there is all level in hard mode where you have a limited amount of a certain resource that you can place, but the best cycles and the best cost can be simultaneously obtained without using all of it.
the existence of rainbow blocks means that this is one of the only games by this guy that accepts the fact that it doesn't have infinite resolution, and things can't be arbitrarily scaled.
Each region is half a tile offset from its neighbors AND the voids between them. You can't move a tile into a void, but you can move a tile to half-on a void.
If you need more my solution is in a different comment on this page.
Thanks for the hint. Unfortunately, I still couldn't make any progress - making a block small then large again doesn't seem to do anything, and I have no idea what the target should look like.
I got it for slightly cheaper but with almost twice as many cycles. I also use a technic I call "storage". it's similar to the easiest way to do Sort but in reverse.
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Very interesting game!
I reached Best Cycles and Best Cost at all levels.
I have compiled my records in a spreadsheet. It does not contain the solution data.
https://docs.google.com/spreadsheets/d/1PNGnaValiYbUsdJXx2Qz1mdyjIBQu1e-hYH__XEdn3g/edit?usp=sharing
Also I realized Advanced trig could be cleared even if the input block was not a generator but only one pair of blocks.
insane, congrats
Thank you!
what is the trick we need to learn for garbage 2? also has anyone else unlocked the hard puzzles? (spoiler: you learn a new keybind)
nevermind, figured it out
there is all level in hard mode where you have a limited amount of a certain resource that you can place, but the best cycles and the best cost can be simultaneously obtained without using all of it.
can you change it so that keybinds are disabled while you are typing the name of your solution?
thanks for the suggestion, added
the existence of rainbow blocks means that this is one of the only games by this guy that accepts the fact that it doesn't have infinite resolution, and things can't be arbitrarily scaled.
I like it!
especially the music
Anyone know how to do void?
Each region is half a tile offset from its neighbors AND the voids between them. You can't move a tile into a void, but you can move a tile to half-on a void.
If you need more my solution is in a different comment on this page.
I enjoy game.
I'm up to End but I still can't figure out Rainbow for the life of me.
Same. A small hint for Rainbow would be appreciated.
make a block small then make it large
Thanks for the hint. Unfortunately, I still couldn't make any progress - making a block small then large again doesn't seem to do anything, and I have no idea what the target should look like.
once a block becomes small enough it turns into a tiny rainbow block (might need to zoom in to see it)
Ah, got it now. It was almost impossible to see. Thanks!
Someone, please rate my monstrosity: ( Medium/Carpet )
I am pretty sure this is the worst possible solution. It's not even infinitely extensible, but at least it has 'nice' aesthetics.
And what does an actually good solution look like?
8/10. At this point you should try to use every square.
I struggled with that one, the 3:1 scale is weird. Mine is slightly less monstrous but still nowhere near hitting the best cycles or cost.
I only just noticed the exhaust/trash ends up being Sierpinski triangles.
I guess my insistence on trying to not do it serially (process one block at a time) actually made it worse.
I got it for slightly cheaper but with almost twice as many cycles. I also use a technic I call "storage". it's similar to the easiest way to do Sort but in reverse.
{"displayName":"Carpet","levelName":"FractalCarpet","solution":{"objectSize":7,"objectData":[2,5,0,6,0,0,0,0,5,0,2,0,3,0,3,5,0,1,0,1,-1,4,6,0,5,0,1,-1,11,9,0,3,0,1,0,1,5,0,3,0,1,0,11,0,0,3,0,1,0,11,6,0,1,0,2,0,11,7,0,3,0,1,0,11,1,0,3,0,0,0,10,0,0,2,0,3,0,6,0,0,2,0,3,0,2,0,0,2,0,3,0,11,11,0,2,0,3,1,1,11,0,5,0,3,2,2,11,0,1,0,1,2,3,11,0,3,0,1,2,4,11,0,3,0,1,2,5,11,0,3,0,0,2,5,10,0,3,0,0,2,5,9,0,3,0,3,2,4,9,0,3,0,3,2,3,9,0,3,0,2,2,3,10,0,3,0,1,2,4,10,0,5,0,1,1,4,8,0,2,0,0,0,9,11,0,9,0,0,0,4,5,0,5,0,0,3,5,6,0,1,0,1,3,9,9,0,2,0,0,0,7,7,0,2,0,3,0,3,7,0,2,0,3,0,1,6,0,1,0,0,0,5,5,0,1,0,1,3,6,4,0,2,0,0,0,4,1,0,2,0,3,0,6,3,0,2,0,0,0,4,2,0,2,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":92,"cost":38}}
how do i do reflection
1 or 2?
1 or 2?
This game is so intellectual it causes brain injury. Absolutely recommend to everyone who has the brain capacity to play this.
wait why isn’t there a mods folder in my data folder
ye that's normal, just create it
also
please let me know if this is windows/linux/mac and if you still get the same bug without the mods folder (if you made one)
windows
and yap, the bug didn’t resolve after creating the mods folder
full logs file here (is it my problem?)
thank you for the log files, i don't think your gpu supports directx11 which i used
, i uploaded a build using openGL instead, please try thatedit: the opelGL version needed seems to require similar if not newer gpu's
I am so jealous of your game engine. This is so robust!