once would be fine, doing it three times just feels like padding. Same with the endless bread deliveries (that at least work as an introduction to the different characters), gathering wood and so on. I also had the same problem with the first game - too many tasks that could've been a cutscene or even a "some time later" caption. 

Other than that - the story was good (more engrossing than the first game in my opinion), I really liked the party switching mid-game and the converging plots. The battles were fine although it seems that some enemies are overpowered, and it was a bit annoying when I spent all of my healing potions on a tough battle just to realize it was impossible to win anyway due to the plot.

Still, a very impressive game and one of my favorites on the C64, and I'd love to play the third part someday :) Thank you Sarah!

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Very good game, thank you. I also added it to my December's new Commodore 64 games video too.

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Maybe I can trade another bug for another hint? :D

I'm attempting to sneak out of Grsythe, and can't figure out the safe path (thus the hint request).  When I get stuck, I try random stuff.  This bug is easy to reproduce:



Thanks for the info! I have a fix for that, so I guess I'll have to release another update soon...

As for a hint: there's a bush below the Great Hall you have to interact with...

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Thanks, and I finished it!  Another great game.  Looking forward to part 3.

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The thing you need to do in the interface is really unintuitive. I spent a long time going through every option in the menus before trying the simpler thing. That thing doesn't work on any other bush, and there are at least two things that do work on other vegetation elsewhere that don't work here.

Figuring out a puzzle is great, but this felt more like fumbling with the interface and trying to read the developer's mind without context, and that didn't land well.

But I loved the game, and can't wait until #3!

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I can't figure out how to cut through the Grim Forest blockage (hints anyone?)  
But while searching the world for an solution, I found a small continuity bug:  Sebastian is back here in Maypole, but I'm supposed to be rescuing him elsewhere

Oops... I'd better fix that...

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Dec 25th is not a day for fixing game bugs, relaaax.
That said, Dec 25th *IS* a day for everyone else to give me a hint on the Grim Forest blockage. :)

Ah, try buying a small axe...

Thanks!!!

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I love your games, I find myself 40 years back when Commodore 64 was the computer that all young people dreamed of having. What nostalgia. I love your stories, the gameplay is perfect. The graphics of your games are inspired and plunge us into worlds full of dreams and magic. A beautiful game made by a talented programmer. Thank you

Hi, I'm stuck at the part where Lia gets sick - visiting her does nothing, I've talked to everybody (I think) and nothing helps. What am I missing? I understand from the other comments that I'm supposed to make a potion but I can't get to the part where that's my objective. 

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Try using purify spell on her. It is the first step :)

Thanks, that worked! 

You're welcome. Sometimes what to do is kinda obvious.

Sarah, you should (would you?) release a cover for your games, for anybody (like me) who loves to make a cartridge for every game, 3D print a plastic shell for the cartridge and slap a fancy cover on it  :-) 

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Very good game, thank you. This game and Zeta Wing 2 also made it into my latest "Great games to play on Commodore 64 in 2023, my top 10 games" -video. So congratulations! 🙂

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very good

Hi there! I'm willing to make a translation of this game into Spanish if you'd like :)

(1 edit) (+1)

Hmm...   the REMIND option says to go to Chaeton.  Shouldn't this gate be open?

Traveling to other parts of the map is done by using the horse in the stable. This is located south on this section of the screen.

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The horse is gone though (sorry, I should have mentioned that).

No problem, looks like you are further ahead than me. Did you run into any issues with trying to get out of the Baxter home when curing one of the family members with the poison? It feels like I have hit a bug on v1.0.1 where I can't get out of the Baxter home.

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V1.0.2 should hopefully fix this.

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Woohoo!  The v1.0.2 fix does indeed put Alyssa's horse back in the stable.  How'd you figure that out without me sending you my saved game file?  Thanks, I'm back in the saddle (so to speak). :)

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This version fixes my issue with getting trapped inside the Baxter house during the CU Poison quest, thanks.

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