Posted August 23, 2024 by Mado
The final boss dungeon has been finished. It's a boss rush of some sorts. You'll have the choice between fighting previous bosses or characteristic encounters from those boss dungeon. However, since you are also better prepared, there is a debuff. A thick corrupting mist halves your health and reduces your saves. This mostly serves to counteract the increases you get from stats, causing you to get inflated saves near the end.
The actual final boss, after the boss rush. Is an unassuming plant, which will grow as it summons random (truly random) enemies.
The game now allows you to connect it to local toys. For example, a buttplug may vibrate when your adventurers take damage, or get afflicted. You can even hook up a shock collar to it, and link it to an adventurer getting kidnapped for true permadeath. It's pretty easy to set up, the details are in the link above. There's also a link in game.
Surprisingly, the game is stable again. I had expected it to take a lot longer after the script rework. Anyway, now I'm starting with adding new Curios. I've already added some tooling to make this easier. Here's a sneak peek:
Major:
Minor:
Bugfixes:
If you want early access to these changes (and a debug console), support me here: