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Hi there.

Tried to run it on Linux and got this :

[615062:0430/183441.242576:FATAL:gpu_data_manager_impl_private.cc(439)] GPU process isn't usable. Goodbye.

Trace/breakpoint trap (core dumped)

Currently using an Nvidia GPU and proprietary driver. Any ideas ?

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try running the game outside of the itch.io app or start itch up with --disable-gpu-sandbox

This game is one of the best ive ever played and Coldi is so talented.  Please add more content to this game.   I never want it to end.

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I love the clean and straight gameplay.  There is no requisite to literal witchcraft use by play!  You can be wise instead!  That makes me happy.  I am not even annoyed by the inventory screen open for item swaps and tactical management.  For, too, there are miracles.

I've tried your game because it was free for a certain amount of time and it is pretty cool! I like the exploration and custom stat progression. I also like how you can choose your own custom playstyle instead of forcing a role on the player and limiting their options. I also really like the combat because it feels turn based but more action and real time it seems. I also like the style of the game too! Loved this game overall and happy 1 year anniversary :D~!!!

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Cool game! But is there no way to move diagonally by keyboard?

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Thanks! There is no dedicated key for diagonal movement. You can walk around diagonally by pressing two directions at once but the first step will always be horizontal or vertical.

Great game. I play an archer, roughly at level, 10. 

Two questions pop up:

- I gained the skill of "rushing eagle" (or so, the last one for DEX), but it does not work. It tells: you cannot use it here, neither on enemies, nor the puppet.


- Also it would be great to have the option for "Sell next time" when picking up loot. Now I pick up the loot, open the inventory, and sell it. That takes time.

Thank you!

- Oh, yeah. This skill is a summoning skill and you can't cast it on an enemy directly. You cast it on a free tile and in the next turn the eagle will charge the enemy (if reachable). I'm sorry the skill description is not clear here. Also summoning doesn't work in the village.

- I see. That's a great idea! However it will not make it into Colmen's Quest as I consider it done by now :) I will consider this option for my next game though! Thanks!

very nice game 

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What game engine did you use to make this game

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It's a self-made engine written in JavaScript (ReactJS).

If you're interested in this topic you can learn more about it here: https://github.com/coldi/r3f-game-demo

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Hi and many thanks for this great game!

After playing the Demo version of this game, I was addicted to the game. So I decided to play the full version which I already played through. I do really like the game mechanics, sounds and areas to discover. The difficulty is very good and not too easy. So you have to try different ways to defeat the enemies.

I have spent round about 10 hours with this game yet as an archer. I believe that this game is one of the few I will play through again, with a different skill set and weapon, like sword. So another 10 hours of this hidden gem :-)

Another positive aspect is that the developer provides updates of the game and listens to user feedback actively. E.g. now there are three save slots. Good job!

I am looking forward for a Colmens Quest 2!

Thanks a lot for this amazing feedback! Great to read that you finished the game, so apparently most critical bugs should be fixed right now ⚔️🐛

Good luck with your second run and thank you so much for supporting Colmen's Quest! 

same will play through again

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Hmm, black screen when going down first stairs of first dungeon level? Help?

Saved, existed, started again, now I see something. Nevermind.

Yeah, that's a bug in the dungeon generation. It will be fixed in the update today! Make sure to download it later on and thank you for playing.

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Hello, publishing a gameplay video on Youtube, with only the game sounds and musics, with my voice, i see an alert claim from Fesliyan Studios (The Unsolved Murder-39688, and Dark Fog-39688).

So no money.

I don’t care as i don’t get money anyway, but that’s always unfortunate when it happens for "nothing".

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Huh, that's unfortunate! I just reached out to them and will see what we can do about this issue.

Thanks for bringing it up!

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Link to the videos (2 episodes) if interested :

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Hi ! First, thanks for Linux PC support. No visible issue after a quick testing.

I only went into the first dungeon, XP to level 3 (picked bow skills), and died fighting recklessly in the underground.

First impression is very good, but i barely played. Yet, i have already several suggestions !

In no order but it’s easier to answer :

1/ If you can, please add "very soon" full key rebinding options, it would be easier on non-qwerty layouts, or for lefties, disabled or anything not "standard qwerty able".

2/ Add options to control sound effects and music, so it’s possible to lower one or the other based on preferences. ie I almost alway play with 0-30% music, and 90% sound or whatever similar depends on games.

3/ a small zoom in and out option maybe ?

4/ breaking crates feel slow. If they don’t fight back, maybe just skip the "attack" animation to make it smoother ?

5/ Separate save slots, at least maybe 3, so i could start a Warrior run, without destroying my Sorcerer run ?

6/ Options to remove screen shake, flash etc ?

7/ Option to show raw numbers (not %) of health/mana/damage/etc on screen, instead of bars ? Also raw numbers on Health/Mana big orbs on the main GUI

8/ Maybe make the bow unable to shot in melee, but raise damage a little ? I felt it was difficult to fight with a bow, with the 4 turns cooldown of the first skills.

9/ I’d prefer no diagonal move and direct attack, only cardinal, and allow non-cardinal for projectiles (bow, fireball...) only, but that’s just me.

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"died fighting recklessly" - Definitely a Tchey run! I think i second all these but i have only played the demo and will be starting my "release" run soon.

Hi Tchey!

Thank you for playing and giving feedback! I'm very glad you like the game. Let's get straight to the points:

1) You can already use the arrow keys and the numpad (for skills) right now. I agree that this is also not ideal but it's an alternative for anyone not having qwerty layout. I might look into keybindings later.

2) Yep, I try to add basic options for sound controls and fullscreen in the next update.

3) It's already in the game but more or less experimental, hence no "documentation" ;) You can press the Page up/Down keys to zoom in/out. You may or may not experience some minor pixel rendering issues.

4) I'll see what I can do about it :)

5) I have save slots on my list for quite some time but as no one ever requested this I thought I might not need to implement it :D But I'm glad that you bring it up. I think Colmen provides some replay value in terms of different builds and I will try to enable save slots in the next update.

6) Nah, those crits need to rumble!

7) I will consider adding raw numbers for the health/mana orbs.

8) Hmm... I don't quite understand this point. You've found it difficult to play with the bow and want it to get nerfed so that it can not be used in melee (distance=1)? I'm sure I misinterpret something here ;)

9) I want to wait for a lot more player feedback before deciding on any changes here.

Again, thank you so much for taking the time to put this feedback together! Much appreciated!

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About flash and shakes, it can be disturbing for some players. Like key rebinding, it’s all about accessibility (and preference).

About the bow, yes, nerf but ! Make the damage higher, so the idea is to kill before contact, and if you go into melee it’s unlucky or you did something wrong or exception.

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Great game, the demo is spot on. I wish more developers made a demo as I might not have bought this game without playing the demo. I'm using the Linux version and have seen no issues at all.

I played a strength character with mainly Charge/Heavy Blow skills and that was nicely balanced - although I've to admit I'm a very casual RPG player.

I didn't realise the dungeon level (including switch) got reset after a save/load, so I was looking for a second switch in a hidden area when the metal door wouldn't open. Apart from that the gameplay is very intuitive.

A few small things that would be nice to have:

  • Remember the previous window/full screen setting
  • Add the same sections (weapon/potions/etc) you have in the inventory to the trading screen

Keep up the good work!

Thank you so much for playing and your feedback!

Will put that on my list for post release.

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Updated 5-Star Review by https://turnbasedgamer.itch.io/

This is exactly the game I’ve been looking for without even knowing I was looking for it. The pixel graphics might turn you off at first, but that’s part of the experience- it’s intended to evoke old school RPG dungeon crawling in the vein of Ultima with a dash of Diablo. It’s not a party-based game though, you are Colmen, one man on a quest (multiple actually). The movement and combat will appeal to old school RPG fans, rogue-like fans, and even Diablo fans. You start in a town, explore a dungeon full of baddies, collect loot and upgrade your equipment and skills. It is turn-based and monsters move and target you as you explore. However, you have an arsenal of skills and spell scrolls to collect and use in your quest. It has decent replayability as you can try different builds and those builds can develop organically based on equipment stats and your whims.  The latest build has about 80% of the game finished with a 5-7 hour run time, which can be more if you replay. The developer Felix Laukel (@coldi) is still looking for feedback and ways to improve the experience. I highly recommend giving this little gem a try and let the dev know how much you appreciate his old school turn-based dungeon crawler, they are in short supply nowadays.

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