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I thought I'd share this image. Minimal context as to avoid spoilers: This is using the Blazing Orb, drop of wrath, wrath seal(?), and two filler slots on version 1.1.0. I think this was still possible in previous versions, and I never had to spend wrath on healing, but it's still funny. Not sure if it should be patched out since it took player skill to get to this point of absurd.

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very good

Разрази меня гром если некоторые спрайты основаны не на графике из King's Bounty (кольцо артефакта) и Captain Comic (кирпичи). Отличная игра, btw. Первая часть была огонь, токо короткая.

Восприятие любит находить асоциации со знакомыми образами, даже там, где нет никакой связи.

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Видел обзор Нубилиуса, на обе части? Говорит, у игры есть коммерческий потенциал. Там у тебя конечно Какодемоны патентованные, но я думаю стоит создать к игре еще дополнительно генератор уровней с редактором, и тогда можно будет о чем-то говорить в плане ее продажи. Готов участвовать.

Участвовать в чем и каким образом?

В создании генератора уровней. Как программист.

Спасибо за предложение.

Reporting in to mention that I 100%ed the game. The speedrun portion was very tough to perfect, though.

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Good job! 

So the time challenge was the hardest for you?

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I only managed to beat it by four minutes. It took a long time to properly plan out and perfect the route, and dying even once meant that it was a hopeless attempt.

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I see. Which character did you use?

Sorceress. Mystic Tome and Radiant Pearl made the difference in the successful run.

Большой поклонник оригинала, только сегодня узнал про эту версию, хотел $ кинуть(за такое не жалко :), но карта(естественно) не проходит, может у тебя boosty.to или что-то похожее есть?

Нет, ничего похожего нету. В любом случае, спасибо за поддержку.

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Is the Beast a male or a female? Judging by the picture I'd say it's a female, but when it recieves damage it's clearly a male's growl..

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I guess Beast is the brown running crazy werewolf-like creature from Level 3 of Dangerous Dave in the Haunted Mansion

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..okay.. but it doesn't answer the question :)

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Just beat the infernalist and unliving abomination today as the Veteran. That last boss was a doozy. Time to beat the game as the other classes, and thank you very much for your hard work. I look forward to you expanding on the game.

Commenting on the universal ability to store a Rage by pressing Utility while holding the Attack button: I'm not sure why it works as it does currently. Storing a Rage is conterintuitive when you can just use the rage normally, especially since the player needs to stay stationary to perform this unnecessary maneuver and leave themselves even more vulnerable. Since it is released when you let go of the Attack button - but you need to be holding the attack button to store it - and you can't move while doing it, this doesn't allow the player to effectively store a 4th bar of Wrath: for example, by having 3 bars of wrath, storing a Rage then picking up an orb of wrath.

TL;DR, The only way to use stored Rage currently is holding the Attack button, storing the Rage, then releasing the Attack button which uses up that stored Rage. Why do that when you can just press the Rage button? Storing Rage is objectively worse than pressing the Rage button.

I believe a good way to fix this is by cancelling the attack when you store Rage, thereby letting the player move freely - maybe have them do a small wind-up animation so it's still not a risk-free action (additionally communicating the charge,) and have the charge be releasable via an input separate from Attack or make charging an attack release the stored Rage.

HOWEVER, I would like to suggest turning this feature into a new mechanic. One idea I had was a bullet time effect or temporarily increased damage, maybe even have it be character-specific; like Sorceress temporarily banishing nearby enemies or Salamander gaining some kind of temporary health / damage reduction? I think this new mechanic should be notable considering it is the same cost as Rage, but I could see it being something simpler like Gunners fully reloading, Salamander refilling her pounce or Sorceress pushing back enemies in front of her.

Higher Powers! I forgot about the existence of "Haunted Lands"! And the Second Part has already been released?! You know... RESPECT you, alevgor! You resurrected "Dangerous Dave"! Thank you so much! 38^)

I legit made an account just to say thank you for making this game. Its really fucking gooood and you deserve massive credit for it. Wish I could donate some extra, but hopefully you are still going to make great games like this tbh. Looking forward for more, take care brodie!!

(also a little request, can you guys like upload the music to bandcamp or soundcloud?? Im really liking the soundtrack, thanks!)

Thank you for the kind words, glad you like the game.

For now the whole OST is available here: https://www.newgrounds.com/audio/listen/1198036

most underrated itch io game i found so far!
i love the dangerous dave aesthetic good job !

Thank you!

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This game is AMAZING!!  My goal is to beat this game! Awesome job! Haunted Lands! Dark, Bloody, & GORY retro inspired action platformer. DOWNLOAD NOW! - YouTube

Thank you!

And good luck with your goal :)

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An awesome game! I love Dangerous Dave and you made just perfect game =)

I adore this game but Forlorn cathedral boss = wall. Can't do it ;_;

Still haven't beaten the Overseer, but just came back here to say this game is absolute quality. Anyone reading this, please donate towards this game rather than buying Diablo 4 horse armor.

Hi there. I'm playing version 1.0.3 and it looks like the sorceress can't get past the room with the giant snake statue. I can't find any other means of progress and she just can't seem to blink through there. I'm guessing because the ceiling on the other side is too low for her to pass through?

That said, however, I've been playing the hell out of this game. It's so fun and very well designed. I love the bits of personality that have been sprinkled here and there. I really hope you revisit this project and expand it as I've read the possibility of in your other comments. :)

Hi! I'm glad that you liked the game. This level that you mentioned has different routes for all character classes. If you want a small hint on how to progress as Sorceress, watch a trailer video on this page. 

I see! Thank you for the advice. I have spent an amazing amount of time in this game, and it's astounding how much content and depth you've managed to pack into this game while including room to expand it. I really look forward to playing any additional content, and am all in on investing in the project.

Damn checkpoints on level 2 are even more insane. Sorry not sure if my patience would be enough to finish the game. Loosing 10-15 minutes of really hard progress is very demotivating. -_-

This is already fantastic. It's a far cry from what I loved about the original, and aside from my comment on Newgrounds I don't think I've told you how much I love the original. The original haunted lands was nails hard in a really classic, and good way. Jumping had to be precise, combat was nail biting and not in a trial and error way of difficulty. There was a beautiful simplicity to everything. I must have tried it a hundred times now and I still haven't beaten it (just got to the sewer section last week)

Some changes I find odd, like reloading while moving which in the original haunted lands added a ton of tension, but I get that it's a player convenience thing.
Haven't played a ton yet, but it's nice. There is a LOT more variety and complexity in this version, which surprised me. Curious to see where this goes. It looks like it already has a ton of content. The original felt like a love letter to the games that inspired it, and an attempt to fuse all of them, doom, Bio Menace, Commander Keen, Duke Nukem 1&2 etc. I only have less than an hour in right now, but This feels a little more like an attempt at a more "modern indie game" take on the same ideas.

If you ever do a full paid release, and you should, this is awesome, see if you can include the original haunted lands as a bonus. Maybe as a "Retro" version.

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Hello there, was wondering how one is supposed to "return to base" but after the first level i have not seen the truck and returning to main menu deleted my save. I am curious what i should be doing to return to base and sort of upgrade my stuff?

There are two return points: one in the first level and one roughly in the middle of the mission.

Can you please clarify what do you mean by "returning to main menu deleted my save"? This is the first time I hear about save being deleted.

i returned to base from sepulchur. attempting to hunt again brings me back to the start of level one, with no shortcuts etc.. perhaps there are just no saves or i am missing them somehow.

When you leave to the main menu and select your save file, there should be message window asking if you want to continue from the level you reached. Like here, for example: https://youtu.be/pMzSpaDM6kU

If you choose to not continue previous run, you loose all silver and artifacts that you found and will need to collect them again.

To bring everything to base you either need to get to one of two retreat points (red car) or to complete the mission.

😊👍

Love the art direction, pure nostalgia for me. Really nice work! Threw you a couple bucks.

Thanks :)

And one more crash on that giant bone hands boss.

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FATAL ERROR in

action number 1

of  Step Event0

for object obj_player_push:

Unable to find any instance for object index '301152' name '<undefined>'

at gml_Object_obj_player_push_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_player_push_Step_0 (line -1)

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It seems that the artifact causes problems in some specific cases. It's an easy fix, I'll publish the new version soon.

Not sure why but exit opened before I killed that second roll snake.

Oh no. After so many tries I completed those arenas as sorceress and could go a little further than usual in that spike zone afterwards and that's what I got. -_-

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FATAL ERROR in

action number 1

of  Step Event0

for object obj_player_push:

Unable to find any instance for object index '137843' name '<undefined>'

at gml_Object_obj_player_push_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_player_push_Step_0 (line -1)

It happened when I teleported to that green slime thing on the wall.

That's really unfortunate. Do you by any chance use the artifact called "Jade Figurine"?

Can I check it now somehow without quitting to character select screen?

And again game crashed at the same place when I teleported.

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############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object obj_player_push:

Unable to find any instance for object index '125421' name '<undefined>'

at gml_Object_obj_player_push_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_player_push_Step_0 (line -1)

It creates exploding decoy on teleport.

Ah yes. It is equipped indeed.

This looks pretty cool!  

odd question, is this haunted lands 2? i'm asking out of curiosity and so i know what to name the shortcut

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This is the second release, so it could be seen as a sequel, kind of. But it was planned to be a free version, a demo of sorts, of a bigger game with few more missions, characters etc. Though whether this bigger game will be made or not is currently unknown.

nice! good luck with it!

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