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thankyou for this update man i'm really waiting for this but sadly i can't play this right now beacuse i'm focus on school but when i have free time i'm gonna play this

Hi, thank you for the update, it is really well made, and I'm having a lot of fun with it. 

I did encounter a bug however, and that is when I tried to form a party with more than four people, which I either shouldn't be able to even attempt, or it should be possible to try, but it should trigger a warning just like "you can't ride your bike indoors", with some in universe explanation as to why.

I also think that there is untapped potential in adding flavour to each party composition, like Darkness being suspicious and hopeful of you having nefarious plans with her when you only bring her along, or Yunyun having a blast if you only bring her, or Megumin being critical of you for trying to use the explosion walks to get money, there could be bickering and competition between Yunyun and Megumin if you only bring the two, and so on. 

Each combo that has added flavor could have a name and maybe even an achievement to tip off the players to try them. I also think Yunyun should either get affection if we bring her along on an adventure, or we should be able to hang out with her either at the guild, at Wiz's shop, or both. 

Also, I have a few questions. How many books are there available in the game now? I still only have found the one about fishing. If there are more, where are they? 

Will there be new cheat codes added for the new items? 

I replayed the game from the start, but now Gabriel's portrait does not show up in the girls' gallery, is that intended, and I'm missing something?

Some of the H-scenes are still jittery on mobile, even though that was supposed to be fixed. I'm just letting you know the issue is still present, at least for me.

Hey! First of all, thank you for the detailed post. I'll take care of the reported bugs as soon as I can!

Composition-based conversations are coming, the ones added in v015 were more or less a proof of concept for me.

There's only one book as of v015.

I'll update the cheat post with the new item IDs as soon as I can! Gabriel's portrait missing is a bug.

I found out the reason for jitteriness and am fixing it in v016. It only affects certain devices but my fix should work for everything.

(+1)

yo fantastic game just a job i encountered. if you rewind on shops the menu will disappear when going forward.

also possible quality of life fixes. 
have a menu to re explain mini games like fishing

also i passed on aqua early on and replaying the scene doesn't change the choice you originally made.
thanks for the ten hours of fun.

Thanks for the report, will take a look at it! Will also add a minigame hint

Replays don't affect your main playthrough

hay escenas h con yunyun?

Que hago con mi vida

XD

Soon 🥰

update when

(+2)

now :)

I'm going to whine that the RNG gods hate me (well, they never have been very nice to me) - if I have an 86% chance to hit, missing 5 STRAIGHT TIMES seems a bit excessive! Had to bail out of the welfare check with YunYun because Kazuma decided he needed to emulate Darkness at the worst possible time...

On that subject, if I have to bail out of a guild quest early, do I get all the experience and items up to that point? 

Something else I'm curious on, if I replay a scene that has choices that can influence Kazuma's personality, will those actually count? Using "Welfare Check" as an example, I did one set when checking it out initially, then a different set replaying it just to see how it's different. Does the game add those personality changes on a repeat or is it just the first time?

(+3)

Basically this:

lol

You still get all the accumulated XP and found items if you fail a quest or escape. There's really no downside to it except that you have to come back another day.

Choices made while replaying a scene do not influence your main playthrough in any way.

(1 edit)

will our saves carry over to v0.1.5? Also darkness no longer gains accuracy from training after she finally hit something, is that a bug or intentional? 

Yes, I maintain save backwards compatibility and have a patching system. Your saves will be playable no matter what version you were on, although I do recommend replaying the older events to see the changes.

Darkness training has a cap of +60 ACC iirc.

Since the beginning as of 1.4 was "switched bodies" and you are scrapping that in favor of "he's always been here", will that mean that the Gift will be removed (because he needed it to understand some stuff) and the angel will be removed entirely? Some of the early stuff was fun BECAUSE Kazuma is confused and doesn't get stuff, and just rolls with it. The Gift is fun because it gives some funny moments (usually when fighting monsters) and has a few other perks... are you keeping the Gift or scrapping it?

(+1)

Gabriel and the Gift stay and fit in nicely with the revamped narrative

Also, and I bring this up as I remember you're not familiar with the source material, in the original LN+anime Kazuma is not native to this world. He's been reborn there after dying in ours, so some of the confusion comedy still works well.

Hey I'm on my anidroid tablet trying to download the free version and it's stopping the download half way thought and idk why it's not storage I have plenty so please help I would love to be able to play the game 

(1 edit)

Hey! You can try downloading from another mirror, check out this post: https://www.patreon.com/posts/v0-1-4-public-67224677

v0.1.5 public release is scheduled for Nov. 22 but its available for patrons now, I'd recommend playing that version over v0.1.4 due to significant changes.

ok I'll try this hopefully it works

(1 edit)

I got it downloaded but now when I go to the file to try and install the game it says problem parsing the package know how to fix that?

Edit now when I click it to install it just says app not installed 

(+2)

Hey! I already played version .15 and wow. Thank you for all your hard work. The combat feels better and the new stuff even more.

(+1)

Glad you've enjoyed the update! Thank YOU for your support!

Ran into an error that made it to where I had to roll back to before accepting the guild quest. A couple of things that may have caused this error (and two others that happened, making it "can't ignore it, have to rollback to before the quest started"): I stole from a wolf, and Megumin did her explosion on a direwolf and a few wolves. Everything fine, until the quest ended, then this showed up (well, there was three in a row, here's the most recent)...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/city.rpy", line 77, in script

    call screen city_nighttime

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/city.rpy", line 77, in script

    call screen city_nighttime

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

Windows-7-6.1.7601-SP1

Ren'Py 7.4.11.2266

Adventurer Trainer 0.1.4 0.1.4

Thu Nov 10 20:27:08 2022

Not sure what caused this, hoping you can figure out what happened!

I think I already fixed that problem in v0.1.5, I remember seeing this error :)

anyone knows how to insert the cheat codes?

I play the game on android and I think the game is kinda too big. For the H scene, it could be better if you pre-render the animation. It could have better fps too.

(+1)

ODD error, but it seems to be only tied to Parenting with Darkness. I wanted to rewatch Darkness talk about parenting and how what she wants and what her parents want isn't the same, and after finishing rewatching it... the game seems to go to day 2, like it's just about the beginning of the adventure. Not sure what causes this to do this. I can confirm that watching Parenting (after the initial time) causes the game to reset, somehow. Only Parenting too, everything else I can watch again without any issues. Any idea what causes this? 

Found the issue, did not call the end_replay function correctly. Fixed it. Thanks for the report!

Wait... Darkness ACTUALLY HIT SOMEONE? The woman who can't hit the broad side of a barn door when she's right in front of it actually connected?? Yes, it was only once, and I'd been giving her a lot of training, but still... I thought she couldn't hit anything, ever!

One thing, given that when people successfully finish checking out the farm, and the results convince Luna to pull it from the guild quests, is this something that will be available down the line? The adventurer part of me wants to find out what happened and solve it!

even a broken clock is right twice a day ;)

Yes, the farm mystery is the central point of the first chapter.

Deleted 1 year ago

It does (Complete Quest: Welfare Check), but I realize now that since both the Quest and the Event have identical names, it can be confusing. I'll address that.

This happens whenever I try to give someone a health potion, so clearly Aqua is making SURE she's the only way to heal. Unrelated note: I find some of the banter while exploring whatever guild quest to be quite funny!

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1471, in script

    pause 1

  File "renpy/common/000statements.rpy", line 453, in execute_pause

    renpy.pause(delay)

  File "game/scripts/adventuring/battle.rpy", line 1143, in execute

    screen action_selection(battle):

  File "game/scripts/adventuring/battle.rpy", line 1143, in execute

    screen action_selection(battle):

  File "game/scripts/adventuring/battle.rpy", line 1165, in execute

    $ current_weapon_type = unit.weapons[selected_weapon_i]._type

  File "game/scripts/adventuring/battle.rpy", line 1165, in <module>

    $ current_weapon_type = unit.weapons[selected_weapon_i]._type

AttributeError: 'Monster' object has no attribute 'weapons'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1471, in script

    pause 1

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 453, in execute_pause

    renpy.pause(delay)

  File "renpy/exports.py", line 1563, in pause

    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/battle.rpy", line 1143, in execute

    screen action_selection(battle):

  File "game/scripts/adventuring/battle.rpy", line 1143, in execute

    screen action_selection(battle):

  File "game/scripts/adventuring/battle.rpy", line 1165, in execute

    $ current_weapon_type = unit.weapons[selected_weapon_i]._type

  File "game/scripts/adventuring/battle.rpy", line 1165, in <module>

    $ current_weapon_type = unit.weapons[selected_weapon_i]._type

AttributeError: 'Monster' object has no attribute 'weapons'

Windows-7-6.1.7601-SP1

Ren'Py 7.4.11.2266

Adventurer Trainer 0.1.4 0.1.4

Sat Oct  8 16:20:50 2022

Thanks for the report! Consumables will be fixed in v0.1.5

(+1)

just finished all actual content, very good game alsoeverything fits a lot to canon (Aqua's canonical to novel panties when she cant mantain them invisible killed me xD), also if you read the manga or novel why wouldnt you get an H scene with chomusuke? if you didnt do it and then youll know why xD

(+1)

Something I was curious on, does the morality thing have any real use or is it more flavor? Ex: YunYun is scared when you and she checking out the abandoned farm. She asks if you are scared, and there are a couple of options. Will this mean something as more gets underway or is it more just for a little flavor?

THINK I've gotten as far as I can, I've seen all the normal scenes, the bonus scenes, all the H scenes, and once Dust finished scouting the farm, Luna took that quest down and now I can't get to it. I'm not sure who I like the most, honestly. Darkness, Aqua, and Megumin all have "this lady is crazy!!" vibe but also have a sweet and caring side. Darkness wanting to hide her noble upbringing surprised me a bit. Maybe it's her "all monsters should target me!!" mentality, heck a few monsters say "are you nuts, lady??" The relationship between Megumin and YunYun I would say is bizarre but seems totally acceptable. Aqua seems "normal" besides her rampant alcoholism. Luna is the same way. Wiz is "blessed with klutz" and the others are all fun too. Definitely the funniest quest was "thrash the cabbages" and Kazuma is thinking "is this for real??" 

Looking forwards to more!

(+1)(-1)

Reputation points will affect what other characters think of Kazuma, which will be reflected in dialogue and bonus choices down the line.

Glad that you've enjoyed v0.1.4! I would definitely recommend checking out the original anime as well ;)

Is it possible to redo the "clobbering the cabbages" quest or was that a one-off? It's a fairly easy quest, but after completing it the first time it looks like that's it. Am I missing something, because it says that you should be able to redo the quest every couple of days. 

Looking at how often you update stuff, is there going to be a new update before too long? Seems you update every couple of months or so.

(+1)

It was a one-off quest as part of an event. Most plot quests are.

I'm trying to push out v0.1.5 sometime this month. There's been a bunch of changes, a huge rewrite, a lot of graphics have been replaced & redrawn, and I still have a ton of outstanding tickets in my backlog. Normally I try to update every month or so, but this update is abnormally large given how much stuff needed to be fixed / changed.

do i have to meet chris in order to add affction with the cheat? even if i have her already on the girls list?

I'm addressing it in the next update, so you'll be able to use affection cheat before meeting a character

thanks, i still found it strange that she was the only on the girl list before meeting her xd

also i already got Gabriel's name and cant add her affection, it says "character not found" as with Chris, maybe its just a bug or they just arent in the code for adding them affection?

BIG traceback...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/city.rpy", line 68, in script

    with dissolve

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

-

second part...

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1451, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 1506, in script call

    $ adventure.battle.use_ability(adventure.battle.current_target_rank)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/adventuring/battle.rpy", line 1447, in script call

    $ adventure.battle.next_unit()

  File "game/scripts/adventuring/battle.rpy", line 1489, in script call

    $ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)

  File "game/scripts/city.rpy", line 68, in script

    with dissolve

  File "renpy/ast.py", line 1443, in execute

    renpy.exports.with_statement(trans, paired)

  File "renpy/exports.py", line 1684, in with_statement

    return renpy.game.interface.do_with(trans, paired, clear=clear)

  File "renpy/display/core.py", line 2762, in do_with

    clear=clear)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 451, in execute

    screen hero_info(unit, selected):

  File "game/scripts/adventuring/party.rpy", line 456, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 478, in execute

    if adventure.battle is not None and selected:

  File "game/scripts/adventuring/party.rpy", line 478, in <module>

    if adventure.battle is not None and selected:

AttributeError: 'NoneType' object has no attribute 'battle'

Windows-7-6.1.7601-SP1

Ren'Py 7.4.11.2266

Adventurer Trainer 0.1.4 0.1.4

Fri Sep 30 21:42:44 2022

Thanks for reporting it!
Could you tell me what you were doing when the error popped up?

I'm not totally sure, because it was at the end of the second guild quest. This time was just farming for XP (I had already completed it earlier) but one thing I did do different was Megumin did her Explosion spell somewhere along the way, and there was a Dire wolf this time around. Either the Dire wolf or Megumin's Explosion caused it (or both) because at the conclusion of the quest it glitched out with that MASSIVE traceback and I had to reload. Please note that everything was fine until the end of the quest, THEN it glitched out.

I also had a traceback when Darkness tried to use a heal potion, but forgot to save that traceback. :( It wouldn't let Darkness do anything with the health potion, it basically just had her miss her turn.

(1 edit) (+1)

I love this, it writing is well done (and FUNNY) and he just rolls with everything that's happened (for the most part!). Waiting to see what the future holds for our hero and these very weird companions! (seriously, the way the three are presented are hilarious, and Darkness is the most bizarre but Aqua and Megumin aren't far behind!)

I also appreciate that knowledge of the source material isn't needed to enjoy the game. It would probably help, but I don't know anything about where this is from, and still love it immensely!

Glad you're enjoying the game! :D

(+1)

Mans self aware and i love it, I was waiting for a H scene and being able to call the angel fucking hisenburg caught me off guard so much lmfao

Hello! How can i use cheats code:)

(+1)

https://pastryirl.itch.io/adventurer-trainer/devlog/393106/cheat-codes

I mean where can i active it:(

(+1)

"Mansion" -> "Your Room" -> "Write in a journal" -> "Cheat Menu" -> profit

Thanka bro

(+1)

Hello. PastryIRL I hope you see this as it's my first comment and I really wish to tell how the game feels.
It's really well made overall and after waiting a long time to try it and playing a few other games, I wanna congratulate you and your party members for not only a decent game but a well packaged gift to all konosuba fans, the writing is good, it's fun and polished overall, and easy to play but with a few different activities.
I Really looooooved the easter eggs and the surprises here and there, also the starting twist, really nice.
The only lackluster part are the H scenes themselves but with how solid everything else is for now I just hope you will eventually complete it.
Good luck on your adventures !

Hi! Thank you so much for taking the time to leave such a thoughtful comment, I'm glad you're enjoying the game! I'm sure you'll love v0.1.5 even more ;)

(+1)

Hey! I hope you're doing well. While I and many other do want an update, I do understand you're currently on a bad situation, I hope the current war climate hasn't affected you too much. Thank you for your hard work!

(+1)

Thank you for your kind words <3

I'd say that it would be great to see diffrent routes. For example if the MC would rather have sex with girls instead of having a relationship and otherwise. Also I'm not sure about something, since I didn't check it, but if the MC starts dating all the girls is there a scene about this? 

Oh! Like a scene discussing a polyamory relationship with all of them? I think that'd be a great idea, not alot of media actually mention polyamory.

In different routes, you would have to be mindful about saves in order to get full gallery. Being able to get all scenes in one playthrough is aimed mostly in this kind of games, so I think it's not a good idea here

Well I was thinking about using the succubus club (or something like that) so you can pay to watch scenes you missed. And even if that isn't an option I'm sure you cloud just go for a harem route or something like that.

I'm on Android, I've cleared up over 5 gigs of space just for this game. I download it, it says app not installed. Do you know how I can fix this?

(1 edit) (+1)

I can relate to this. Not long ago I found the solution. 5G is definitly enough space. Try turning off your device and then turning it on. It sounds stupid but I swear it works! After you turn it on just install the app. Try not doing anything while it installs. It can take a bit - for me it was like 5-10 minutes. It works for everyting that involves installing.


Saving space tip:

After you download the file you can move it to a flashdrive, SD card or something like that. When you do that you get a bunch more space so your device can relax!

It worked, thanks homie (not assuming gender).

(+1)

Whats the song name for Explore the plains? Really is a bop

石畳の下で by watson/MusMus

Is it just me or can I download 1.7GB within 45 seconds? lol

(+3)

I am so ready for the next update!

(1 edit)

I'm stuck on welfare check. Like i clicked on everything but still i'm stuck there

i dont want to bother you with my questions but i gotta ask : how do i get the salmon(by the way great work your game is AWESOME)

(1 edit) (+1)

No bother at all! When adventuring (outside of main quests), you can come across ponds and play a fishing minigame. Salmon is one of the potential rewards.

Glad you're enjoying the game!

Have any of your friends questioned what you do for a living?

No, cause I don't do this for a living :D

(1 edit) (+3)

Cant figure out the investigate the farm quest, pretty sure I have clicked on all the interactable things and now I'm just stuck


Edit: I found it like 30 seconds after saying this.

I get this complaint a lot! I'm addressing it in v0.1.5 with some highlighting if the player takes too long to find the hotspots.

I am thoroughly enjoying this game, but I am stuck in the "work" menu at the guild where I need to scout the farm area and it requires somebody that has stealth. The only adventurer I have ever seen there that has stealth was "Dust", but in this instance he is absent and none of the available adventurers have stealth. So I am unable to proceed and unable to go back. Help? :(

I also get an error whenever I try to use an item and the shop menu is all messed up for me, but I assume these are early access bugs that you are already aware of? If not, I will give you more information.

Glad you're having fun!

As far as the work in the guild goes, all you need to do to proceed is to assign all available adventurers to a quest. If you don't have an adventurer fit for some quest, then don't worry about it.

I will try to make it more clear in the game in v0.1.5, as well as potentially adding a "finish early" button.

Consumables are broken in v0.1.4 and I have a fix ready for it. I also intend to redo the trading menu completely (if not now, then at some point). Thank you for the reports :)

It isn't allowing me to assign anyone because the scouting mission requires stealth and none of the displayed characters have stealth.

found a minor spelling error in the hecking paperwork event says rumorts instead of reports is very minor but i figure you want to make the game the best you can

(+1)

Thank you for the rumort :)

I got that referance

:D

游戏非常棒,如果有中文就好了。

Just saw the scene and wanted to point out that Aldebaran has only one arm... (That Priscilla's sidekick)

Indeed he does, I took a little creative liberty there (and I wasn't able to make him look convincingly with one arm).

Alrighty. Also there is a problem with using potions in the dungeon. In order to use potion I had to press it, get error message, rollback and enter dungeon again.

That's a known bug, will be fixed in the upcoming version

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