Posted May 07, 2019 by Jon Topielski
Based on gameplay feedback I received from AzureByte (https://itch.io/profile/azurebyte), I learned Retro Runner was not built to be frame rate independent! After doing some research into Unity and learning how to use Time.deltaTime (and equally importantly, how not to use it), I rewrote all my RigidBody & CharacterController calls to be frame rate independent.
How the game should look: https://www.youtube.com/watch?v=ImVwBeXfcgs
How the game should NOT look: https://www.youtube.com/watch?v=RcvKdDvtnSM
If anyone would be willing to test the game and let me know if it works properly, I would greatly appreciate it! As usual, the game is playable from here: https://pyrecraft.itch.io/retrorunner
Cheers.