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Help, game suddenly doesn't have sound anymore for me

(+1)

Hello, you may have accidentally pressed keys 'ctrl+m', it mute the sound, you can press it again to reactivate the sound

I tried it, nope. Even when the sound is "on" it doesn't play.

I have found out that the downloaded version has sound while the browser version doesn't, even though the tab's sound is opened on my firefox. browser issue?

how am i supposed to place launch pads

i can't place it in survival

Hello, launch pads cost 25 millions credits each, so you need to sell lots of high-priced components to the "seller" building to get enough money. Also when you setup a recipe it usually has a cost too that depends on the product

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How do you get the bridge to work?


Nvm figured it out

How do you get the furnaces to work?

use inserter

thanks!

A lot of planning and thinking go into this game.  Really entertaining.

this looks like factorio mixed with terra tech

just saying this when i saw how this game works

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I love this game, but here's one quirk: You can have a full line of ore on a conveyor being directly sold, having 8 inserters extract from it which should deplete it because 8 inserted into it to make it full, but you can continue the line and get another 2 inserters extracting from it, and when you do that, all 10 inserters visually still extract, but instead of either your income staying the same or increasing, it decreases. I don't know if this is due to discrepancy between visuals and what's actually happening (some inserters operate at lower rate due to missing items that go past but dont look it), or inaccurate income meter, or both, or what.

Deleted 3 years ago
Deleted 3 years ago
(1 edit)

I made a spreadsheet about an optimal factory that would use all the resources.
- "Ratio" columns can be ignored, they were used to calculate the actual rates.
- "Amount" means the rate of items per 1 in-game "duration".
- Factories > "%" column is the percentage of all the factories/mines of that type that are used for that product.
- Factories > "Fs/Row" is how many factories to put in each row, assuming you have only 1 belt of each ingredient feeding the row.
- The groups of table rows at the bottom are for totals for products (red and green circuits, chemical, and raw resources) that are made for multiple different things.
- I ignore furnaces and the difference between raw and smelted resources because 1 raw turns into 1 smelted and they are easily smelted adjacent to the mine, so it doesn't affect anything.

Some key results about an optimal factory:
- You can run 9 launchers constantly and one 65% of the time, which gives $14M per second.
- You have to use all the iron but can waste 19% of copper and 21% of oil.
- Factory requirements: 36 red > 33 chem > 31 green > 13 skin > 10 blue > 9 robot > 4 brain, = 136 total.
- Other stuff in spreadsheet not mentioned.

(+1)

Thank you for all those research, it's not easy to figure out all the correct ratios. I don't quite remember all the details, but at the time I tried to balance all the 3 main ressources (iron, copper and oil) so it's great to see it worked. I don't think I managed to make a factory that efficient and it may be quite tricky (but hopefully doable) to fit everything into the limit space of the game. If you manage to do it, send me a screenshot!

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Thanks for the response, I think it should be possible to do. It's nice to know what was the basis for these values. Here's a map I've made of what the layout of factories would roughly look like. Factory amounts are accurate, although it's not showing how to save space.


(+2)

Hello, inserters can take 1 item from a line per tick (4 frames) and a conveyor can store up to 8 items. There is however a system so that if several inserters are taking from same conveyor square or if the conveyor path continue beyond that square, they will take turn so as to not starve completely any supply path. So putting more than 8 inserters to take from the end of a path cannot extract more than 8 a second (as the conveyor bring only 8 per second anyway) but could potentially take less, because some inserters will be idle some ticks, waiting for items to be shared between others. This code is not very smart to be honest, it was just an easy way to share items among several paths. Bridge work the same but can take half the content of the conveyor (so up to 4 items per ticks if the conveyor is full) this is again so that items are spread between several paths, but two bridges at the end of a conveyor line should empty it I think.

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This game should be tagged factorio IMO. It’s pretty much a demake of it, with no biters.

Idled long enough to get 1T with a spaghetti factory but I lost the save and the screenshot I had. F

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I barely got one rocket going, and then I see the gif in the description, and I'm ashamed.

I like sandbox

It looks like a cool construction, great job!

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