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"useless bandits" , huh ? ;)

love the game ! thanks

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FOCACCIA HARD MODE - WIN


Important first 4-5 moves

Main rule: put some land for opponent to conquer, then with next run kill solders (keep opponent money in low).

If opponent put torrents - it is good, because he spends money (and later it will cost money for keeping them) Good Luck - Try to win :)

Very Good game! Played all levels Expeditions many times, easy to play.
Need more levels :)

I would like to request easy mode for this wonderful game. It's too challenging on normal mode for me , when enemy grows it becoms unstoppable force

this game is perfect, i love it.this is the game that i was searching for all the time thank you for making this game

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I've been enjoying Slay off and on since 2000. It's a wonderful game. Your adaptation looks interesting. Edit: And after playing a bunch of levels, i'm hooked :)

Awesome game! 
How did you program the AI? 
With some implementation of Utility AI, or some other system?

It is impressive how the AI knows to keep some units back to defend, that would otherwise be at the frontline with a simpler algorithm!

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Thanks! 

Yes I'd say it is a utility based AI at it's core. The AI always simulates a few diffferent moves from the ginormous number of options, this is done following some heuristics that try to cheaply guess which moves make sense; there's a bunch of auxiliary data structures that help the AI understand which tiles are important to defend or capture etc. After it has those candidate moves, it then runs a pretty expensive utility function to properly score the end result of each candidate move sequence and pick the best looking one.

Balancing defense and offense correctly was indeed a daunting part, but the solution I ended up is pretty simple. One of the candidate moves always includes commiting everything to offense (because sometimes that's the best defense :)), and the others each use different offense/defense splits. The utility function will decide which approach works out best for this turn.

Thanks for the reply!
Keep up the good work!!

Towerfall was hard! Finally got it, though it took 97 turns.

Amazing game but is 'Harvest' mission in Dead Islands actually possible???

I got it. I should move west, not east, as there are bandit-type zombies that do not re-capture land


이 게임이 재밌습니다. 따라만들어도될까요? 모든 레벨을 클리어했습니다.

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How to beat this level? 

Any tips?

땅을 일정부분 밑 하단을 내어주고  싸먹으면됩니다. 우측 성부터 차례대로 함락시키면됩니다.

Amazing game!!

오우 재밌네요.

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Got stuck on level 4, 10/10

Very polished little strategy game with interesting mechanics! Thanks for making it!

it took me a while to get back to this game but it is really fun!

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On one level, I got defeated and had no idea how. I accidentally pressed undo instead of telling it to show what happened, then couldn't find any way to cancel the undo, so I left the level hoping that I could come back and that would get out of it, but it just deleted the entire level and now I have to start over from the beginning. Please fix this bug. It should be possible to look at the present turn, even if you've lost during it.

Hit the "see last turn" button that looks like an eye

This is great! 5 stars

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10 Stars!

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i thought 5 was the max

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69 STARTS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

12345678900987654321 to the power of 12345678910e+15152626277272737272838 stars

Good game! :) 

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https://www.konkr.io/#campaign/l-end-times

https://www.konkr.io/#campaign/l-winter-is-coming

https://www.konkr.io/#campaign/l-mortis

zombies!

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A level with event: https://www.konkr.io/#campaign/l-valor


https://www.konkr.io/#campaign/l-landahoy
https://www.konkr.io/#campaign/l-obsidio
https://www.konkr.io/#campaign/l-gloria

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https://www.konkr.io/#campaign/l-gloria

https://www.konkr.io/#campaign/l-guardia

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HOW GOOD CAN THIS GAME GET?

For me it seams a perfect example of how good can be strategic game without ultra realistic graphic, tons of pages of scenario and billions of complex mechanics. I really liked how userfriendly is UI in this game, I think I haven't met such good UI before. Graphic style is also blowing my mind, although it looks very simple for the first time, it feets perfectly to the game. Regarding levels (I passed first ~20) I think they could be more variative in terms of winning strategies, I mean I liked levels like this with treasure in the center of the map :)
Before this game I felt similar emotions after playing Ozymandias bronze age 

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I love this game. I love that is difficult enough to make you think of a good strategy without making you ragequit. I like the rewind button, it really helps you learn from your mistakes. Keep up the good work!

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