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Hi, I have been struggling for days to get this working been struggling for days to get this working. I have tried different blender versions and still gives me errors. Please help me if you can. Kind regards.


another error that appears, i have tried on different computer as well, still same result. Please im thinking im going crazy, only me having these errors ?

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Hi, I’m using GGT v2.1.1 with Blender 3.4.1 on macOS (M1) 12.6.2. It seems certain armatures from Mixamo can result the character floating in mid air, while the other armatures works fine. I basically followed this tutorial.

A minimum reproduction steps:

  • Select any character on Mixamo, select T-Pose and download fbx
  • Then search and select “Stunned”, and download fbx
  • Initialize Character with the T-Pose fbx
  • Join Animations using the “Stunned” fbx
  • Go to the “Animations” tab, just play the “Stunned” animation
  • The character falls to the mid air instead of the ground

Additionally, if you import and examine the “Stunned” fbx alone, either in Blender or Cinema 4D, the animation looks right and the character falls to the ground correctly.

Here’s a video reference of how it looks like:

Hi, i have not been able to get the addon working with any animations. is there something specific to do when using the addon ? used bledner 3.4.1 as well as 3.2 and 3.1 and still gives me erroers. 

Mine worked with 3.4 and 3.2. You might want to test it with different models. You can download one (e.g. Amy) from Mixamo for free. This one has good rig so might be helpful for pin pointing the issue.

The v2.1.1 didnt work blender 3.3.1 but it did in 2.9.0

o Download da erro e fica escrito erro no download

Hey, I'm struggling to get this to work unfortunately. I'm running Blender 3.2.2 and the latest version of this add-on available from here, but I get this error when I try to join the animations together. Any help would be greatly appreciated! I'm wanting to use this with my secondary Video Game Development students this week.

go to that file and change that code to :
"scene.frame_set(int(index))", it should work

When trying to export I get following error:

Python: Traceback (most recent call last):

  File "C:\Users\luket\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\src\operators\export_character_controller.py", line 118, in execute

    bpy.ops.wm_ggt.push_nlas('EXEC_DEFAULT')

  File "M:\SteamLibrary\steamapps\common\Blender\3.2\scripts\modules\bpy\ops.py", line 113, in __call__

    ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)

RuntimeError: Error: Python: Traceback (most recent call last):

  File "C:\Users\luket\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\src\operators\export_character_controller.py", line 42, in execute

    track.strips.new(action.name, start, action)

TypeError: NlaStrips.new(): error with argument 2, "start" -  Function.start expected an int type, not float

Location: M:\SteamLibrary\steamapps\common\Blender\3.2\scripts\modules\bpy\ops.py:113


Have latest Blender and GGT version

Same

Hello!

Thanks for pointing the log out.

This issue has been fixed on the newer version 2.1.1.

Just update your add-on version and it should work well.

Newer version available either here on Itch or Github project page as well.

https://viniguerrero.itch.io/godot-game-tools

https://github.com/vini-guerrero/godot_game_tools/releases

After updating and restarting Blender it doesn't show animations after join + export character tab doesn't display any content.

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Hi I'm having troubles installing it the files I get don't match the video and i cant figure out which one to install. I see others talking about multiple zip files but i only have one.

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Hello! On the newer version, just install the first zip you get.

Legacy versions had multiple zip files.

Deleted 1 year ago

Hi, i've been having a problem when adding the root motion to my character. Python shows this error: 


I have no idea how to solve this, please help.

Hello!
Most likely your version of the addon is not updated in sync with the blender version you're using.

Make sure to get the latest version downloaded from either itch.io or project github page and refresh your blender addon install.

This video might help you with the process.

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Hi, thanks for the quick response. I'm using Blender 3.2 and i had installed Godot Game Tools 2.1.0., as i supposed that was the latest version (it showed up when clicking https://viniguerrero.itch.io/godot-game-tools/devlog/391265/blender-32-compatibi...).

I uninstalled it and reinstalled it in case there was another problem, i also checked if there were other versions of GGT in my system just in case but there wasn't any.

However, it kept throwing the same error.

I don't know if i'm still using the wrong version, but i found (in this conversation https://github.com/vini-guerrero/godot_game_tools/issues/64) a modification to the 2.0.4 version of the add-on in reddit and it worked perfectly for Blender 3.2, thanks u/axtri, and thanks ViniGuerrero for the tool.

Here's the link if anyone is having the same problem:

https://www.reddit.com/r/godot/comments/v5669u/for_those_with_problems_with_godo...

As some people have commented, this addon doens't work with blender 3.1.
I was abble to fixe it and made a version available here.
https://github.com/rena-souza/godot-game-tools/releases/tag/v2.0.0

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Thank you for the heads up Renas.

Project updated on itch and github in order to support latest Blender 3.2 release.

https://github.com/vini-guerrero/godot_game_tools

Thank you for the plugin!! 😀😀😀😀😀

No problem! 😀

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After update 3.1.0 It doesn't show up in the Add-ons list after installing.

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Unzip the file. Inside the unziped folder look for blender/godot_game_tools.zip. Open Blender and install the add on using that zip. I just did it that way and it worked. Im on Windows 10. Hope it help!

this works! thank you

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Doesn't work. Plugin interface looks nothing like it does in the video. No instructions.

Hey is this being supported? I tried to Initialize Character, but it looks like only part of the mesh as pulled in (just the hair from the mixamo character)

Also, could we get an updated tutorial? The video is for a previous GUI

Just checked out your github and updated v2.0.5, after restarting blender the initialization worked as it should, but the character is at a different coordinate for each animation I import and when I play the animation it does play, but they fly all over the place

I had the same result. Has anyone made v2.0.5 or v2.0.4 work correctly? It looks like v1.0.3 worked so I'm going to try and find an old copy while continuing to experiment with the newer one. I'm not sure if the issue is the plugin or if mixamo has changed something. If anyone has any leads they would be much appreciated!

Depends on what you mean by "worked". A few users had issues with the installation process, if that's what you mean, you can try checking the zipped file inside the zipped folder. The reason why the addon has a zip inside a zip is because one version (not from github one) has examples included to help users understand the usage process.

I was able to install v2.0.5 from the zip in the blender folder no problem. I tried both a stock mixamo model and an uploaded model, downloaded each with the Sword and Shield animation pack, and tried to import. In both cases the model imported oriented horizontally and the best result I was able to achieve with animations was to make the entire static model zoom around at random.

Is v1.0.3 still available anywhere for comparison? I haven't been able to find a copy yet.
I'd really like to use your tool for my projects as it definitely seems to be the most well put together. Any guidance or help would be hugely appreciated!

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when i import fbx file by "initialize character" to  blender , the bone orientation is weird...is there any solution to it? addon version:2.0.4

ps: the model is downloaded directly from mixamo.

Not impressed. I have 2.04 with Blender 2.93 on a PC with Win10 64bit. What I don't have is documentation for the interface. The video just doesn't relate. I've tried all sorts of alternatives, without any joy. It seems to be $4.99 wasted. 

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Hello! First of all, this is a free open source donation based project. Can you better describe what is your issue? Also keep in mind that the version from Itch.io has another zip folder inside which is the one you should be installing through Blender.  Regarding updated videos, they will come soon once v2 has all features finished. V1 and V2 of the tool are available in github as well and they both work with latest Blender versions.

Mixamo output the character at 0.01 scale, when i import with this tool it applies the scale and i cannot change it or i break the root motion. If i try to edit the FBX before importing with the plugin then my character is facing down when imported

me too

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when i click initialize character it only gives the armature  and clicking join armature meshes just shows an error, i have tried everything.  

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