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Towers of Annoy Postmortem

Towers of Annoy
A browser game made in HTML5

This was my first limited scale game development project and I learned a lot from doing it. I recommend all game devs to do at least one of these in your life. I stumbled upon this jam just from looking at the list/schedule of upcoming jams on Itch.io.

https://itch.io/jam/nokiajam6

https://nokiajam.com/

Thank you’s:

  • I wouldn’t have been able to complete this game using the game jam rules if not for the awesome Nokia game template by Eptwalabha.
  • I’m not sure if this person also did the font, nokiafc22.ttf, which is found in the same template under the Assets/Font folder.
  • The bit sounds by Trix are awesome. One may find them in the NOKIA SOUND PACK in the jam resources page: https://phillipp.itch.io/nokiajamresources.
  • Thanks to my family for putting up with me.
  • Thanks to other devs who created jumping platformer games like these. Shout outs to Shigeru Miyamoto (Mario), Nguyễn Hà Đông (Flappy Bird), and Igor and Marko Pusenjak (Doodle Jump).

Learning Outcomes:

  • Created touch controls! Woohoo. At first I used the Touch-specific nodes but could not figure out how to consistently space the buttons when the window is resized. Went back to doing them via Control node Buttons and figured out how to code the logic to emulate a keypress.
    • Definition:
      func simulate_key_press(key: Key, toggled: bool) -> void:
      var event = InputEventKey.new()
      event.keycode = key
      event.pressed = toggled
      event.physical_keycode = key
      Input.parse_input_event(event)
    • Usage: simulate_key_press(KEY_LEFT, true)
  • Created nice 12x8 style pixel graphics in Aseprite and Pixel Studio. Wider tiles seems to fit well with Portrait / Vertical style games. Drawback is that you’ll have to lay down more tiles the higher the thing you want to create. But with the tiling features in Godot like the Line and Fill tools, it’s easy peasy.
  • Plan better. I finished the Godot Wildjam #66 on Friday, 2/16/24, and then took a few days off. Played with the kiddos instead of planning vital things out for the Nokia Jam like game genre, story, and goals. I didn’t do any of that until Monday evening, 2/19/24. So I didn’t do much of anything for the first 3 days leaving me with only 6 days!

Failures:

Successes:

Summary:

Making “Towers of Annoy” was challenging but was also satisfying at all levels of the journey. I think I ended up with a cool game. And it feels like this is only the beginning of my story and I still have a long climb ahead of me. Next Level: Taking on NON-PLATFORMER genres.

Files

  • TowersOfAnnoy_Web.zip 7 MB
    85 days ago
  • TowersOfAnnoy_Windows.zip 24 MB
    85 days ago
  • TowersOfAnnoy_macOS.zip 46 MB
    85 days ago
  • TowersOfAnnoy_Linux.zip 21 MB
    85 days ago
Download Towers of Annoy
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