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(+2)

I love the creature designs for this, they were really interesting to look at! So much variation & really unique designs, both for our monsters and the enemies. Sprigeye's final evo reminds me of majoras mask in a good way, spoopy!

Definitely a pretty hard game, I had to knock the difficulty all the way down and even then only jUST finished off the final boss by the skin of my teeth (shoutout to wyrmlet, absolute legend). Now it is entirely possible thats just me being bad at it tho :P It didn't stop it from being fun though either way which is what matters!

An info thing explaining status effects would be a cool addition since I kept forgetting what silencing did c': Also something explaining the nature of the different map locations, e.g. what to expect at a campfire. I didn't end up going to one until zone 3 lmao. Just pretty minor suggestions tho! 

Also I love the additional touch of the compendium, makes unlocking all the evos seem pretty intriguing :0

All in all, great graphics, fun mechanics, had a good time c: 

(+1)

thank you, I had alot of fun designing them.  Strig is definitely supposed to fit that wolf-in-sheeps-clothes type monster.   It is initially difficult cause of how much info there is to take in.  I do plan on expanding the compendium  to include things like poison and synergies.