0.14 Changelog



Combat Encounters 2.0 & Slut Path

Combat System:

  • Introducing the new card system~
  • All actions in combat now require the expenditure of Initiative governed by Tenets, your new shiny replacement for armor.
  • Cards possess distinct abilities to inflict various types of damage and apply a diverse range of status effects.
  • These effects can be strategically employed to dispatch targets efficiently or protect  Saria from incoming attacks.

New Status Effects:

  • In addition to the existing status effects, a set of new status effects has been introduced.
  • Notable additions include Dodge and Block, which provide additional defensive options to players.
  • The newly introduced status effects are generally stackable, allowing for more strategic gameplay.

Enemy Balancing:

  • Enemies' combat statistics have been entirely rebalanced to align with the changes made to the combat system.
  • Things won't be as easy anymore, eh ?

Telegraphing:

  • Techniques used by enemies are now telegraphed on Saria's turn, allowing players to get an idea of what they should expect to happen and make a decision based on it. Perhaps you don't want to gain that pesky Mouth Corruption, eh ?
  • To gain insight into an enemy's upcoming move, players can hover over their sprite, revealing the details of their intended action.

User Interface:

  • To facilitate the exploitation of different damage types, an improved enemy health bar has been introduced.
  • Players can now hover over the health bar to access additional information, such as passives, weaknesses, health, pleasure and so on.
  • To increase readability/visibility of lewd actions and Cut-Ins during combat, extra HUD elements are hidden while those occur. 

Unique Boss Passives:

  • Select enemies, primarily bosses, now possess unique passive abilities that add a twist to the encounter.

Card Collection and Deck Management:

  • By defeating enemies, Saria can now collect cards that were previously used by them.
  • The collected cards are categorized based on the faction affiliation of the enemy from which they were acquired.
  • Saria's deck capacity is limited to a maximum of 9 cards, which are randomly drawn during combat.
  • The likelihood of drawing a specific card is influenced by the number of other cards or duplicates present in the deck.
  • The total of Combat Cards, as of Chapter 1's soon to come end, is 51.

Accessories/Tenet Menu

  • The equipment menu has been completely remade and integrated into the new Deck menu.
  • The Accessories button can be hovered to get a quick glimpse of the currently equipped Tenet and Accessories, or clicked to access the menu itself and change them. 

Tenets:

  • Tenets have replaced armor and levels as the primary source of stat progression in the game. Just like Cards, they can be acquired from bosses, quests, mooks.
  • In addition to such generic benefits as increased maximum stamina, pleasure and initiative, some Tenets will also provide Anomalous Cards in the near future.

Accessories:

  • Accessories have also been completely reworked to match the card system. They provide smaller buffs and benefits in comparison to Tenets. 
  • The amount of Accessory slots available is dictated by the Tenet.

Items:

  • Items overall have been made more expensive and offer a bigger hand in helping resolve an encounter.

Slut Path: 

  • Increasing the Pleasure of an enemy is now a viable strategy, both as a means to an end and as a full-stop.
  • Mooks and Bosses have been given certain Pleasure thresholds that once passed inflict debuffs upon them.
  • Bosses can now be neutralized or "neutralized" if their Pleasure gauge is filled up.
  • Enemies are now more sensitive to Pleasure damage inflicted by their favored bodypart, be it by their own hand or by Saria's.
  • Boss CGs and Defeat Scenarios have been moved outside of combat and replaced with their VN-esque counterparts making them easier to skip through.

Passive Arousal:

  • The per-turn passive corruption gain from Saria simply being aroused has been scrapped.
  • Replacing it are disruptive cards with various effects that have an escalating chance of being drawn (instead of combat cards) based on Saria's pleasure level. 

Sidejob : Masseuse

Reason enough to dress Saria up in a pseudo-maid apron with not much underneath.

To keep it simple : Clients come in afflicted with random States.

  • Clints have various difficulty levels, some spawning with multiple afflictions.
  • Each affliction removed increases the amount of money Saria receives at the end of a massage.
  • Afflictions are removed by either using a gentle approach or a rough one, using the opposite side of the spectrum will potentially upset Saria's client and make him leave.
  • Each Massage Technique potentially increases the Client's Pleasure and so does Saria's uniform state, making them likely to do lewd stuff…

Like requesting lewd services in exchange for a bigger tip.

  • CG : Straps
  • CG : Reverse
  • CG : Oil Accident
  • CG : Intruder
  • Hardcore Pose : Masseuse 69
  • Hardcore Pose : Masseuse Nuru
  • Hardcore Pose : Masseuse Cowgirl
  • Cut-In : Masseuse Undress

Also, btw, wink, nudge : 

  • Added a Cut-In Gallery to the Theatre, under the name of "Promo".
  • Remade some easier to use Cheats (so you bozos stop bricking your saves by increasing the [REDACTED] variable) such as one click away unlocking all CGs or Cut-Ins in the Theatre.
  • Removed the murder-hoboing option from some NPCs, as funny as it is it cucks my ability to make some sidequests and include the characters in an overall plot.
  • Remastered the volume on some of the songs
  • Dozen other changes that I can't remember

Files

Saria Reclaimed 0.14.zip 616 MB
Jul 27, 2023

Get Saria Reclaimed

Comments

Log in with itch.io to leave a comment.

game is freezing at a picture of cum on tits, is there a fix for this?  is there a way to increase willpower.  at the moment saria will pass out etc before sex actually happens. 

(-1)

A awesome change to the combat, it was a bit odd at first but I'm enjoying the change! very much looking forward to future story releases.

(+1)

OMG ive been looking for another game with Ruina combat system. PERFECT

(+2)

Yooo, a library of ruina inspired combat system, nice nice. Def gonna give it a shot.

POG

Wow big changes.

YOOOOOOOOOOOO IMMA PLAY THIS

NICE ! been waiting for that update for a long time, i'm really happy to see you managed to do what you wanted ! Can't wait to play it !

Keep up the good work Velminth, you're good !

beans













cheese
























ham



























beans



























cheese





















ham

i dont even understand hows the combat work anymore😐😐😐

Will have to see how card system goes, if it is as good as inscryption, awesome. If it's bad damn.

duuuuuuuuuuuuude!

(+2)

Don't know how to feel about the combat system change since I hate card based combat systems since they rarely ever work & that the previous combat system worked fine(at least from the player pov).

But I'll willing to give it a try. This game quickly became my favourite after first playing it and it's only gotten better since.  So I believe it's possible that Velminth did the seemingly impossible task of making a card based combat system that's better than shit.

I really liked the old combat system, but i'm super exciting to see the new card drawing system! I hope this was a good update for you, as i'm sure we'll all love your awesome content! I'm personally excited to use items, i never used them much in earlier saves, but a buff/change to them sounds amazing!

Sounds like fun! Been enjoying this game a ton since finding it recently