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LEGENDARY FROM BATLTE GGS

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NEW FEATURE, VERY RARE, MUCH GOOD

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QUESTION: Does the Unraveling Prism remove the Invulnerable condition? Is "Invulnerable" considered a buff?

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It does!  Accursed could too with their attacks but I believe it would block the damage first then get removed 

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Fortune shrine gives lucky?

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Yep! If you are going for stage 2 Lucky it's pretty cool!

only if you are lucky enough to win :D

WAIT IT AUTOSAVED BACK A LOOP

BRUHHHH MY LUCKY

:( that was a bug, i just patched it yesterday 

F welp too late for me anyways lost to loop 6 because I sold my merged Omega heart of sea

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Yeah, I did 18 loops and still going, with 4 Iron Will in the team. I'm calling it over and maybe taking a break or trying some new strat (maybe not using Wyrmlet, since it's always in my teams).

The good thing is, it requires a LOT of thinking even now. Like, it's not easy. I have to plan my routes and I have to switch well in battle. It's not simply "start the battle and wait".

For feedback and data, the most powerful enemies against this team are Thorn and Emitter. Sometimes Plagued and Faceless can also be problematic.

In general, I think enemies should gain Spd too, going further into the runs. And maybe even reducing their Mana costs. Not much maybe, but a bit. I think I would have died, that way.

QUESTION: Does the Unraveling Prism remove the Invulnerable condition? Is "Invulnerable" consider a buff? I didn't understand if it was, when some enemies had it. If it does, and the enemies reduce their mana, this Iron Will madness could not work anymore. More enemies that silence you could also work.

Anyway, here is the final screenshots, just for posterity, but I'm not going further with the run.

TEAM NAME: SWAP IF YOU WILL







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Report: Two of my monsters have random strikes, but I did not change them to have it. I didn't even notice at first and I don't know when did that happen. Is there some event that changes to random that I missed? The only one I can think of is the storm with random effects, but I always used Tizik to pass it. Is it that? Or is it a bug for something? Maybe the elixir changed them? Am I missing something? Is it the save file that is corrupted? The other 4 monsters had their attacks changed thanks to the mannequin event and mantained their new attacks.

Report 2: Maybe there is also something weird with the monsters stats. It's like, their Spd doubled (or around that) at some point for some weird effect. Maybe a battle buff that did not go off at the end or some glitch from an event, don't know o.o I noticed it too late. You can see the difference between my Loop 15 post and the Loop 18 post. I gave them Quickfishes, of course, but no way I gave them these many! No idea what caused this.

EDIT: Maybe even other stats had some weird stuff... I had a lot of food, but I don't think this much... There is something weird that I don't understand. Or maybe I'm missing something.

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did you use the miraculous elixir? that includes the potion that increases spd but gives you wildstrike.  Was this just for one battle or it stayed for multiples?

Now that I think about it, using a potion then going to a save spot and quitting might make the stat buffs permanent too hmm

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I always used the elixir on the final bosses. I think that could be it!

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15 loops and still going. I don't know what can stop me at this point. Most enemies have 999 stats or close to it. There are some enemies that kill some of my monsters, but never all of them and not nearly enough. I can easily take off wounds beating bosses and using salves and the elixir on Wyrmlet.

More time passes, the more I find Iron Wills to give to monsters. Iron Will kills my original swap strat a bit (Tizik is basically a wall with some useful synergy right now), but it's almost impenetrable. Maybe only Skimander/Chip are worth leaving this way, without Iron Will, to use Swap strategy with them and switching Chip with hurt allies to heal them (thanks to Seras power that heals when you swap).

I'll continue a bit, maybe till enemies always have 999 in every stat (except Spd, because that looks like does not increase), but after a while I think I'll call it over and declare that this team is, indeed, unstoppable. It can be hurt by the game as it is now, but I'm not sure it can be beaten.

I could be wrong though. Don't know if incredibly high loops have some stuff I'm not taking in consideration.





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I think you hit the upper limit of the capabilities of enemies.  I was worried it might be more likely with all the new buffs lol.  Buffs aside, Iron Will might need some addition tuning, such as maybe preventing mana regen while invulnerable, something to make it alittle harder to keep up as much.  I do plan to add more curses though, so that could be a cool way to impose more threat 

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I don't think it's the new synergy buffs. I think it's just Iron Will the problem, if it's a problem. Also, I would have lost a couple of times if I would not have had Wyrmlet's potion ability.

Aside from that, I think that the game should not have a cap for enemies' stats. Or, alternatively, it should find other ways to raise its difficulty indefinitely. Like, adding more effects around, maybe (stunning is always a problem, especially to Iron Will).

Players will always find some strat to reach maximum power. It's the fun part of the game. If you find a way to escalate power indefinitely, it does not matter what the player finds, there will always be a greater challenge.

Alternatively, you could put like, some crazy cap to "infinite" mode, like a special 100 loops final boss or something! XD After HOURS of play, one grows tired of the same run and wants to change. Very few people would like to actually go on indefinitely forever with the same run.

But I'm talking from a personal standpoint, you should ask around.

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Wyrmlet Potions Power: For a lot of time I slept on the "Potions affect everyone" power of Wyrmlet, but I'm using it on the run and I have to say, it's pretty strong! Is it intended for the wound healing potions to multiply? A single salve heals 12 wounds thanks to Wyrmlet! XD

yesss but that one is on my list of probably too strong.  It will prob get bumped down to 2 adjacent allies instead of all allies. 

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I see. I'm sad, because I'm enjoying it, but it makes sense, ahahah.

Do you have some planning or idea about when you will consider the game "ready"? Or are you going with the flow  to try stuff and see where they lead? :D

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hmm sorta, ive mostly been trying to categorize which future plans will have to be saved for the full paid version.  Im definitely getting close to reaching the point of working on the big features for that tho.

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Wish you luck for everything!

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Incredibly strong combo in a Mana Regen team. Stun and buff removal can still go around this (and sometimes they even kill the monster), but generally it's invincible.

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one of my fav combos ( temper twice to make the orb taunt 2 attacks :D )

I did it a few hours ago. It's incredible ahahah

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Save problem on Chrome: Lucky from Event disappeared!

Yesterday I reached Max Lucky Synergy thanks to three monsters with Lucky and the event that gives you lucky flipping coins. Today I returned to the run and Max Lucky was gone, as if I didn't do the event :(

The rest of the stuff seems to be in order. Only the lucky from the event was gone. 

What an UN-LUCKY event, ahahahah... sigh :'-)

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oh no, thats a really big hit too D: 

Edit: ok the fix for this will come with a slight buff as well.  Fortune shrine will give the synergy to a random monster, preferring ones without lucky already.  

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Oh wow! That's amazing! Thanks :D

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wish this was on steam

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me 2

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Pleasing Report: No problem with long runs on chrome! That "ran out of memory" problem seems gone. I did 9 loops with no problems! :D

I'm on a very good run, and the save seems to work (but I'm not abusing the event rerolling, because I feel like cheating, I don't think it should work that way).


EDIT: You can ignore what follows. I reached 13 loop and still going. I will make a post soon. Holy moly!



I tried a good old full swap team (to see if the Skimander/Chip cheese still works). It looks like the SkiChip works well, but it's not broken like it was before. Also, those enemies that make you bleed when you swap are KILLERS against this strat. Skimander and Chip always die. Lol.

Also, the new Split-Tooth is BONKERS on Ski/Chip now. Holy Moly. And with Chip ability that continues to cast stronger and stronger... My gosh.

Aside from that, I think I found something truly broken and probably not intended (?). I thought of this once, but I did not manage to obtain it. Iron Will with incredible mana regen. My Chikia is almost invincible. Very few times she takes some dmg, and I'm not even sure when. She is constantly under the invincible condition! o.o

Here is the team for now. I'm gonna take a break because I'm tired, lol. Swap team makes you think a lot.

(Also, I think I switched to lv 3 for preference. Less punishing and more fun, without being too easy. I'm tired being a tryhard for now, lol).








P.s: Tenacious Lv 3 is bananas

1000 hp and invulnerability? O: super tank bird lol.  So Iron Will's drawback is supposed to be that it fails if its already active, so that mana is wasted.  It means theres an ideal Cost to Regen ratio to make sure there is the smallest window possible of downtime.  It *might* need to extent past the length of the invulnerability a bit tho.  13 loops is amazing, I love doing Tulwar Tizik too, great for spreading the debuff.   I really wanna see how dangerous 3 Tenacious + 3 Tactician would be, if even feasible 

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Ooooh, now I understand why sometimes they take dmg! There is a window indeed. Makes sense.

I have to say, sometimes I feel like the game does not explain stuff enough. It's a very complex game, and it's great, but that same complexity requires a lot of thinking and strategy and if I can't understand enough these little interactions between effects it's not very ideal.

It's still in development, of course, and I understand how freaking difficult it must be for you to fix and balance and clean everything. I'm not complaining, especially since it's all free, just want to give a feedback for an eventual future final release or something, if you have that in mind :)

Reguarding to Tenacious 3 and Tactician 3, eh, it sounds wonderful indeed. I don't think I can reach Tactician 3 in this run, but I'll try one day.

the biggest issue is finding the space to explain every strange nuance.  Compendium could work, but I have a feeling many people dont actually check up on it lol.  I do need to add more info to it tho like explaining terms like Attack / Cast / Ability Damage.  Ive actually been considering explicity stating what damage is Ability or Attack (would prob change it to phys/magic or somethin in that case)

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Question: Lucky Synergy does not appear in the "Next Level Update", so I thought it was not changed, but here I read this:

Wasn't it Double Damage and Half Damage, before? Do I remember it wrong?

This looks like a Third Tier bonus, not a Second. It's also incredibly strong, if it's second tier, since now it's much easier to reach.

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so this is just a visual bug, it is accidentally overiding the description for tier 2 with the tier 3s.  Mechanically, 2 is still the same as before, and 3 is that effect listed there. 

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Random Report: In the event where the sage reduces your mana, I had an egg. I was waiting for it to hatch because I didn't want to lose wounds, being it weak at stage 1. Encountering this event, I hatched it to get the mana reduction, but the new monster did not get it. I don't think it's intended, so I report it.

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I don't understand this updated object. The wording confuses me a little.

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oops when i converted it to a formula for tempering purposes I plugged in the bonus value into the description in an unformated way.  (its adding the total dmg in again, aka double damage)

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Oh, I see! Thanks, I was confused ahahah

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the one that increases armor penetration and then deals a percentage of hp at 100% armor pen goes down from 11% to 9% when ur tempering it first time


also just unlocked every monster love this game lol

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double oops, that 9% is correct, the 11% is the problem lol.  Its starting at the max value instead of the proper initial 8% D:  Im glad youre enjoying the game! Did you have a favorite monster?

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Made a bit of testing for the saving stuff.

On Chrome, it looks like it keeps the save even after closing the browser, which is good. It still does not make me return to the same tile though, but at the beginning of the "group of three tiles", and the events/encounters are different.

The compendium works on chrome, but on safari it does not. It is not linked to my "LaserQuacker" account, but to the browser itself, so I can't port data from chrome to safari.

I did not have time to try a long run with Chrome to see if there is still the "ran out of memory" problem, but I'll give it a try when I can.

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that's intended for the position saving,  it only saves when you select a group on the map

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Is it intended for the events to change? It seems that I, the player, could abuse that if I wanted, going back again and again until I find the right event.

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for the moment, yea.  i wanted to make sure all the important stuff was saving before adding more data to it.  im not too worried about a bit of redo-potential, its something someone would have to intentionally choose to do but it wont be any stronger than a good run.  I may eventually add in the events and shops stay the same but probably not the individual choices within events that might be random.

Getting a boner from Wymlet Bone Skulls Loop 1

big brain moves

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another quick fix, Chip's Alchemize wasnt giving stats, now it should! also now saving will properly remember mana reductions below minimum (you would only notice this if you had an item that reduced mana, while already being at minimum).

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quick update to fix 2 bugs with the forge that could make an item unclickable in the 2nd slot or cause and item to return to your inventory but be uninteractable 

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So... I think I have a problem with the compendium. It's not saving stuff. It's all black. This happened before the new patch too, but I was doing infinite runs and instead of "dying" I just closed the tab, so I thought it was for that. This time though, to try the new update, I played a standard run and it's still all black.

Dunno why. Other people comments show that it's working for them, don't know what's wrong with mine o.o''

hmm thats not good, I hope its not something to do with file access permissions.  Does the run save / are you able to load that?

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Uhm... I made some experimenting. It saves the run until I quit safari (or maybe even just the page). When I reopen it, the save is gone. Also, the save itself is a little weird. I saved on the third tile and it got me back on the first. The map was identical, but the encounters and events were different.

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so it only saves when you enter a new group over encounters on the map (so when the map opens for you to select something basically).  Im unsure of how safari works tho

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Basically, yes. But it doesn't save that neither if I close safari.

I could try with Chrome, but I had the "run out of memory" problem with it, so... ^^''

Yeah, I still can't save games unfortunately.

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had you tried chrome since the patch before this?  I did alot of changes to help with the memory issues

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OMG Gheist gains Haunted and Gora Guardian NOW?!!!!! DDDDD:

AMAZING!

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Omg I just noticed the post. A LOT OF NEW STUFF! What an update! Gonna read everything and try stuff! :D

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Im not sure sure if the extra synergy gains will stay forever, but a few of them needed more to make the tier 3s feasible to reach. (Every one has at least 5 monsters they appear on now)

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The enemies flying away with the new patch are so funny ahahah

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thats my favorite part honestly lol

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By the way, does anyone have a fully completed Compendium? I'm missing a few items and I don't know how to get them.

Most of those are probably potions? I know one of them is the Bottled Mana from before my Compendium data was erased

These are past the legendaries, so I'm assuming they're obtained from special events? Maybe ones only found in endless mode? I know the one on the rightmost side is the Note from  the Halloween Candy Competition and I think it's unobtainanle at this point.

I think most of these are just the different types of training from the training dummy, which I guess I just have to find a few more times.

Somehow I'm missing one rare item between the Magus Hat and the Mesmerising Orb which is really irritating. Anyone know what this is called?

Edit: I did some thinking and realized this one's the mana shield which I've seen before but never picked up. 

so out of those items, 2 of them are from getting to later loops (3+) in infinite mode.  the other 2 are regular potions, your best bet to finding them would be checking shops and rerolling.  Let me know if you want the names of any or all of them.

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Decided to utilize the glitch again because why not


Casually flexing with enough excess legendary items to make my personal tier list.


Triple Merged Heart of the Ocean on the Karakai!!!  6 Aquatic synergy on one monster alone is hilarious to see. The +24 mana regen is kind of crazy, but since Karakai's mana is already at 15, 2 Merged Heart of the Ocean and  1 Merged Circlet of Acuity would work better. I do think something starts breaking once there's more mana regen than mana cost because it should theoretically be instantaneous casts all the time but that would probably crash the game pretty fast. Merged Circlet of Acuity is already powerful enough, especially with such insane mana regen.


Double Merged Bloodmist Mask means over 400 Speed, which also bugged out the game a little. The damage output was incredible though. 

For some reason, having +400 speed (or even just +200 speed) caused the attack bar to already have a little bit filled up, even before or after battles. Probably just a visual bug, or related to having too much speed.


Nothing too incredible about the other four, besides of course their merged legendaries. Sure, they probably all could've been fused with two other merged legendaries, but after two hours of just straight-out grinding it just gets boring being overpowered.

Really, the best part is just showing off the legendaries.

P.S. Every time I reloaded a run, all my previous effects like my +1 luck synergy from the coin flip, my Precarious Peak blessing, and my Dark Wisdom bonus from the evil-looking snake disappeared. I don't know why.

noahs arc of legendaries lol.  Mana regen is actually capped at 20 so thats overkill with the hearts 

but yea blessings disappearing is a bug with loading.  

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Holy Macaroni ahahah

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Here I am to show my best lv 3 run! 11 Loop completed. Could have gone further but I had to go to bed and I could not save, unfortunately.

I found some strats that, together, were amazing. Don't know what can be stronger than this ( Skimander/Chip cheese aside, of course).


TEAM NAME: WINNIE THE BEAST










There were many strong things about this team and run.

1. SPOOKY FOOD

I've already used in the past Woad and Mabek together to get lots of food since the beginning, thanks to Dark Harvest. The tricky part of this strat is to make sure one or more monsters die during the fights, without losing them. Usually one monster only, so that you don't lose wounds thanks to Haunted, but sometimes you want to make more die because you know you are going to rest later.

2. HUNGRY BEAR (+Lucky Items)

Urso. I found him immediately after Woad and Mabek and the obvious idea came to mind. I didn't think it would have worked this well though.

I gave him everything. Carrots aside (he does not need INT), I gave him all the food I had.

But I was also very lucky. I found the Unraveling Prism and gave it to him to boost his defense. I've always overlooked the Unraveling Prism because it eliminates monster abilities, but Urso's active ability is not that great, for me. And this item helps TONS with poison! I did not have a single healer in the party (Woad aside, who heals themselves at the expense of the party), but Unraveling Prism was enough to compensate!

You can see in the pic that Urso reached insane stats, with 999 Str, more than 4k HP, 800+ Def and almost 200 Spd.

It had: Unraveling Prism + Shattershard AND Living Armor + Harvester.

This monster was... Invincible. He never died. Never. And did tons of dmg. He healed himself, he tanked, he... He was unstoppable.

After a while He and Woad were the true stars of the team. You can imagine why.

3. WYRMLET BEING WYRMLET

Wyrmlet with Spyglass and 2 Hearts of the Ocean kept casting, giving dmg, silencing and giving mana to Urso in front of him. As always, one of the best monsters around. Maybe the best one.

4. PARRA THE THIEF WITH TONS OF HP

Urso already had 2k+ HP when Parra was still a little chick. That's why I used Emboldened Soul on her. And voilà. Evolve her and you have a Parra with tons of HP. I gave every carrot I obtained with Dark Harvest to her and Wyrmlet and I had a very strong tank and dmg dealer.

5. GOOD SYNERGIES (but still not perfect)

Haunted, Max Lucky, Max Magical, Guardian, Tactician and Aquatic together.

I'm sad I did not have the chance to fuse some living root to have Nature, damn it.

6. NUTS = MONEY

After a while, every monster had 15 mana, so I had no use for the nuts that reduce it. Dark Harvest gave me lots of them and I sold them for 100 each, trying then to keep the mana to power up Parra or spend it to find potions to heal wounds. It was great.


PROBLEMS AND WEAK POINTS

In the last loops I started to have some (minor?) problems. Urso and Woad never died, but the others did and the wounds count started raising too much.

Karakai was strong, with his Moonbeam, but too squishy. It's good for this team that some monsters die, but not so frequently. He kept going forward by himself and die against someone. Damn. Ahahahah. Still cool.

Mablack was also kinda squishy. His ability, Dying Breath, is AMAZING though. It scales in time, giving tons of dmg. Especially agains enemies that occupy the entire field. But yeah, very squishy. I love this doggo and it's necessary if you want Max Lucky synergy, but yeah, it's a risk.

Wyrmlet was also squishy and easy to die. Ideally, I think you should find Parra first and Wyrmlet later, to give emboldened soul to Wyrmlet and make him the 3 tank, than giving HP to someone else like Karakai or Parra to tank. (Or even not choosing Karakai for another tank, but then you have to find another Magus Hat to reach Magical, and it's not easy).


OVERALL LOOK

Not obtimal, but AMAZING. I can't imagine how far you can go with this strat on lv1. Don't know about Calamity. The number of wounds REALLY helps for this strat.


SOME BUGS AND RANDOM FEEDBACKS

1. I've mentioned it in other comments, but I think I had some weird stuff happening with the curses. They were repeating themselves.

2. After giving some thoughts, I think the Potion Blessing should not count the Elixir. It should not even limit to 1 potion, for me, if you have the Elixir. The Elixir is a plus to your blessing. It's not convenient to take the Potions Blessing, if it counts the Elixir in some way.

3. The new event with the mannequin is also cool and strong. I changed Urso's Attack to Challenge and he hit the healthiest enemy for 120% dmg, to not waste any attack on weaker monsters that could die in other ways.

4. The event that makes you fuse items with monsters is incredibly crucial to reach further loops. It's so important that, after a while, I kept going for "?" tiles just to find this event. Without it, you can't really improve your team.

QUESTION: Can you fuse two items on the same monsters if you use two different forge sparks? Like, you use the normal one first and then the corrupted one that uses your hp?

5. Dragon Scale is incredible. Nothing else to say.

6. In this run like in other ones, I found myself thinking that Kensei's Weapon (don't remember its name) and even more the Ominous Idol are not on par with the other Legendary Items. The Ominous Idol especially is not that strong. I mean, it is, but not that much. There are rare and even uncommon items more useful. I could be wrong about the Kensei's though, maybe there is someway to use it well, with that +30% to attacks and stuff.  I don't think I'm wrong with the Idol, instead.

7. The insane amount of items I had encountered a problem: there is not enough space to really know what do you have, in the UI. This was a real problem when I had to take off some items to switch them, because I literally could not take them again without eating some food. It was kinda annoying. I suggest making it possible to scroll left and right to see what items you have, and/or using a multiplier near identical items (Like "Quickfish X3" or "Dragon Scale x2").


FINAL THOUGHTS

I really had a blast. This game keeps giving. It's so fun trying and finding new strats. I hope one day to have the option of saving mid-runs and/or downloading a full complete version on steam or other platforms to play with more ease.

Great game, as always <3

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HEART OF THE DRAGON is such a cool fusion :D

So you touched on 1 thing that Im not too happy with, and thats everyone always ends up with Min Mana eventually.  So theyre super important early than useless later.  I'd rather spell spamming to be something you have to intentionally focus on, like with equipment (which would need more options for -mana cost than currently available).  Also items going off screen is a big problem lol ive been pushing off addressing it cause it doesnt happen often, but dark harvest is an easy way to get to that point xD.  Your Endless Potion idea is coming next patch too.

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Yes it is, ahahah. I love fusing items trying to get cool names.

It sounds difficult to balance everything, about min mana and stuff. Congrats for your commitment! I root for you! :D And thank you for always listening and taking in consideration the players' feedbacks, it's really nice ^^

I had a question: Is it possible to fuse more items into one monster, if you use two different types of Forge Spark? A normal one and a corrupted one? Or 1 fused item is the max for a monster?

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oh sorry I knew I missed something in my reply! Yes, one of each is possible (Fused with item & Fused with item imperfect).

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Omggggggg. That's amazing! Hope I can try it next time I do a big run. Thanks!

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Woad is most borken monster BY FAR... Harvest with haunted sinergy make every combat minimun 2 foods. That is so much money and power... Check my last loop

Awesome game guys!


This guy with haunted sinergy...

My final stats

great run, so close to 13 curses which woulda been the perfect number for a spooky team :D  I like seeing Revenge being paired with haunted too 

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Absolutely agree with Woad being very strong, you know what can even bring the run further? Urso. Urso gets DOUBLE effect from food. You can imagine the power with Woad.

Can go all out on food by throwing Chip with alchemize in there as well :D

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I had my best lv3 run ever. It lasted so long that I had to stop just because it's incredibly late here. I completed 11 loops. I could have gone further. Maybe way further, but I really gotta go to bed. Sigh.

I don't have time rn to explain things well as always, but I'll do it tomorrow or the day after.

Here is a sneak peak though.


Can't wait for the completed game, with the option of saving runs midway :'-) <3

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Typo Report: In the event with the mannequin that allows you to change attacks is reported that changing to "weakest" gives you +20% dmg, but when you use the item the dmg is 130%, not 120%. Don't know which one is the right one.

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good catch, i had forgot snipe got buffed awhile ago 

Uhm... Curse bug? Also, I already had that curse.

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hmm its not a bug to see the same one multiple times if thats all thats left, but it shouldnt come up again if you already have it hmm

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Random Feedback: I think the blessing that gives you 2 potions if you have none at the beginning of the battle should not take in consideration the elixir. Because you want of course to keep the elixir for a very important moment, but doing so negates all the benefits of the blessing, which makes you want to use 2 potions every battle.

They really don't cross well, and the elixir is mandatory after a while (if I'm not wrong).

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that is a good point, maybe it could give potions until you have 2, so you still get 1 if you hold on to the super one.

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Nice idea, sounds working

Maybe bug, maybe something I don't understand.

I already chose "All Monsters start Poisoned" as a curse, but I found "2 Highest HP Monsters start poisoned".

Is this right? Do they stack? Is it intended? The first one looks like the power up of the second.

They both stayed there, so I guess they are not related. Looks weird though. Is this right?

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this is a bug where it can offer the 3rd tier of curses before the 2nd, that will be fixed next patch. (if they happened in the right order ALL would have replaced 2)

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I love the creature designs for this, they were really interesting to look at! So much variation & really unique designs, both for our monsters and the enemies. Sprigeye's final evo reminds me of majoras mask in a good way, spoopy!

Definitely a pretty hard game, I had to knock the difficulty all the way down and even then only jUST finished off the final boss by the skin of my teeth (shoutout to wyrmlet, absolute legend). Now it is entirely possible thats just me being bad at it tho :P It didn't stop it from being fun though either way which is what matters!

An info thing explaining status effects would be a cool addition since I kept forgetting what silencing did c': Also something explaining the nature of the different map locations, e.g. what to expect at a campfire. I didn't end up going to one until zone 3 lmao. Just pretty minor suggestions tho! 

Also I love the additional touch of the compendium, makes unlocking all the evos seem pretty intriguing :0

All in all, great graphics, fun mechanics, had a good time c: 

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thank you, I had alot of fun designing them.  Strig is definitely supposed to fit that wolf-in-sheeps-clothes type monster.   It is initially difficult cause of how much info there is to take in.  I do plan on expanding the compendium  to include things like poison and synergies. 

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Using the bug to make an overpowered Bloodmist Mask+Harvester so all the enemies are destroyed insanely fast. Didn't realize the bug only worked up until the first boss but it was still fun. 

100 Str and 100 Spd, very scary lol

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Love using the bugs to make things like this.

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also has more quills fused to it than is supposed to be possible

lol secret quills. get those glitch runs in now cause a fix will be coming :D

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Got myself a birb with a bunch of those swords that also give Zephyr

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I tried to make another monster tier list like I did a long time ago, but I find it impossible. This game is really too much strat-dependent to think about the single monsters. Some are ok alone, but with other strats become amazing (like Chip with Skimander).

This said, there are three/four monsters that immediately come to mind when I think about the strongest ones.

1. WYRMLET

His ability, with power overflow and the one that gives dmg to everyone after casting is just... Mind blowing. Give him lots of mana regen and he can carry the team if you shield him behind the lines.

In a Max Magic synergy team is unbelievable.

2. SKIMANDER

They do and have everything. Nature and Water synergy, autoswap for various swap strats, Tenacious synergy if you choose so, insane dmg output in front row thanks to their speed... It's hard not to choose them, for me, when I find them around.

3. GORA

This green girl does not seem that strong, but damn. She tanks like and more than a defensive monster, heals tons and is the answer for lots of poison problem. And stuns too. And she also has nature synergy. Underrated.

4. TIZIK

I don't use Tizik often because I prefer teams with different synergies, but I know of their power. Energize is a hella of a drug. That's it. Nothing else to say.


HONORABLE MENTIONS

5. HYDRIM

Heals a lot. Best healer in the game probably. The only reason there is Gora and not Hydrim in the best 4 list is because Gora can tank, while Hydrim can not. But Hydrim gives you Nature AND Water synergy, while healing specifically the weakest one. Like Skimander, they are hard not to pick when I find them around.

6. KARAKAI

Under rated. A lot. His final ability, moonbeam, can match Wyrmlet power sometimes. Circlet of Acuity and Magus Hat are incredible for him. In a magic team he's a beast.



My favorite monster is Mabek and I love Haunted strats and teams, but these 4, I think, are the strongest in general.



As for the Synergies, I think the best are:

- Magical

- Nature

- Water

- Technician


Honorable Mentions:

- Lucky (but only if you can reach MAX, if you can't it's basically useless)

- Haunted (I may be biased though, lol. I love it)

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Bonus. Karakai build example. (In a Max Magical team)

Can't remember the butterfly thing's name, but it goes great with a Gora that's holding a circlet of acuity fused with a heart of the ocean.

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Question: Ability Damage.

What does count as "ability damage"?

Some abilities are obvious, like Mabek's, that inflicts direct dmg, but others, like Pyris', are not. Pyris' ability applies ignite. If I give him more ability dmg, does ignote inflict more dmg? Or not?

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Basically anything that is not caused by an Attack, with a few exceptions.   Youre correct about Mabek's balance.  Scutter's Vice or Skimander's Slipstrike  on the other hand specifically says "Attack" so it is considered attack damage not ability.  Pyris's Ignite is affected by ability dmg., same with things like Hulks' Pain Expanse and even main item effects like Enchanted Quill's little extra hit and  Hydraquill Crest's retaliation dmg.  Bleed and Poison are not due to them not "remembering" their source since they can stack together from multiple different sources, almost every other damaging debuff does count though.   The other 2 main exceptions are redirected damage, such as from Voodoo Doll or Spearmen's Shield Wall, as well as Super Moves.  These are treated as neither Attack or Ability to prevent doubling up on bonuses and as a way tp prevent infinite redirections (like if 2 people with Voodoos hit each other).

Amazing. Next time I'll try Magus Hat on Pyris then. Thank for the clarification!

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Just a little bit of health

big dog O:

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Made with about 100 healing pool buffs 

UH

There are so many things wrong with this image

What the... Plant3?

And the strange puzzle in inside a battle and the merged items + 1 

And also the 10 - 12 heal salves I got from illegal dealers 

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what happened leading up to this, thats alot of weird things going wrong?  Was this after loading a save?

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Yeah I autosaved and somehow I could click on the map like when you are choosing a path so I just clicked on the question mark path a bunch of times and somehow when I loaded back I had infinite Healing pool events 

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Merged+1 isnt a bug, it just lists the amount of times it was tempered after being merged since the rarity cant change anymore.  (Same with legendaries being tempered)

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Bug Report: Tempered Merged Items lose merged names

Noticed this in my last run, I wanted to report it

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Oh, also, I noticed this

When you merge/temper stuff on the anvil, if you check the map the items appear on top of it. Lol.

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ty ty! I'll write these down

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I had my best calamity run ever tonight, with the best Wyrmlet I ever had and my favorite doggo... doubled! :P

 4 loop and a half! I lost, with my surprise, against the two cannons boss. They were so fast I didn't realize what was happening and I didn't use the potion to avoid death. Silly me ^^'' It was so fast I'm not sure if this happened because the cannons become naturally so powerful or because, maybe, one of them had some items that could help them. Does the patch avoid mid-boss items or just the final boss? Because they hit FAST AS HELL and I thought they had a dragon mask or something. My monsters were continuously stunned :( Is the stun nerf valid for ally monsters too? Or does it only work on enemies?

Anyway, here is the greatest team ever! :D

TEAM NAME: GUARDIANS OF LIFE AND DEATH

PIC FROM 4 LOOP FINAL BOSS WITH THEM STILL ALIVE <3

FINAL PIC WITH THEM DEAD </3


GORA with HUNGER ROOT+1


Gora tanked like the beast she is. I love her. I could not have done it without her help against poison. I managed to give her emboldened soul while she was still at the first stage, sending her to 1000+ hp, and then evolving her to reach 1700+ in time.

Thanks to the incredible amount of healing she received from her attacks, hydridm and, above all, wyrmlet with crystal vial strat, hunger root became incredibly effective. I was hoping to find another living root to reach max Nature synergy, but I was not that lucky.

PARRA with DRAGON SCALE tempered


The Lucky synergy is definitely the weakest (maybe on par with elemental, for me) at first stage, but MAX lucky is amazing. It's not easy to reach normally, but damn, I started with two Mablacks thanks to the glitch, so I just went for it and took Parra and Wyrmlet. Boy if it worked!

Parra is also stronger than people think. I used her a lot with Dragon Scale as a tank and it worked wonders, while helping around with tailwinds.

HYDRIM with VARIOUS STUFF (lol)


When in doubt, I take Hydrim. Nature and Water synergies are great. I used them a lot with Heart of the Ocean + Crystal Vial, before giving it to Wyrmlet, and then I simply gave them whatever I found useful, like the Spyglass at the end.

Nothing to say. They are great.

WYRMLET fused with MEGA MAGUS HAT (tempered) and with HEART OF THE CRYSTAL (tempered)


I will never stress enough how strong wyrmlet with power overflow and magical acceleration is.

The pic speaks for itself. With 4 magical and Mega Magus Hat, Wyrmlet had a +55% boost to all ability dmg, if I'm not wrong, around +7 or 8 mana regeneration at the beginning, and took 6 mana every time an enemy casted. Mind blowing. With crystal vial, he also healed the team continuously. It was amazing. The emitters were his only weakness, punishing his casting, but I managed to keep them at bay enough (I was sure I was gonna lose to them).

Simply amazing.

THE BEST DOGGO CHEATER/GLITCH DUO FROM HELL :P

The egyptian god of death is called Anu-BIS for a reason. Because it comes in pair apparently! :PPPP

I basically had the two legendary pokemon from Sword and Shield. Only one had a big hammer instead of a sword (but the hammer was fused with a sword, so I guess it still counts?)

1 MABLACK with BLOODGUARD+1


2. MABLACK with GIANT PULVERIZER (tempered)


Haunted and Max Lucky synergies were amazing. In calamity Haunted shines a lot, giving you a second chance lots of times.

Mablack is mean with banish and Dying Breath. But DOUBLE dying breath? Ouff... So much damage. So much.

Last wish was a nice bonus healing sometimes too.

Love these doggos.

CURSES, BLESSINGS AND STUFF


CONCLUSIONS


I had much fun. I know this run can't be counted as "valid", since I used two Mabek, but I enjoyed it a lot. Double Mabek is not a broken combination, at the beginning, and maybe not even at the end, but the double dying breath could be too powerful.

Wow. It's so freaking late here. I didn't want to stop playing. Better go to bed ahahah


See ya next time! :D

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Wow quite a run!  Only final bosses cant get items atm, so it sounds like a Destroyer might have gotten a Bloodmist Mask which would be devastating D:  That's a really smart strat boosting a stage 1 monsters HP before evolving it.  Also my best run ever was using Parra as my main damage dealer by merging it with 3 Spell Vortices (one double, and another single) plus equipping a Heart of the Ocean.  That plus a Tiz giving her tons of spd meant alot of Zephyr stacks for huge cyclones.  I dont think double Mabek is stronger than other combos so Im not too worried (the main thing it does that others cant is enables Lucky).  Im 90% sure Dying Breath doesnt stack, but ill have to double check.  (Also there is a way to get 2 of the same monster during a run!)

Good Parra run, was only on normal mode but 9 loops! Never found enough hats to get Magical 2 too

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That's great! This is the first time hearing about your runs, I thought you didn't play at all and only develop ahahah :P 

Parra is great <3

I thought the method to get 2 identical monsters was taken away with some of the latest patches. Do you intend to leave it there or do you want to eliminate it?

Anyway, yeah, bloodmst mask explains it then ^^'' I remembered it to be called dragon mask, but yeah, bloodmist.

Is the stun reduction active on friendly monsters too? Or just the evil ones?

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What abilities did you pick for Parra?

I didn't give her much mana regen because Cyclone cancels all the zephyr stacks and I thought casting a lot didn't work for her!

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the stun resistance is being applied to allies as well but I just discovered it is falling off way faster than I intended.  Its still totally possible for duplicate monsters.  For Parra I go for Shine Thief for extra power, and Tornado for even more power + saving 1/2 the Zephyr Stacks.  Im pretty sure I got the others with Radiant Aurite afterwards too.   I dont do many normal runs tho

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What lv runs do you usually do? :)

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Question 3

Is it intended for the cheap forge to cost the same for tempering objects? I hoped to pay less but it costed the same :( Only merging was cheaper.

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Good catch, I just totally missed that

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