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Will there be a native Linux port like "Baba is You" had? I can't find a way to get it running with wine/proton.

Did you try to get it running via Proton? What didn't work?

So far, no versions of Wine and proton have worked. Some led to a black screen, others led to a large chunk of text on the screen saying something was missing. I'm going to try installing more later, but I can't get it working on any arch based distros yet.

Does this work (in a playable way) on Steam Deck yet? Any chance of an actual Steam release?

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Controller support is still borked (same issues others have mentioned). I know the page says mouse + keyboard only, but the game immediately asks if you want to use a controller so...

When deleting and starting a new game in the same save slot (This is what I did to notice this bug) all the coins you collected in the previous save will not reappear in the new game.

Ah, thanks! Will fix in a bit

Awesome! Wish I can make the window size smaller.

I'll need to add that; thanks!

Love the game! One small bug: it seems that the ambient noise of the conveyor belts aren't affected by the sound settings.

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Oh shoot, thanks!

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I'm at my wit's end here and consulting videos to try to progress.

In this video the uploader collects girth powerups at the 1:48:21 and 2:36:13 marks and ends up with 18 girth.  I've collected each of these and am only at 16 girth, and I'm at a complete loss as to how to progress.  Are puzzles like the red button lock gate at the start of the blue area (3:03:53) possible with 16 girth?  Is there another girth powerup that's currently accessible with some combination of walk/jump/eat/stick?

Any advice would be helpful.
https://imgur.com/a/ECxPyD9

Here's my current map.

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I've nerfed the amount of girth you can get because girth ended up being a *really* powerful upgrade that trivialized some puzzles. The game has been balanced so that you shouldn't need more than 14 girth to get everything; however, that particular blue room was initially set up badly (and the layout seen on the AuthorBlues video is the old, bad layout); there should be more vertical space for maneuvering there.


However, there's also a semi-unintended trick for that specific room - once you enter, the golden teleport activates, so you can teleport to it and skip this particular puzzle. It's not the intended solution but might save some frustration.

Is the blue room in question solvable with 14<=girth<=16 and the walk/jump/bite/stick powerups, or do I need to look elsewhere to progress?  To be direct, when trying to deduce the necessary steps for solving this puzzle with 14<=girth<=16 girth and only these powerups, the puzzle seems impossible.

That the old layout had to be changed to be three tiles high makes me strongly suspect what the intended solution is here, but with the constraints of a 2x3 body layout, I simply can't see how this is doable without the delete powerup.  After scanning videos to determine where to get delete, this seems like the bottleneck I'm going to have to surmount, which creates an unsolvable problem (if I am correct).

I'm aware that I could be making some flawed assumptions that have lead to incorrect conclusions, but at this point I'd like to be told explicitly whether this is solvable with what I have.  Discounting speedruns, which I don't want to watch because their times suggest they feature game-breaking exploits, every upload of this game I've found (I've scanned through every playthrough I could find) solves this room either by abusing girth or the teleportation room mechanic.

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I just now went and tested, and can confirm that in the version where the button room is one tile taller (i.e. 3 tiles tall in total), you can get through the gate with 16 girth. I was able to do it somewhat jankily with 12, and then less jankily with exactly 16.

With only walk/jump/bite/stick?

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Yup!

Gonna be honest: this game reminds me a LOT of BOXBOY! and the other games in that series. I loved those games so this one was pretty fun!

Definitely confusing, but made it through eventually! 44% completion, managed to make it with probably less than I should have had. 14 limit and the four main upgrade parts.

Thanks for the fun game!

I'm stuck after getting the first upgrade (legs). I can't figure out how to get to the destination on the map. The red section is blocked and I can't progress any further right than the screen where you get the legs. Is there something I'm missing about the legs that would allow me to walk through a one-tile-high space?

After getting the legs, your next destionation should be in the top-left corner area (purple). If you found an indicator for the red area, I might've placed the indicator item for that badly.

Okay, made it to the purple area, but I can't figure out how to progress. Got a few coins, but I can't figure out how to go beyond the teleporter or above the central column.

I feel this would be better as a linear puzzle game instead of a Metroidvania. I discussed this when I reviewed Antichamber, a game that did a similar thing: A Metroidvania is based around seeing a barrier and recognizing you can't pass it until later, but puzzle games, by their nature, obscure whether you lack a necessary upgrade or just aren't smart enough to figure out the puzzle; the question of whether you can pass the barrier isn't obvious. This potentially leads players to ignore solvable puzzles because they think they lack the means to solve it while futilely bashing their head against a puzzle that is impossible.

The only "Puzzle Metroidvania" I've seen successfully pull this off is Toki Tori 2, which did it by having no formal Metroidvania upgrades or hard barriers; the only barrier to going off the beaten path is your ignorance of the puzzle mechanics. But if you're replaying the game or are very clever, you can sequence break anywhere you like.

Have you played La Mulana 1 +2 or Environmental Station Alpha?  Those are some of the best games ever made imo and are puzzle metroidvanias.  Puzzles in metroidvanias can often double as "secrets" which really makes things interesting- especially when they involve lore, world structure, or map knowledge as a part of the the puzzle.  

ESA is a very straightforward Metroidvania. The only "puzzle" aspects are in the endgame. For La-Mulana, its puzzles are largely disconnected from its ability/item upgrades, so they don't have this problem.

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Hey, 


The game seems to be completely broken on Steam Deck. No matter which resolution I choose in compatibility settings, the screen is severely clipped. I manage to check "Full Screen" in the pause menu, but it only works temporarily, until the next restart, then the clipping is even worse.  Secondly, controller mode is fucked. The game barely recognizes button presses, and when it does they seem to be inverted? I push left on the Dpad and I walk right, for example. Secondly, when I use the K&M setup, Edit mode doesn't work properly, I tried mapping left mouse click in every different way, but nothing happens.

Was really looking forward to play this, but in this shape, it's unplayable on SD.


Edit: regarding the Edit mode issue: it seems the "hitbox" of the cursor is broken for me, only the lower left edge is actually recognized 

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Ah; I hadn't considered how the game'd behave on the SD because it's not on Steam. Thanks for the report! I have some suspicions as to what causes the issues you're experiencing (apart from the gamepad issues); unfortunately I'll be away from home due to holidays but once I get back, I'll see if I can fix those clipping problems.

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Thank you, no need to hurry, just wanted to let you know.  Happy holidays to you!

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Thanks for the understanding, and happy holidays as well!

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Do you have windows loaded on your steam deck?

Nope!

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...Then why are you complaining that a non-steam windows game isn't running properly on your linux system? I have a linux computer too and oftentimes I can get windows programs to work, but it's not the dev's fault if it doesn't.

That's what Proton is for and I was not complaining, just letting the developer know.

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In version 1.6e, the controller issues are still present when running the game through normal steam. Thought I would let you know. I’m a huge fan of your work!

Thank you!

hi hempuli, i really love the game but i wonder if i'm experiencing a bug? i'm at 99% completion, but there's one final coin in the upper corner that i can't seem to get no matter what i do. is there something i'm missing? thanks!

Hmm, that definitely shouldn't be there... How many coins do you have in total atm?

32 coins

I'm not sure why the coin indicators are in the top-left corner, but I can say that you're seemingly missing coins in the long horizontal corridor at the bottom of the map

is there any chance of a Mac or Linux version of this? 

Not for the time being; porting would be quite resource-intensive so I'm a bit hesitant to go forward with it for a game as small as this :(

That’s understandable. I’ll see how I go running it with wine

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Had a lot of fun playing this game, especially randomly screensharing it to my friends and them being confused why they were looking at a squelching meaty mario game

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